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  2. okaycomputer

Posts by okaycomputer

  • Day of Infamy Mapping Contest Discussion

    • okaycomputer
    • January 13, 2017 at 3:47 PM

    http://steamcommunity.com/games/447820/a…815521162602175

  • Day of Infamy Map Contest Update: Deadline Extension, Regular Testing

    • okaycomputer
    • November 25, 2016 at 10:34 PM
    Quote from Radu

    6 hours ago, Radu said: Hey @Xanthi in the latest update notes it's mentioned that "Destructible walls allowing for new flanking routes added to all maps." Can you show us the exact location of some?

    there's one next to the main ent to the church on salerno but my rockets and rifle nades go right through the wall w/o blowing up

  • Day of Infamy Mapping Contest Discussion

    • okaycomputer
    • November 10, 2016 at 7:10 PM

    you could have too many lights hitting the same brush face or increase your heapsize maybe

  • Day of Infamy Mapping Contest WIP Thread

    • okaycomputer
    • November 9, 2016 at 11:23 PM

    redid the entire square of my jagd remake. wanted to be a little more rural and provide better cover so i turned it more into a walled in area around a farmhouse

  • Metz [Offensive]

    • okaycomputer
    • November 7, 2016 at 5:35 PM

    germans definitely need more exits from their last spawn outside C. too easy for americans to get into C and just camp their one exit

  • Erdbeere (working title)

    • okaycomputer
    • November 7, 2016 at 5:06 PM

    i like the name. even official names of operations during the war would be silly today (operation goodwood lol)

  • Sign up to playtest your contest maps!

    • okaycomputer
    • November 5, 2016 at 4:39 PM

    @Bastion there's a playlist up http://steamcommunity.com/sharedfiles/fi…s/?id=793269906

  • Sign up to playtest your contest maps!

    • okaycomputer
    • November 3, 2016 at 5:27 PM

    if workshop was gonna go down it would be today of all days

  • Day of Infamy Mapping Contest WIP Thread

    • okaycomputer
    • November 2, 2016 at 4:16 PM

    i need to work on my other map more but this one is coming along faster at the moment

  • Day of Infamy Mapping Contest WIP Thread

    • okaycomputer
    • October 31, 2016 at 12:04 PM

    @Radu that would be nice as well. i was thinking maybe camo netting could work to provide concealment from above and kinda toyed with it earlier

  • Day of Infamy Mapping Contest WIP Thread

    • okaycomputer
    • October 31, 2016 at 11:21 AM

    @Radu i think something like this might work well

  • Day of Infamy Mapping Contest Discussion

    • okaycomputer
    • October 31, 2016 at 2:58 AM

    @Bevielis did you turn off mat_specular before you built cubemaps?

  • Westwall

    • okaycomputer
    • October 30, 2016 at 2:05 PM

    wow love the look of the terrain and detail so far. after playing some bf1 argonne forest i'm hoping for some fun bunker close quarters combat from the looks of it

  • Day of Infamy Mapping Contest WIP Thread

    • okaycomputer
    • October 30, 2016 at 1:59 PM

    @Radu Yeah I've thought about that, but I hated how closed in and claustrophobic the dod:source version of jagd felt. It didn't feel like a lived in area or real to scale and I think DoI is trying to shy away from that. I have some ideas for cover and might replace the monument with some AA guns or something to block off LOS and some cars and such, but it will come down to how it goes once I can start testing it. It won't really be avoidable if it's the middle objective, but I don't want it to be so much of a camp-fest/meat grinder like the square in Salerno seems to be right now.

  • Day of Infamy Mapping Contest WIP Thread

    • okaycomputer
    • October 30, 2016 at 1:17 AM

    working out some layouts for the buildings near allied spawn looking into the square

  • Day of Infamy Mapping Contest WIP Thread

    • okaycomputer
    • October 27, 2016 at 1:59 PM

    doing a lighting test on a jagd inspired map i'm tinkering with

  • causeway (or maybe bocage)

    • okaycomputer
    • October 23, 2016 at 9:53 PM

    getting some work done before going to work

  • DOD_Donner Inspired Remake

    • okaycomputer
    • October 23, 2016 at 8:59 PM

    imo those windows are way too big for the height of those walls but everything is looking good

  • Day of Infamy Mapping Contest Discussion

    • okaycomputer
    • October 21, 2016 at 2:59 PM
    Quote from the0rthopaedicsurgeon

    16 hours ago, the0rthopaedicsurgeon said: What are the mechanics around the radio objectives? In all the time I've spent playing this game I've never actually seen one, except once on the defending team, and I have no idea how it's even captured.


    Are respawns disabled for the defending team while it's active? I'm not sure if I need a spawn point further back behind the radio once it's active or if surviving players already spawned on it just have to stay alive.

    was playing bastogne last night as defenders and died at 0 waves before germans captured C. we all respawned one last time still w/ 0 waves to defend radio

  • causeway (or maybe bocage)

    • okaycomputer
    • October 19, 2016 at 6:28 PM

    haven't played it since it first came out but yeah that whole bocage normandy small pocket fighting from field to field with small farm houses and a tiny village is what i'm aiming for

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