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Posts by tracerbullet

  • Day of Infamy Mapping Contest WIP Thread

    • tracerbullet
    • September 29, 2016 at 7:22 PM

    I'm in a similar situation, I have two rivers that I may just player clip you from entering until there's a decent system for swimming. The small creek through the middle of my map I just player clipped at a decent height so you don't lay down under water.

  • Day of Infamy Mapping Contest Discussion

    • tracerbullet
    • September 28, 2016 at 1:58 PM

    I was hoping to be able to control it on a map level, as opposed to having a server administrator control the bot distance on a per-map basis.

    I do have a slight workaround in adding the Block LOS helper to the forested areas to help cut down the bot view distance.

  • Day of Infamy Mapping Contest Discussion

    • tracerbullet
    • September 27, 2016 at 8:37 PM

    Hey folks,

    So I'm working on a generally open, flat-ish map (given the location, it's done that way on purpose). I've added some environmental fog, similar to Dog Red, but the bots seem to have a view distance beyond what the player can reasonably see through the fog.

    Is there something I can add to the map to control this behavior a bit? I like the distance the fog is at now, as it gives a good view for the player, without revealing the entire map.

  • Day of Infamy Mapping Contest WIP Thread

    • tracerbullet
    • September 27, 2016 at 8:33 PM

    Working on a Pegasus bridge map using the British. Focusing primarily on co-op, but the layout I've done should work decently for PvP game modes as well.

    Should be able to post a screenshot or two in a week or so!

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