I'm in a similar situation, I have two rivers that I may just player clip you from entering until there's a decent system for swimming. The small creek through the middle of my map I just player clipped at a decent height so you don't lay down under water.
Posts by tracerbullet
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I was hoping to be able to control it on a map level, as opposed to having a server administrator control the bot distance on a per-map basis.
I do have a slight workaround in adding the Block LOS helper to the forested areas to help cut down the bot view distance.
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Hey folks,
So I'm working on a generally open, flat-ish map (given the location, it's done that way on purpose). I've added some environmental fog, similar to Dog Red, but the bots seem to have a view distance beyond what the player can reasonably see through the fog.
Is there something I can add to the map to control this behavior a bit? I like the distance the fog is at now, as it gives a good view for the player, without revealing the entire map.
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Working on a Pegasus bridge map using the British. Focusing primarily on co-op, but the layout I've done should work decently for PvP game modes as well.
Should be able to post a screenshot or two in a week or so!