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Posts by DonCarbon

  • [UT4] CTF-PaleoPark

    • DonCarbon
    • September 7, 2017 at 5:29 PM

    Thanks! Here's a little trick I'm using to fake rooms behind windows, where there's actually nothing.

  • [UT4] CTF-PaleoPark

    • DonCarbon
    • September 1, 2017 at 4:30 PM

    Ohhh, that's what you mean. Yeah I'm thinking of adding some grass, but not too much as it might obstruct the view of the player.

  • [UT4] CTF-PaleoPark

    • DonCarbon
    • September 1, 2017 at 1:43 PM

    Thanks :)

    What do you mean by grass trimming?

  • [UT4] CTF-PaleoPark

    • DonCarbon
    • September 1, 2017 at 1:10 PM

    Recently picked up this map again, I feel like finishing it!

    Here's a timelapse of a Triceratops statue slowly melting.


    Some parts of the map are nearing completion, others are still in prototyping.

  • [UT4] CTF-PaleoPark

    • DonCarbon
    • January 15, 2017 at 9:46 PM

    [Blocked Image: http://i.imgur.com/x2ICWJu.png]

    [Blocked Image: http://i.imgur.com/P58g0sV.png]

    [Blocked Image: http://i.imgur.com/uG9KzaY.png]


    Haven't had too much time recently, but I've started out fleshing out the mainhall, and it's basically complete. Now up next are the main wings.

  • [UT4] CTF-PaleoPark

    • DonCarbon
    • November 24, 2016 at 11:57 PM

    I resolved some errors that appeared when creating the PAK file, but it's there!

    http://thomaskole.nl/PaleoPark/CTF-…owsNoEditor.pak

    Feedback is most welcome!

  • [UT4] CTF-PaleoPark

    • DonCarbon
    • November 21, 2016 at 11:24 PM

    Main hall now has a roof, some leaves will be visible in the background.


  • [UT4] CTF-PaleoPark

    • DonCarbon
    • November 20, 2016 at 4:35 PM

    Hi, it's been a while.

    In the meantime, lot's has happened. I lost the whole level due to a failed update, and worked my way back.

    All my original mesh files still existed, but the whole Unreal project was gone. But the map is doing great, and it's really starting to come together.

    I try to pay attention to both the big and little details. The map is rotationally symmetrical, but the themes are very different. For example, the main wings:

    The main hall is also symetrical, you can run up the stairs or the dinosaur, doesn't matter.

    The carpark/enclosure parts of the level are the hardest, as they are thematically very different. But I feel that I can make any carpark shape work with the jungle theme, so I'll see about it.

    Feedback is always welcome!

  • [UT4] CTF-PaleoPark

    • DonCarbon
    • September 17, 2016 at 8:50 AM

    Hi E, I don't think those rooms are too cramped. Certainly smaller than your standard UT map, but I wanted to make a small map anyway.

    I think those are fun, more chaotic.

  • [UT4] CTF-PaleoPark

    • DonCarbon
    • September 17, 2016 at 8:33 AM

    Thanks Sigma, I don't think there will be real dinosaurs, but I might imply them with sounds and visuals.

    I don't think you'll be able to see the rest of the map from the outside, DeM0 :(

    The left one will be a parking garage, the one on the right will be a raptor enclosure,

    Here it is annotated:

  • [UT4] CTF-PaleoPark

    • DonCarbon
    • September 15, 2016 at 9:19 PM

    DOWNLOAD CURRENT .PAK


    I've been working on a Jurassic Park inspired map, based on the visuals of the first movie, but not an exact copy.

    It's a completely functional symmetrically CTF map, but the visuals per side will be completely different.

    You can download and test this build if you want, it's from 13 September.

    http://thomaskole.nl/CTF-PaleoPark-WindowsNoEditor.pak

    The Unreal forums were not too lively, and I'm looking for some feedback!

    Thanks in advance, any tips and remarks are greatly appreciated!

  • WIP in WIP, post your level screenshots!

    • DonCarbon
    • September 15, 2016 at 9:14 PM

    Slowly but surely, my Jurassic Park themed map for Unreal Tournament is coming together.

    I still have a long way to go, but it's coming together.

    Anyone know how to lock cameras in Unreal? I always pilot them accidentally.

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