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Posts by WhatGrenadeWhere

  • [CS:GO] Incursion (formerly 'de_docks')

    • WhatGrenadeWhere
    • January 11, 2017 at 6:23 AM

    Hello. I'm new here. I have some feedback. I colored the OV.

    White Line to B: Seems like an unnecessary long line of sight. Maybe re route along the Blue Lines to B and get rid of the section below the White line.

    Orange Boxes at B: Possible cover points. Maybe add another train track and box car, some work vehicles? And the CT route straight to B is quit boring and long. Feels like the map is a tad too wide?

    Green Box at Mid: Is the current battle area for Mid. If you rotate the shelves along the Red Box and pull back the orange wall on CT side. It will open the Mid up and give CT a bit more option. Right now, T can set up in the bottom right corner and wait for CT to come around that bend.

    The underground section isn't needed. Didn't use it once. But keep the stairs at Mid on CT side.

    Hope this helps.


  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • WhatGrenadeWhere
    • January 10, 2017 at 9:42 AM

    @El Moroes Looks great to me. I like the setting there, Dude-erino.

  • MapCore CS:GO Playtesting 5.0

    • WhatGrenadeWhere
    • January 10, 2017 at 9:17 AM

    @Terri Are your play tests for finished maps or a vast array of maps in progress? Would I get a 400+ ping from the US, West Coast?

  • [CS:GO] [Greybox] de_station

    • WhatGrenadeWhere
    • January 10, 2017 at 9:02 AM

    Roald You got almost 3 maps going at the same time? Dang. You do great brush work. I'm just getting comfortable with arches and smooth rounding. Keep up the good work. Looking forward to seeing Station and Armory completed.

  • [CSGO] de_ruby

    • WhatGrenadeWhere
    • January 9, 2017 at 11:08 AM

    catfood As a new CS mapper, just from the OV, the map looks like it has too much going on. Then again, could be the noob Hammer in me.


    edit: after a bot play test, T spawn seems to force you to A, instead of a quick A, B or Mid option. I like the theme and the textures. There's a couple of brush railings for stairs that are too high, both on A side of map. Far right stairs from T up to A and CT spawn left arch to A. Feels like the map needs to tighten up with less paths.

  • WIP in WIP, post your level screenshots!

    • WhatGrenadeWhere
    • January 9, 2017 at 10:45 AM

    blackdog Haha. Like that last 5 maps I've started for practice purposes in the last year I've been learning? :)

  • WIP in WIP, post your level screenshots!

    • WhatGrenadeWhere
    • January 9, 2017 at 9:02 AM

    Nice look Squad.

    I'm a new Hammer mapper. Been learning for a year now. Here's a few pics of my "1st" map. Meaning 1st to finish through to completion.

    More here if ya like: http://imgur.com/a/hgpvL

  • [CSGO][WIP] de_renovation Feedback

    • WhatGrenadeWhere
    • January 3, 2017 at 12:40 PM

    Hello. New here. Been learning Hammer for almost a year now. Looking for layout feedback before moving forward. I do this for fun. But would like to at least learn how to do it well.

    Testing Wed 1/11/17 2pm CST w Waffle.

    Screens: http://imgur.com/a/hgpvL

    Steam Link: http://steamcommunity.com/sharedfiles/fi…s/?id=814333815

    edit: updated skybox and light_environment settings. have a few areas with dark shadows (only 1 may affect spotting from defending B route from T - guess I'm too lazy to fix atm?). I believe it is a texture issue, as even though I used dev textures, I didn't texture correctly for every little thing, just kinda slapped and go.

  • [CS:GO][WIP] de_sanchez

    • WhatGrenadeWhere
    • January 3, 2017 at 10:47 AM

    Dig the Old West theme.

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