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  3. Mocherad

Posts by Mocherad

  • Darechom

    • Mocherad
    • November 21, 2020 at 1:55 PM

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    Darechom «Movement system + night» 005:

    • new movement system
    • added new animations (Thanks to Evil)
    • added energy system
    • added breathing effect
    • added footstep and breathing sound effects
  • [UE4] Spanish Courtyard

    • Mocherad
    • November 13, 2020 at 7:35 AM

    Very nice!

  • Darechom

    • Mocherad
    • November 12, 2020 at 8:51 PM

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  • Darechom

    • Mocherad
    • November 8, 2020 at 7:34 PM

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  • Darechom

    • Mocherad
    • November 6, 2020 at 6:43 PM

    New WIPS added more foliage

  • Darechom

    • Mocherad
    • November 5, 2020 at 8:57 PM

    Darechom on Warcraft 3 (2012-2013y.)

    Darechom - you have one life to survive. This version is mix of simulator, rpg, horror survival, pazzles etc. I was working on it from 2012 to 2013/2014 year. All assets were custom, 3D and 2D content, size of the map ~100mb, on that time it was very big data file (for example dota size 7-8mb).

    Media:

    Spoiler


    Darechom on Source 2 (2020 - Present)

    Darechom is an upcoming survival simulator re-make of my old mod Darechom (Warcraft 3 2012-2013 y.) on Source 2, that combines best of survival, rpg elements, character customization, crafting, events and realistic world.

    I'm working alone on this game, so anny support will be mega cool! The game is a work in progress and is subject to change.

    WIPS:

    001 (2015 - 2017)was working on 3D and 2D content for Darechom, first WIP public video:

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    001a (2019) - was working on enter house system, settuping custom water, animations etc.

    002 (11/5/2020) I decided to resume working on Source 2 version of Darechom, from that date I'm working full time on it and even more.

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    Follow the game to learn more:

    • Discord: https://www.youtube.com/redirect?event…d.gg%2F543vwkek
    • Twitter: https://www.youtube.com/redirect?event…%2Fmarkmocherad
    • Reddit: https://www.youtube.com/redirect?event…r%2FDarechom%2F
  • fy_pool_day for PolyStrike

    • Mocherad
    • March 11, 2020 at 7:01 PM

    So this is fy_pool_day in lowpoly style! For my project PolyStrike!

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    Some pics:

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/024/917/856/large/mark-mocherx-untitled-2.jpg?1583952212]

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/024/917/862/large/mark-mocherx-untitled-3.jpg?1583952218]

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/024/917/867/large/mark-mocherx-untitled-4.jpg?1583952223]

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/024/917/871/large/mark-mocherx-untitled-5.jpg?1583952228]

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/024/917/851/large/mark-mocherx-untitled-1.jpg?1583952207]

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/024/917/857/large/mark-mocherx-untitled-7.jpg?1583952213]

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/024/917/863/large/mark-mocherx-untitled-8.jpg?1583952218]

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/024/917/868/large/mark-mocherx-untitled-9.jpg?1583952224]

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/024/917/872/large/mark-mocherx-untitled-10.jpg?1583952228]

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/024/917/852/large/mark-mocherx-untitled-6.jpg?1583952207]

  • De_Dust 2 in low poly style

    • Mocherad
    • May 17, 2019 at 2:20 PM

    This level was created for PolyStrike, more you can check here - https://www.mocherad.com/polystrike

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    Ohh 5 mb file limit, other screenshots you can find on my AT submitted work - Artstation

  • [Source 2] De_dust 2

    • Mocherad
    • May 15, 2019 at 5:25 PM

    Thanks guys, somewhere geometry is ported + edited and somewhere re-created,

    some facts:

    you can easealy (x4 faster than in the Source 1 Hammer) make your own as I do, in this case no sence to make another bicycle. Anyway I plan to make 1st map in the Source 2

    you can port any geometry from a vmap to source 2 hammer

    sadly this is not 100% coppy of the dust_2, some parts of the level were changed due to isometric view for example scale of objects, hidden parts etc., but also we have some pluses from top-dawn camera, for example we can see roofs, and other top parts

  • [Source 2] De_dust 2

    • Mocherad
    • May 8, 2019 at 10:14 PM

    Thanks man! 2-3 days and that's it

  • [Source 2] De_dust 2

    • Mocherad
    • May 6, 2019 at 5:49 PM

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    80-90% completed, soon I will upload final map on AT

  • [Source 2] De_dust 2

    • Mocherad
    • March 18, 2019 at 4:51 PM

    Oh damn, another year gone.. Jesus lost my motivation again, and again i've changed the art style to Low Poly - how it was year ago -

    [Blocked Image: https://cdn.discordapp.com/attachments/391914871421272076/541680334157250580/Screenshot_33.png]

    half year ago

    [Blocked Image: https://cdn.discordapp.com/attachments/391914871421272076/541680360455405569/Screenshot_34.png]

    Now

    [Blocked Image: https://cdn.discordapp.com/attachments/250141717833973771/557241838730346517/unknown.png]


    It's challange of my life guys, i should finish it finally!

  • [Unity] Dungeon

    • Mocherad
    • December 21, 2018 at 9:55 PM
    Quote from blackdog

    7 hours ago, blackdog said: If you are not making a game I don’t see the point of Unity Pro. Afaik lots of indies that are selling games don’t use Pro.

    Maybe I just misunderstood what you mean.

    Regarding the environment, I was looking at it yday and I like it, LOTR vibes for me. My critique is they look a bit repetitive because of the assets used multiple times and rooms seem very symmetrical. My eyes were particularly lingering on those missing stones in the wall right where stairs are, which seems unrealistic. Most importantly I think the lighting could be improved, as it strengthens the feeling of symmetry and sameness. Some lights should be off, and there should be a noticeable colour accent (think of blorange). Otherwise good execution ??

    sounds right, thanks man

    the point of unity pro only for Dark UI, don't like silver mehhh

  • [Unity] Dungeon

    • Mocherad
    • December 21, 2018 at 10:33 AM
    Quote from MikeGon

    11 hours ago, MikeGon said: Cool stuff!

    What is it for? Will you be making a game out of that?

    thanks man, no it's just for showcase, i wanted to show the process of making level scenes as art on the video - that was a main point, on game scene. Also don't know i think in the Unity pro i will have black interface for 125$ per month and it will be better than now with silver unities interface

  • [Unity] Dungeon

    • Mocherad
    • December 20, 2018 at 5:08 PM

    Hi, guys let me show you the simple level scenes created in the Unity

    Asset used - SyntysStudio Dungeon

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/014/693/493/small/markiian-mocherx-2screenshot.jpg?1545058343]

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/014/693/498/small/markiian-mocherx-4screenshot.jpg?1545058348]

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/014/693/495/small/markiian-mocherx-3screenshot.jpg?1545058346]


    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/014/693/502/small/markiian-mocherx-5screenshot.jpg?1545058351]

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/014/693/505/small/markiian-mocherx-6screenshot.jpg?1545058354]

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    External Content www.youtube.com
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    External Content www.youtube.com
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  • [Source 2] Low Poly level for Dota 2

    • Mocherad
    • November 18, 2018 at 11:03 PM

    Hi guys, let me show you my low poly level created in the Source 2 for the Dota 2!

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    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/014/119/948/large/markiian-mocherx-1.jpg?1542567604]

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/014/119/945/large/markiian-mocherx-5-5.jpg?1542567486]

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/014/119/952/large/markiian-mocherx-2.jpg?1542567495]

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/014/119/954/large/markiian-mocherx-3.jpg?1542567497]

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/014/119/949/large/markiian-mocherx-6.jpg?1542567492]

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/014/119/956/large/markiian-mocherx-4-5.jpg?1542567500]

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/014/119/951/large/markiian-mocherx-7.jpg?1542567495]

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/014/119/958/large/markiian-mocherx-4.jpg?1542567503]

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/014/119/950/large/markiian-mocherx-8.jpg?1542567494]

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/014/119/953/large/markiian-mocherx-9.jpg?1542567497]

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/014/119/955/large/markiian-mocherx-10.jpg?1542567500]

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/014/119/959/large/markiian-mocherx-11.jpg?1542567503]

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/014/119/960/large/markiian-mocherx-12.jpg?1542567506]

  • Unity - Traders Village

    • Mocherad
    • August 26, 2018 at 2:57 PM

    New work from me, finaly on full HD quality in the Unity.

    Video

    Artstation

  • Haunted Mines (Unity)

    • Mocherad
    • April 19, 2018 at 7:55 AM
    Quote from CuervoSp

    58 minutes ago, CuervoSp said: Looks really good, I really like this! :)

    thanks mna!

  • Haunted Mines (Unity)

    • Mocherad
    • April 18, 2018 at 9:45 PM

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    My first level, I was trying to make something haunted in the cave :)

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/010/372/756/large/markiian-mocherx-screen-2560x1440-2018-04-18-20-42-48.jpg?1524073967]

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/010/372/757/large/markiian-mocherx-screen-2560x1440-2018-04-18-20-43-08.jpg?1524073971]

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/010/372/785/large/markiian-mocherx-screen-2560x1440-2018-04-18-20-43-28.jpg?1524074060]

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/010/372/788/large/markiian-mocherx-screen-2560x1440-2018-04-18-20-43-51.jpg?1524074064]

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/010/372/790/large/markiian-mocherx-screen-2560x1440-2018-04-18-20-45-03.jpg?1524074068]

  • Source 1 and 2018 year

    • Mocherad
    • March 18, 2018 at 9:06 PM
    Quote from leplubodeslapin

    Just now, leplubodeslapin said: Yes, "just" that. Easy peasy lemon squeezy!

    well, Source 2 working fine with VMF format, today I was trying to open and work with some CS GO levels, so what I can say - it's working! I will try to make the level for CS:GO by this method, but I'm sure basic thing I should learn in old hammer!


    Anyway the result I will upload here, and we will see what the Source 2 guy can make in CS GO )

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