Posts by GrillusRetardus
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Dude, that's awesome! Way better than my first model. Some general advice regarding learning modelling. Always try to improve your workflow, you know. Watch as many tutorials as you can, dabble in all kinds of different ways of creating cool effects. It's one thing to watch tutorials but it's an entirely different thing to actually have the experience needed to solve different kinds of problems. I know a stupid thing I did when I started out which was to keep everything on grid, I felt more at peace then or something. I had that nailed through my head from hammer..
Moral of the story, be open minded to different modelling techniques.
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Say you've got a model and you want to make some LODs. You've got your reference model, LOD1, LOD2, LOD3 ,LOD4
LOD4 is just a couple of triangles, meant to be viewed from afar. While on high settings, this works fine and dandy. But the trouble comes when you go on low model detail. On low settings the "lowest" LOD is used as default and the model doesn't go through any further LODs.
I'm wondering if there's a way of forcing, say LOD3 as default for low settings. keeping LOD4 as just a few triangles, thus somewhat optimizing the level. Or should I just set the lowest LOD to something presentable, sacrificing some potential tri reduction?
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Took a break from source for a lil while, Trying to make a realistic character and render. Attempted to make our Goofy, yet Glorious King: Carl XVI Gustaf.
More screenshots on Artstation
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Quote from Zarrex
6 minutes ago, Zarrex said: is it in a playable state?
Yeah. But the forget the de_ bit. I'm planning on releasing it as a wingman map. (screenshots are outdated)
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The most popular way is to use Wall Worm [Tutorial]. But this is a 3ds max exclusive (I'm pretty sure). You can always do it the old fashioned way and create a .qc file and compile the model manually. This is less convenient but when it's setup it's relatively quick and easy. (You'd also have to figure out a way to export your model as a .smd)
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I just released an RP map that I've been working on since late November.Steam workshop link
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Now... What kind of black magic did you use for the ceiling in the curvy tunnel? Surely you must have previous experience with source to be able to pull that off!
Really impressive!

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