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  3. Roald

Posts by Roald

  • WIP in WIP, post your level screenshots!

    • Roald
    • May 22, 2018 at 8:25 AM

    New progress on PVKII map Desertruin

    [Blocked Image: http://forums.pvkii.com/uploads/editor/nq/0xvrju6l39xi.jpg]

    [Blocked Image: http://forums.pvkii.com/uploads/editor/fx/f2aawiu6de0e.jpg]

    [Blocked Image: http://forums.pvkii.com/uploads/editor/xp/lvqar220vv8b.jpg]

  • [PVKII] Desertruin

    • Roald
    • May 11, 2018 at 12:08 AM

    Small update

  • WIP in WIP, post your level screenshots!

    • Roald
    • May 9, 2018 at 10:59 PM

    Awesome work Grillus

    Just on the 3rd screenshot the two windows feel abit cramped. Maybe have just one window there? Also the roof has this weird edge. Better align it with the other roof

  • [PVKII] Desertruin

    • Roald
    • May 6, 2018 at 10:44 PM

    A while back I have applied to join the Pirates Vikings and Knights II Development team as a level designer/enviorment artist. It's a free multiplayer source game where three teams fight against eachother. The project I am working on is 'Desertruin' with the Trinket War gamemode. This gamemode is a team-deathmatch gamemode with each team carrying a holy grail you have to protect. When you kill a enemy holding the grail your team will gain a point and at a 'x' amount of points you win.

    This map is orginally created by Yeehaw and then updated by Latteh. I have recreated the map with a new direction using the already existing assets. It's still in development, but the basic shapes and feeling is there. Now it's time to get some more custom assets and effect in.

    If you guys have some feedback already I would be happy to recieve it.


    For those who don't know PVKII, it's time to check it out! https://store.steampowered.com/app/17570/Pira…and_Knights_II/

    PVKII dev team is always looking for new motivated members on any aspect of game design

  • [CS:GO] de_invade

    • Roald
    • May 1, 2018 at 1:38 PM

    Thanks for the feedback!

    My first idea was to go for a abondon overgrown castle in the midle of a forrest, but over time I thought about a more touristic castle located in a old medieval german town. Those two things kinda got mixed up together which leads us to your point haha. This map as a identity crisis.

    Anyways this map can use some stronger identity indeed and have more details, but I have kinda abondon this project. It was a great learning progress and now I got my focus on other cool stuff for Pirates Vikings and Knight II

  • [CS:GO][WIP] Chaouen

    • Roald
    • March 28, 2018 at 5:09 AM

    Well there gotta be a way you can make atleast one evening free right ? ? Everybody has time but sometimes you have too choose where to spend it on. You can always ask some friends and perhaps play on one bombsite. Its not as good as a playtest, but it gives you atleast some info. I would not take it this easy on the layout. Maybe there is someone who likes to help you on the layout part?

  • [CS:GO][WIP] Chaouen

    • Roald
    • March 27, 2018 at 7:19 AM

    Cool, I was also working on a concept of this blue city of morocco. Its really nice.

    I just give feedback based on your overview. There are so many corners and unused spaces. I would simplify it to the bone and when playtest tells a area needs more cover and hiding spots you may add a extra corner.

    CT to Middle seems like a super long seightline?

    The connectors from midle to the sites does not seem to add alot. T's already have two acceses to both bombsites. Maybe its only for CT rotation?

  • de_burg

    • Roald
    • January 20, 2018 at 6:51 PM

    Yeaah some more spam.

    @Serialmapper I tried your settings with some darker ambient value.

    [Blocked Image: https://i.imgur.com/Kkz8psO.jpg]

    This is how the new concept of the layout look ingame

    Seperated CT / midle path

    [Blocked Image: https://i.imgur.com/JDImyil.jpg]

    New T -> mid entrance

    [Blocked Image: https://i.imgur.com/VricLRi.jpg]

  • Random Photo Thread

    • Roald
    • January 18, 2018 at 11:44 PM

    @El Moroes such a beautifull photography and great portfolio!!! I am pretty jelous on your work :D What kind of a lens you need to get those Macro's? (and what gets close to it with the Nikon brand?) And do you do alot of afther editing? The urban picture with the bridges is such a strong image with the light alligning the boat and all <3

  • de_burg

    • Roald
    • January 16, 2018 at 9:24 PM

    So I was looking at my overview and thinking about some feedback I recieved on the workshop and some ideas came up in mind.

    It hasn't been playtested by anyone so it might be hard to judge, but what about reconnecting the midle entrance for T's in the midle of the mid path so they are further away from A (which has 2 entrances to the site) and closer to B (which has only 1 entrance). Also some guy found the CT paths to A too complicated so what about reworking it like I did on the overview? the red 'X' is a removed path and the green 'O' is a new connection.

    old:

    [Blocked Image: https://i.imgur.com/glr2PY6.jpg]

    new concept:

    [Blocked Image: https://i.imgur.com/r8TcNsO.jpg]

  • de_burg

    • Roald
    • January 7, 2018 at 11:47 PM

    Thanks alot @Serialmapper Will defintly try that out

  • de_burg

    • Roald
    • January 7, 2018 at 7:53 PM

    Fixed some stuff and created a radar.

    [Blocked Image: https://i.imgur.com/3C8jTDA.jpg]

    The map is finally on the workshop: http://steamcommunity.com/sharedfiles/fi…/?id=1261713986

    Overview:

    [Blocked Image: https://i.imgur.com/glr2PY6.jpg]

    @leplubodeslapin I followed your advice and I like it! Thanks alot mate

    [Blocked Image: https://i.imgur.com/ij1hg8Q.jpg]

  • [WIP] de_biome

    • Roald
    • December 31, 2017 at 9:53 AM

    I love it!

  • [RELEASED] Manor

    • Roald
    • December 1, 2017 at 11:51 AM

    Looking awesome, great job!

  • de_burg

    • Roald
    • December 1, 2017 at 12:29 AM
    Quote from RA7

    On 30-11-2017 at 5:10 PM, RA7 said: Good LUCK!!

    Thanks but not going to make it. I hate deadlines haha. I have some problems with my PC and overworked and blabla so instead of stressing I will leave it for what it is, give the others a bigger chance and continue on my own pace while having fun and joy working on the map instead of stressing my ass off. I am glad I got this far in such a short time anyways and I would be glad if I can publish a playable version soon for a playtest.

  • de_burg

    • Roald
    • November 30, 2017 at 1:10 PM

    Well I do not have much time unfortenatly. Working on the radar atm and hopefully I can compile the map tonight afther work so I can upload it to the workshop in time for the contest

  • de_burg

    • Roald
    • November 30, 2017 at 12:15 PM
    Quote from leplubodeslapin

    On 29-11-2017 at 10:15 AM, leplubodeslapin said: @Roald Could you try to configure one of your light_spot with a linear falloff

    The content cannot be displayed because it is no longer available.

    Like this one for example :

    [Blocked Image: https://i.imgur.com/JvvRxGS.png]

    And also, another one with this :

    Linear : 50 Quadratic : 1

    (Not entirely sure it would be better, just curious)

    Display More

    The constant 0 linear 1 quadratic 0 is alot better thanks!! I will use that alltrough the map

  • de_burg

    • Roald
    • November 29, 2017 at 12:02 PM

    @leplubodeslapin Will try it out! Thanks for thinking with me

  • de_burg

    • Roald
    • November 27, 2017 at 5:21 PM

    [Blocked Image: https://i.imgur.com/usnZVUr.jpg]

    [Blocked Image: https://i.imgur.com/Z3NAOFT.jpg]

    [Blocked Image: https://i.imgur.com/7M245lG.jpg]

    [Blocked Image: https://i.imgur.com/pVIEgSg.jpg]

    [Blocked Image: https://i.imgur.com/nPfaxpx.jpg]

    [Blocked Image: https://i.imgur.com/JNPZCOh.jpg]

    [Blocked Image: https://i.imgur.com/7DUNKfc.jpg]

  • [CS:GO] De_Grind

    • Roald
    • November 22, 2017 at 11:24 AM

    That trailer is amazing! Getting me hyped up to play this map in competetive mode

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