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  3. RadimaX

Posts by RadimaX

  • Anubis

    • RadimaX
    • March 27, 2020 at 1:44 PM

    I like the doors actually & was just curious how it could look like if brighter from this side:

  • Swamp

    • RadimaX
    • March 10, 2020 at 1:14 PM
    Quote from Brakuren

    On 2/18/2020 at 1:04 AM, Brakuren said:

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    The Molotov in the water is exactly as in Canals when you throw it, so it's not a waste of money half the time you buy them.

  • Feast

    • RadimaX
    • January 31, 2020 at 9:39 PM

    [Blocked Image: https://i.imgur.com/EKJDzoS.jpg] The shadowy parts looked a bit dark, maybe a subtle tweak to the light environment or shadow control? added a little bit of moss for green or whatever but would be cool if it ended up looking like:

  • [CS:GO] DE_Breach - Released!

    • RadimaX
    • November 6, 2019 at 7:00 PM

    [Blocked Image: https://i.imgur.com/ehQImNo.png] After this door was blocked off it seems this entire room could be deleted with textures and models on the inside i only just noticed when free look mode while dead. It would look cool if you used one of the more see trough glass textures as in other parts of the map to let us see in here from the big blue windows and maybe it will make mid feel more open?

    [Blocked Image: https://i.imgur.com/837ulms.png] (sry for bad photoshop i just used that other image) just wanted to point out kind of what i meant vs the solid blue if keeping the interior of that room.

  • [CS:GO] de_austria (WIP)

    • RadimaX
    • February 4, 2019 at 12:34 PM

    But i have a small suggestion however in one of the rooms where you got a dangly lamp clip hanging quite far down from the ceiling, yes i know its not the end of the world but just hear me out:[Blocked Image: https://i.imgur.com/NtU7fwX.jpg] as a compromise for removing the light you could cut up that cailing like i drew up (badly) in photoshop just to convey my idéa, 3 windows exist above & could be opened up for Flashes etc[Blocked Image: https://i.imgur.com/7jPkyaZ.jpg] Obviously the hole can be whatever size you make it, i just illustrated a small one to save some time. The insides could be expanded on to allow people jumping around more freely without hitting clips from time to time which results in more than just an illusion of extra space but actually expands it on the inside parts of the level for our enjoyment while still staying lit the same with that cozy and memorable town feeling over the industrial lamp. Considering it is not the HUGEST map i bet you can afford some extra geometry on the inside even if 1 lamp model is still more efficient haha If 1 window or more ever open the grenades could start raining down lol...might not be very useful but just a bonus i "threw in here" :D Or alternatively just raise that Light up flush with the beam![Blocked Image: https://i.imgur.com/mM9EeXH.jpg]

  • [CS:GO] de_austria (WIP)

    • RadimaX
    • February 4, 2019 at 10:48 AM

    i played office like 18 years ago to present time & Agency from whenever it came out first time around till pretty much now, but from all those times i still feel Austria both look and play superior! :) One part inside had very little going on but cannot put my finger on it really so i just edited the picture slightly so you can see what i mean, always felt i wanted more of that nice variation:

    I know you keep it bright inside for clear visibility but that does not have to mean 100% same texture all the way around, ofc not saying red/blue walls like nuke but a TINY change like this?[Blocked Image: https://i.imgur.com/Dkdmfqe.jpg] Players can still stand out clear as day while simultaneously bringing some of the reoccuring textures from the outside of the map just play around with your imagination to give it more "flavour"

  • de_zoo

    • RadimaX
    • February 1, 2019 at 3:46 PM

    Spawned as CT instead and just now saw the upper room with panels simplified in a clever way left/right way instead usually there was all glass + you now have cover in the middle Panel:[Blocked Image: https://i.imgur.com/K7gQH4x.jpg] Trust me i will play this map a thousand times more, seeing how it is back and everything plus happy it gets optimized, just had a quick death match to get a feel for it now when i saw this![Blocked Image: https://i.imgur.com/wqstVed.jpg]

    Just saw a 2014 video from the past around and above B-bomb spot have improved heaps over time making for an even more realistic location with all the round fish tanks :D WELL DONE

  • de_zoo

    • RadimaX
    • February 1, 2019 at 2:49 PM

    I noticed playing Zoo that 2 information-panels was removed from B, they ware by far the best "feature" if you will, I loved jumping over the edge on both teams just shotgunning up close![Blocked Image: https://i.imgur.com/56aRohY.jpg] Looks a bit empty but understandable it was to cluttered or extra angles to hold both lanes + people like me jumping around somewhere in between :D

  • Abbey

    • RadimaX
    • January 27, 2019 at 2:19 PM

    great looking map, a bit of clip still poking out along this wall making you stuck running one way along it, possibly drag up the clip up to that gray trim?[Blocked Image: https://i.imgur.com/j8DgPSi.jpg] Jumping from the flowerpot in this room you can randomly stand floating mid-air and along that arch and halfway floating on random parts.[Blocked Image: https://i.imgur.com/KN5u88g.jpg] There is part of the clip sticking out near this location making you collide if trying to jump along the door side of it retract it a couple of units so clip is flush with the geometry of the wall:[Blocked Image: https://i.imgur.com/L4exUV9.jpg]

    in this same location just to the right of that poking out clip there is a window you pretty much become invisible if you crouch inside consider a clip covering the hole for the window:[Blocked Image: https://i.imgur.com/FNXYvro.jpg]

    This one is similar to the previous and adds an unfair hiding advantage so definitely just a tiny clip in the corner so players cannot hide around rather than engaging in a fight on the map:[Blocked Image: https://i.imgur.com/lpp3273.jpg]

  • [WIP] de_biome

    • RadimaX
    • October 10, 2018 at 2:26 AM

    in this spot the the weapons falls trough the map at the bottom edge of the gate and if people die or nades roll off the map you cannot save them for next round, haven't tried with the C4 yet:[Blocked Image: https://i.imgur.com/jGIjWu6.jpg]

  • [CS:GO] Thrill

    • RadimaX
    • July 11, 2017 at 12:05 AM

    i think it looks like texture is missing or loading still because it is so dark its almost out of place compared to the rest of the map and don't blend in until it has a much lighter shade:[Blocked Image: http://i.imgur.com/irsLjHYg.png]

  • [CS:GO][WIP] de_yacht (demolition mode)

    • RadimaX
    • June 21, 2017 at 11:29 PM

    dont know if anyone said this but machinery room below deck looks all too gray, thrown in some color in the mix or warning stripes etc. see how it looks even if its a fancy boat and all haha

  • [CS:GO] DE_LITE

    • RadimaX
    • July 31, 2016 at 1:16 PM

    saw this hole in the stairs today while playing: [Blocked Image: http://i.imgur.com/5RXZuuO.png]

  • [CS:GO]de_thrill

    • RadimaX
    • July 31, 2016 at 12:19 PM

    played it on 3kliksphilip server, found slight nontexture beam over a decal saying B-> near T spawn not sure since first time playing it:http://i.imgur.com/gKuNcLt.png

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