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Abbey

  • Lizard
  • June 3, 2017 at 11:55 AM
  • tr0nic
    • December 1, 2017 at 6:18 PM
    • #41

    Was able to jump out of the map through this window! Cool map, congrats! I'll need to give it another go.

  • Thewhaleman
    • December 4, 2017 at 6:11 PM
    • #42

    I mostly did textures and assets for the project, but early on in the mapping process to figure out some areas I drew some quick concept art. Here is a couple of those drawings.[Blocked Image: https://i.imgur.com/Qx5yLiU.jpg][Blocked Image: https://i.imgur.com/6rLAd27.jpg]

  • Lizard
    • December 4, 2017 at 6:53 PM
    • #43

    @tr0nic shh

    But for real, we are aware of this but we won't update the map before the end of judging process :)

    @Harry Poster like I said. After the judging process I will fix most of the issues

    @fewseb No idea. Was it a sound or the round ended?

  • fewseb
    • December 4, 2017 at 9:35 PM
    • #44
    Quote from Lizard

    2 hours ago, Lizard said: @tr0nic shh

    But for real, we are aware of this but we won't update the map before the end of judging process :)

    @Harry Poster like I said. After the judging process I will fix most of the issues

    @fewseb No idea. Was it a sound or the round ended?

    I just walked from a site, to around the back entrance by the edge of the map around through the t-doors area and the counter-terrorists wins sound played, it might have been a game bug or something, but im just reporting it in case it is a map bug. There were still some T-bots alive and the bomb was planted right after the sound played.

  • gav
    • December 4, 2017 at 9:38 PM
    • #45
    Quote from Lizard

    2 hours ago, Lizard said: But for real, we are aware of this but we won't update the map before the end of judging process :)

    Plus 1 for that.

  • gav
    • December 10, 2017 at 11:49 PM
    • #46

    Well done with making the grade . GL

  • Franco
    • December 20, 2017 at 6:09 PM
    • #47

    Hi everyone I made a feedback video on some small changes you could make to the map that I would think improve it. Just for some background back when I was playing cs go a lot I was A+ on esea and lvl 8 on faceit so I like to think I at least know what I'm talking about a little. Hope you find the feedback useful!

    Just as a side note the second to last point I made in the video I'm unsure about whether it should really be changed as with a good flash or bait by another player jiggle peeking the lower angle, the peek from the wall should work as intended without being too overpowered.

    The video:

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  • Lizard
    • December 23, 2017 at 12:03 PM
    • #48
    Quote from Franco

    On 20.12.2017 at 7:09 PM, Franco said: Hi everyone I made a feedback video on some small changes you could make to the map that I would think improve it. Just for some background back when I was playing cs go a lot I was A+ on esea and lvl 8 on faceit so I like to think I at least know what I'm talking about a little. Hope you find the feedback useful!

    Just as a side note the second to last point I made in the video I'm unsure about whether it should really be changed as with a good flash or bait by another player jiggle peeking the lower angle, the peek from the wall should work as intended without being too overpowered.

    The video:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Thank you for your work here. I will check the video once the holidays are over. Really appreciate it.

  • fabE
    • February 26, 2018 at 12:58 PM
    • #49

    Lizard & thewhaleman,

    Congrats on a well-deserved (close) second place. Abbey plays very smoothly, been enjoying it a lot so far. Find some minor feedback attached here, the main point being the narrow doorway from T spawn towards A. Additionally, I feel some skyboxes may be a bit too low. Otherwise really enjoying the games on it :-).

  • FMPONE
    • February 27, 2018 at 12:02 AM
    • #50

    I enjoyed playtesting this map, I find that the bombsites are very different. IMO, B is a somewhat challenging site to break into, and A is a relatively easy site to break into. The contrast is fun, however I think it may mean that B takes becoming very rare overtime and statistically unbalanced. Overall, don't have too much to critique, this map definitely deserved to place so highly in the contest.

  • FMPONE
    • March 3, 2018 at 1:16 AM
    • #51

    Noticed a few small displacement-seam issues today:

    (look to the right of the D in the guy's name)

  • Radix
    • March 3, 2018 at 2:06 AM
    • #52

    Really nice map!

    Found some (very small) mostly cosmetic issues:

    https://imgur.com/a/Srk1G

  • Lizard
    • March 4, 2018 at 9:54 PM
    • #53
    Quote from fabE

    On 26.02.2018 at 1:58 PM, fabE said: Lizard & thewhaleman,

    Congrats on a well-deserved (close) second place. Abbey plays very smoothly, been enjoying it a lot so far. Find some minor feedback attached here, the main point being the narrow doorway from T spawn towards A. Additionally, I feel some skyboxes may be a bit too low. Otherwise really enjoying the games on it :-).

    Once I'm done with my thesis I will go back and fix some of the issues with the map. Glad you like it and thanks for your feedback!

    Quote from FMPONE

    On 27.02.2018 at 1:02 AM, FMPONE said: I enjoyed playtesting this map, I find that the bombsites are very different. IMO, B is a somewhat challenging site to break into, and A is a relatively easy site to break into. The contrast is fun, however I think it may mean that B takes becoming very rare overtime and statistically unbalanced. Overall, don't have too much to critique, this map definitely deserved to place so highly in the contest.

    Thanks for the feedback. The main goal was to create two bomb sites that will feel way different from each other so I think the goal was achieved :D

    Quote from Radix

    On 3.03.2018 at 3:06 AM, Radix said: Really nice map!

    Found some (very small) mostly cosmetic issues:

    https://imgur.com/a/Srk1G

    Thank you so much for this. I will update the map with minor fixes soon.

  • Pilot_01
    • April 11, 2018 at 4:33 AM
    • #54

    Hi Lizard, I attached video down below. Did you let the gate of B site like that on purpose? and there's some minor issue with clip brush tho

    WeChat_20180411112135.mp4

  • Radix
    • January 25, 2019 at 11:54 AM
    • #55

    Congrats! ?

  • RadimaX
    • January 27, 2019 at 2:19 PM
    • #56

    great looking map, a bit of clip still poking out along this wall making you stuck running one way along it, possibly drag up the clip up to that gray trim?[Blocked Image: https://i.imgur.com/j8DgPSi.jpg] Jumping from the flowerpot in this room you can randomly stand floating mid-air and along that arch and halfway floating on random parts.[Blocked Image: https://i.imgur.com/KN5u88g.jpg] There is part of the clip sticking out near this location making you collide if trying to jump along the door side of it retract it a couple of units so clip is flush with the geometry of the wall:[Blocked Image: https://i.imgur.com/L4exUV9.jpg]

    in this same location just to the right of that poking out clip there is a window you pretty much become invisible if you crouch inside consider a clip covering the hole for the window:[Blocked Image: https://i.imgur.com/FNXYvro.jpg]

    This one is similar to the previous and adds an unfair hiding advantage so definitely just a tiny clip in the corner so players cannot hide around rather than engaging in a fight on the map:[Blocked Image: https://i.imgur.com/lpp3273.jpg]

  • That50'sGuy
    • April 3, 2019 at 7:45 PM
    • #57

    It's certainly a pretty map! Fun too!

    Also, this should probably be fixed.

    The content cannot be displayed because it is no longer available.

    Also if I may ask, what's this fence prop called right here?

    The content cannot be displayed because it is no longer available.

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