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Posts by CGMentos

  • CSGO FGD Error

    • CGMentos
    • July 7, 2016 at 7:26 PM
    Quote from Squad

    22 hours ago, Squad said: Lights can not be named in CSGO, because that basically means they're switchable and it creates these lightmap errors. Gmod runs on a different version of the source engine, which does support this.

    Thanks

  • CSGO FGD Error

    • CGMentos
    • July 6, 2016 at 7:13 PM
    Quote from Squad

    7 hours ago, Squad said: Sounds like you maybe didn't optimise your map properly.

    Did you func_detail stuff the way it should? Did you build a big hollow cube around your map to seal it?

    This is a GMOD map , and i transplant to CSGO SDK and open success , i was compile once before, last month , since jun 28 update(marjo , add sticker things) , then the Compile will Occupancy much more CPU , stuck in there and become more BUGs...

    Maybe next update will fix it , i think..


    ----->>>


    Also rename the light can't work.

    Like this:

    when the ent light have a targetname , the map , light thing like broken .

    But if the ent light delete targetname ...↓↓

    Is normal , only in CSGO ...

    In CS:S, GMOD SDK they can rename .

  • CSGO FGD Error

    • CGMentos
    • July 6, 2016 at 7:11 AM

    I can't post a theme .

    Now(2016-7-6) the hammer compile will stuck in portalflow, why ?


    light_exe setting:

    -textureshadows -StaticPropLighting -game $gamedir $path\$file

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