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Posts by Supercyan

  • 3D character packs by Supercyan

    • Supercyan
    • August 3, 2016 at 2:31 PM

    Hi guys and gals! So it has been a couple of months since the release of the Common People pack. Good times :D We had a summer holiday in July and now back around the forge. AND IT'S HOT! Browsing through the Asset Store we noticed that there are not that many options when looking for toonish or cartoony military characters (however there are good ones!). So we decided to follow our guts, take the high road and make one of our own in the Supercyan way. We'll be working on Character Pack: Military for a couple of weeks still and publish it into the Asset Store in the end of August. The pack will contain:

    • 4 Hawk soldiers (the good-guys), 4 Skull soldiers (the bad-guys)
    • 4 weapons featuring a rifle, a sniper rifle, a pistol and a grenade
    • 6-12 animations tailored for this pack

    What do you think? Any tips, suggestions or wishes?

    Check out the attachment for a sneak peek of things to come! P.S. I also expanded the poll options in order to offer more variety.

  • 3D character packs by Supercyan

    • Supercyan
    • June 30, 2016 at 5:15 PM

    Best gamedevs,

    greetings! We are new to MapCore and I wanted to open up a single thread for our stuff in order to simplify things and keep the Services forum clean.

    Supercyan is a team of professional game developers residing in Finland. We aim to arm gamedevs of all sorts with professional grade assets and tools for faster deliveries and with less headache. High quality, ease-of-use and good support is our mantra. We just released our first character pack in the Unity Asset Store called Common People[/i] (here: http://u3d.as/vS2) - I made a post about it earlier.

    Before we head out to create another Character Pack, we would love to hear your take on what should it be and what aspects should we consider while creating it. Our current considerations include following themes:

    1. Professions (police, firemen, nurse, janitor, etc.)
    2. Fantasy (knight, thief, wizard, sorcerer, etc.)
    3. Accessories (hats, bags, suitcases, etc.)
    4. Creatures (fantasy themed)

    We'll be sticking to the same ideology and technical framework as with the Common People; low poly, mobile friendly, two bones per vertex, mecanim humanoid animations (Unity), multiple prefabs for ease of use.

    Or should we do something completely different? Do drop a line and your vote and let's see where we end up ;)

  • [Unity Asset] Character Pack: Common People

    • Supercyan
    • June 29, 2016 at 11:24 AM

    Character Pack: Common People Character pack of 8 common people made in a colorful, fun style with 21 animations. Great for mobile, web and PC projects! [email protected] [/list]

    P.S. My name is Janne and I'm responsible for... well, this. Looking forward to chat with you peeps! [Blocked Image: http://www.html5gamedevs.com/uploads/emoticons/default_wink.png]

  • Mapcore Introductions Thread

    • Supercyan
    • June 29, 2016 at 11:18 AM

    Hi everyone!

    New to the forum - looks pretty active in here, nice!

    My name is Janne and I'm representing Supecyan. We are creating professional grade assets and tools for game developers of all shapes and sizes. Our stuff is carefully designed, handcrafted, tested and updated. Coming from game development ourselves, we know what it takes [Blocked Image: http://www.html5gamedevs.com/uploads/emoticons/default_cool.png] You can find us mainly in the Unity Asset Store.

    I'll be posting our stuff under the Employment -> Services subforum so do check it out time to time. If you like what we are doing, do follow us on Twitter to get the latest news, updates and promotions!

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