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  2. PixelPerfectPolygons

Posts by PixelPerfectPolygons

  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • August 29, 2016 at 2:43 AM

    "Craft your own defensive lines!"   [Blocked Image: http://i.imgur.com/OBi3SLE.jpg]

  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • August 28, 2016 at 8:28 PM

    "Welcome to your new home. Lets hope it holds up against the shelling..."

    [Blocked Image: http://imgh.us/4_1819.jpg]

  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • August 28, 2016 at 12:14 AM

    Forest Alive


    [Blocked Image: http://imgh.us/3_1954.jpg]

  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • August 23, 2016 at 6:19 PM

    Panzer IV Tank Turret (New Textures) [Blocked Image: http://i.imgur.com/qQIgA1o.png]

  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • August 23, 2016 at 1:26 AM

    Renault R35 Tank Turret


    [Blocked Image: http://i.imgur.com/PxVnX3k.jpg]

  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • August 22, 2016 at 5:02 AM

    Our VFX artist forwarded this video showcasing her progress with our rain. I'm loving it.


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  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • August 19, 2016 at 1:13 AM

    Just struck a deal. We're working exclusively with Quixel now. The level of fidelity we can now deliver WILL make your jaw drop. #Megascans here we come.

  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • August 17, 2016 at 7:38 AM

    MP40 Animation Set


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  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • August 16, 2016 at 9:46 PM

    We're very excited to have brought on Fernando yesterday. He is a very talented gameplay coder who reached out to us on the Unreal forums to handle movement for us. So far we have walking, crouching, running, and swimming wrapped up. More to come soon.


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  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • August 15, 2016 at 7:11 PM

    [Blocked Image: https://cdn.discordapp.com/attachments/106016900097568768/214702541911490561/m9bazookahpr1.jpg][Blocked Image: https://cdn.discordapp.com/attachments/106016900097568768/214702551302406144/m9bazookahpr2.jpg]

  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • August 14, 2016 at 10:00 PM

    Florian and I review his progress with the German Tiger I tank. We're at the moment going for the most realistic depiction of tank combat we can manage. If this however ends up not being as much fun for players we'll end up toning the simulation aspect down for playability. And as always we would be ever grateful if you could help us get the word out about the game. Thanks for checking us out.


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  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • August 13, 2016 at 4:00 AM

    [Blocked Image: http://imgh.us/1_3029.jpg]

  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • August 11, 2016 at 11:07 PM

    Idle Animation - 99% finished. It's subtle but we're going for as realistic as we can make it. That goes right down to the soft breathing of the soldiers (which is only noticeable from the side perspective). https://www.youtube.com/watch?v=ufgBRdOng98

  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • August 10, 2016 at 6:21 PM

    This our first attempt at an Our Ghosts of War title screen. The music will definitely be replaced. We are experimenting with the kind of ambiance we want to set when players first start up the game. Additional rain and water VFX are being worked on.

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  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • August 8, 2016 at 7:14 PM

    It's happening! Bird poop!

    [Blocked Image: https://i.gyazo.com/f324962014180f33ac8c0b9fe75c24fd.png]

  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • August 6, 2016 at 8:11 PM

    Bazooka WIP!


    [Blocked Image: https://cdn.discordapp.com/attachments/106016900097568768/211463720650407936/m9bazookahpwip1.jpg]

  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • August 4, 2016 at 3:32 AM

    Finished Character!

    [Blocked Image: http://i.cubeupload.com/lj6hxe.jpg]

    [Blocked Image: http://i.cubeupload.com/rgPY7p.jpg]

  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • July 31, 2016 at 8:17 PM

    The old system used ISM (Instanced Static Mesh Components) but the new one just uses normal skeletal mesh components. There isn't another way of having birds with animations from the best of my knowledge. Here's a new update. They avoid buildings as you can now see. If someone knows another way of having bird animations but with a cheaper solution then please let us know.

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  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • July 30, 2016 at 10:01 PM

    Bird Flocking in progress.

    ttps://zippy.gfycat.com/LinearDazzlingChrysalis.webm

  • Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

    • PixelPerfectPolygons
    • July 28, 2016 at 8:15 AM

    Thanks!

    Tank Treads Rigging

    [Blocked Image: https://i.gyazo.com/60c583b95b3a1adeec988b3d49fd7c38.png]

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