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Posts by DogeMaster

  • [WIP] De_Storage

    • DogeMaster
    • May 9, 2016 at 8:52 PM
    Quote from rosk

    On 2016. 05. 08. at 9:01 PM, rosk said: Bombsite B looks a bit too open for a bombsite. You should add some props to it for cover for T's planting. What I would suggest is to add bombsite markers and lines on the floor also.

    Thanks for the feedback, I have changed Bombsite B since then added your suggestions!

  • [WIP] De_Storage

    • DogeMaster
    • May 9, 2016 at 3:26 PM
    Quote from JSadones

    19 hours ago, JSadones said: Can you mark the bombsites and spawns on your overview ?

    Other than that, work on your lighting, some places are too dark. And concider using the gray dev textures so not everything is ugly orange.

    Thanks for the feedback, I have changed the orange texture into grey ones, and I'm currently working on fixing the lighting!

  • [WIP] De_Storage

    • DogeMaster
    • May 8, 2016 at 6:06 PM

    Hello, this is my second map, I'm looking for feedback and suggestions to make the map better :)

    Link : http://steamcommunity.com/sharedfiles/fi…s/?id=673387808

    Currently working on : gamez7's suggestion

    BOMBSITE A

    BOMBSITE B [CURRENT]


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