Posts by Mitch Mitchell
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Quote from Vilham
16 hours ago, Vilham said: Unnecessary in your completely subjective opinion, that probably isn't agreed by a sizable chunk of the 25 million player base it has.
What sub menus are you talking about?
With the greatest of respect, that is not a very good counter. I could say 'well, it isn't agreed upon by the 7 billion people who are not playing it' And, it would have the same impact?
I guess in summary when I'm driving at is that every time I have to interact in any way other than shooting/chasing/hunting/healing in a game with guns, is not fun and detracts from the game.
Best analogy I can think of post-morning-coffee? Try having sexy times with your nearest and dearest, and then every 30 seconds, stop, and play with a Rubiks cube for 3-5 seconds, touching nothing but the 'cube.
I play FPS for sexy times, not to look at sub menus and drag and drop stuff and rethink an entire inventory management system - plus, sometimes I am standing there watching someone else motionless, playing with their 'cube.
As mentioned, if this was a roaming RPG, I need management systems and inventories as part of my questing. When playing an FPS...
I think PUBG has got a lot to answer for, as (for a while) game development for BR games just used their system for weapon/inventory management - with all the talent here at Mapcore, a Skype session could be had and work out a way better management system in less than a day.
That's what I believe and it is not my opinion, it's how I feel. Big difference. Probably the most important difference.
Quote from FrieChamp13 hours ago, FrieChamp said: Calling it "pathetic" and all that. Obviously there are a lot of people enjoying the game. This arrogant attitude makes you look like a bit of a dick TBH.
I didn't call anyone playing it pathetic. And I wouldn't.
I didn't call the game pathetic. And I wouldn't.
It's my computer. If I want to clear out my internet caché, that is my business. I don't expect the result of that to be respawn/EA claiming I am cheating, forcing me to reboot Origin, then reboot the game, then have to rechange my GFX settings (because the game doesn't remember them), etc etc etc.
I have contemptuous pity for them. Not the game. Not the players. Them. Perhaps that is a better way of phrasing it?
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Quote from Vilham
33 minutes ago, Vilham said: The point of the inventory management part of a battle royale still existing is that it provides moments of risk reward, as you are forced to stop and deal with a separate challenge in what could be a dangerous situation.
Which is unnecessary.
Adding to my points earlier - why does the game not remember what my graphics settings are? What year is this?
-ninja edit:
Also, if I am alt-tabbing whilst waiting for one of the many many many 'hundreds' of sub menus to stop playing a mini-game with me, and I shut down an application that has a cache to it, my CCleaner app will try and clear any internet caching, which it is meant to do - this results in the game crashing out, and claiming I am hacking the game in some way as a 'cheat violation'.
Great...nicely done respawn/EA, can I use MY computer they way I want to use MY computer...hmm...well...can I...please?
Pathetic.
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Quote from Radu
1 hour ago, Radu said: @Mitch Mitchell Oh come on, man.. The first issue with the minimap, that I understand. The rest is just nitpicking.
I was asked - I responded. That is not nitpicking, I see them as genuine reasons for the game being flawed beyond belief.
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Quote from DMU222
7 hours ago, DMU222 said: why do you not like the game? What makes it so bad to play?
The mini-map doesn't change it's orientation when traversing the map. As the player is dead centre to the mini-map, whenever something happens above centre, I react accordingly which normally results in turning my back to another player, and someone shooting me in the back. I would prefer the mini-map simply wasn't there at all, BUT, if it must be there, then why do I (as a paying customer) not have the option of altering the way the mini-map is presented?
The items require hitting additional keys on the keyboard to pick up items - why? Surely, it should auto-collect items for the character I choose, or, simply just collect ammo if it is relevant. Should it not just auto-collect items that are superior to the ones I have that are identical, other than being more powerful/better? Just 'too-many-clicks' to perform the operation of picking up resources. This is not an adventure game, roaming across the environment and RPG'ing stuff á la Witcher or Zelda, it's an FPS.
Too many mini-games. No need to explain that. Just too much time in menus and sub-menus. Waste of time.
Weapons are weak. TTK is all over the shop, making kills meaningless. Bullet spread is sub-par for the environment, as if the level designer and the game designer were in different buildings. The 'feedback' from weapons are also weak, like I'm firing a mattel 'ray-gun' for kidz, not a spleen displacement device, capable of dispensing bullets like quart-sized coke cans. The recoil is stoopid, and uncontrollable (at least, my brain tries to pulldown when firing but, to no avail)
The level design is also weak - feels like a reskin of something that was meant for Titanfall 3, but EA changes their mind and ordered respawn to change it to something with more lootbox appeal. Case in point: not all of the level can be used, as you are ordered off certain areas by the game with a cooldown.
It's not fun to play.
¬
All-in, this game commits soooo many video game sins, it is truly astonishing to me, to witness something so utterly flawed.
Glad QC, Hitman2 and RDR2 exist.
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Quite possibly one of the worst games I have ever played, and I'm so old that I saw the original Star Wars in the cinema in 1977...yeah, I'm old...
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The first trailer they show'd appeared pre-rendered compared to the latest trailer, which appeared to be in-game. I say this due to the very strong anti-aliasing in the first trailer versus the recent trailer, that had 'jaggies' everywhere.
First Trailer:
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Big difference...External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
https://www.ccpgames.com/projectnova
CCP Games, based in Iceland, has basically said they do not know what they are doing with an FPS and as 'ranty' as this may appear, I am utterly shocked they do not know what they are doing.
As most know, they originally created a game called 'DUST-514' that allowed the player to link/sync with players in 'EVE-Online' and the actions in one game affected the other & vice versa. The game died (it was a PS3 title released too late in the platform lifecycle) and had lootboxes/pay-to-win/micro-transactions up the wazoo. Then, this game got announced, jobs were created, creatives assigned....and not one person (it seems) knew what they were doing and went ahead to create a game that wasn't any good.
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How can it be that in 2018, you can screw up the most basic and well-established on game genres: First Person Shooter?
This is like screwing up a mayonnaise sandwich...
https://www.pcgamer.com/uk/project-nova-preview/
If anyone (here) wants to contact CCP Games and get them back on track to making a game worth playing, I'm sure you can find their contact details quite easily.
Once upon a time, in a golden land of opportunity and adventure, things had fully complete and fleshed-out design documents prior to getting the green light...now, it seems, people with skills in 'marketing' & 'public relations' make the decisions.
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Quote from blackdog
On 11/24/2018 at 11:59 PM, blackdog said: @Mitch Mitchell well what do you think of Splinter Cell or MGS? Hitman offered replayability from the first release, the others took 2-3 titles before that, then maybe even going back on the their offering…
Never played them, sorry

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Quote from blackdog
On 11/22/2018 at 9:12 PM, blackdog said: I see where you coming from @Mitch Mitchell… I would argue that’s what most stealth games do.
Mind you, there are speed runs, something popped recently on my Yt feed for this title already(!), I think IO is very good at providing a range of different options. What you suggest is diluting and padding, I’d counter saying is exploration and tension building. It wouldn’t feel rewarding to line up a shot if you didn’t have to wait a certain time. I remember the satisfaction in Blood Money after finding the attic in the swamp level when you can shoot the groom whilst they say “yes” on the altar ?
It’s the same principle as horror games, wouldn’t work without spacing and timing certain events. I agree that to the seasoned player, especially developers, the system are quite blatant… but isn’t it true for basically every game? Like when they give you an RPG in a shooter, you know a big fight is coming up.
I haven’t seen or read anything you look for, but you can try and see if Gamasutra has any Post Mortem or search the GDC channel. The closest thing I’ve seen on this is Mar Brown’s analysis of the previous Hitman
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https://www.gdcvault.com/play/1022840/M…esign-Tools-and
So, as far as I can tell, they do design levels in two parts geometrically with a main pass and then an interacting layer, like a cooker which can be turned on or off. The NPC's appear to be added as part of the level design with a lot of tweaking. So it is a little bit like designing a level using AI/NPC, so the focus of the game and the value is really on the strength of the level design.
But still - I guess my point is really about what you get for your money. A few levels (as vast as they are) does not justify the amount being asked. The reply value I will agree with completely, the levels do have replay value, just as 2Fort does...but the overall value is not high enough for the $'s.
It needs to come down in (probably) the new year sales, before it will reach max penetration.
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Quote from blackdog
6 hours ago, blackdog said: Everybody has a different perspective on "value". I have stopped buying at full price ages ago, I've done some preorders in the last couple years, but only because there were occasional major pre-sale deals (-40% on Mad Max and Batman Arkham Knight!)
The Hitman serie definitely goes way beyond what the average AAA offers, in terms of hours of playtime for a SP title… that for me has become actually a reason not to buy because I struggle to play standard length games.
I'm quite the fan of Hitman and still plan to play World of Assassination… after I finally play Absolution

Oh, don't get me wrong - I like the series, but always felt it was overpriced. The levels remind of playing chess, in that the game is very simple, but there are a lot of moves. Like Chess however, I can only move my piece in a very narrow set of directions.
So, the amount of money being asked for a game which is limited by level design feels forced to hide the fact the levels are very simple for the money. Lots of waiting for the NPC's to move into their pre-determined positions and animation sequences, laid out by the game designer.
I think it's odd level designing in that it could be argued the level designing is more about placing NPC's into a pre-built level, rather than line of sight geometry of say, an FPS. If you or anyone has any talks on the level designing for Hitman series, or even some design documents; I'd love to read them.
But yah, the levels feel like a forcing of the player, whereby they must sit and wait a lot of the time, just to make the level/session take longer than it would probably need to be.
A small point: why has DX12 been cut from this release? And the CPU demand seems way higher than 2016. Glacier engine revamp for consoles? Something under the hood has changed somewhere. Wouldn't mind finding out what and why.
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What really surprises me is that "Newt", played by Carrie Henn, is now 42 years old and looks like this:
[Blocked Image: https://www.earwolf.com/wp-content/uploads/2016/05/Screen-shot-2016-05-10-at-4.02.44-PM-300x237.png]
Almost as old as me...almost.
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The price-tag is not justified.
It is a good game, but not a full-price brand new game. Maybe in a year, when the price comes down 'like, maybe...60-65%...then it'll be worth it.
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In short, when all is said and done...Bethesda just lowered the bar on what a AAA game is meant to be.
That's it guys. That's it.
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X-men Days of Future Past?
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Quote from Ziklops
8 hours ago, Ziklops said: Hey thanks, although I have seen this before. What I was referring to is actual production levels in released games that convey a set of level design principles well.
I think one of the most famous levels ever created in 3d multiplayer might be of service to your goal...