interesting choice, and of course, just how detailed will the community be allowed to make the maps?
Posts by Mitch Mitchell
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Dynamic environments would definitely be welcome.
Trains, escalators, more doors and door types with different locking mechanisms, more vertical ascend and descend options (ladders/ropes), ropes with swings between buildings, window-washing platforms that can move, moving platforms - all with sound FX.
Then, you got a whole bunch of options for levels and game types and level design.
CS2 would become way more interesting if you are playing a level that is not a standard Middle-Eastern location, or, an industrial complex - because there are about a gazillion of those clover-leaf designs for diffuse maps and 5v5.
Just my two cents.
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Quote from Radu
15 hours ago, Radu said: Over 1,000 Activision Blizzard Employees Sign Letter Condemning Company's Response To Allegations
Quote from Mitch MitchellOn 7/26/2021 at 8:59 AM, Mitch Mitchell said: Like I say, women ain't dumb, and will now NOT work at Blizzard (and possibly Ubisoft) Yet, I would be remiss if I did also not point out the obvious:
Some women will stay, because they have a combination of the sunken cost fallacy, plus, they know there is a big chance for them to get promoted regardless of whether they deserved it or not.
What's the backslash forum command for someone who can make the claim that, they were the one who 'called it' ?
Also, looking at those other topic titles from Kotaku, who only seemed interested in the 'old white guy' graphics that Epic Games have for demonstrating their UE5 tech recently, I think another of my predictions is also bearing some fruit:
Quote from Mitch MitchellOn 7/26/2021 at 8:59 AM, Mitch Mitchell said: Talented females know where to work and not to work, they ain't dumb - Blizzard have lost (probably forever now) the chance to hire a lot of talent, and that is their loss.
Blizzards' loss and ineptitude will do a few things:
1) Create an inaccurate mindset that the video games industry is a sleezetown of pussy grabbing frat boys, no matter which company it is or, which country that company is in.
2) Open the door to smaller companies who had trouble hiring quality female staff, only to now have more options on their desks than they ever dreamed of having for hiring people.
3) Create a vacuous media-frenzied narrative, to whit "All men working in the video games industry are, pussy grabbing frat boys". This is the same narrative as "All lesbians are butch, head shaved flannel-shirt-wearing and militant".
So, I think this is going to only be interesting to see how my 3 points stack up with the liberal media, but alas, anyone could have called this.
You might say my foresight had some insight, in the light of hindsight.
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Quote from FMPONE
6 hours ago, FMPONE said: Never feels great or safe to have a room full of probably 200-300 people booing you and some dudes with authority on a stage mocking you as well. I know we’ve spent a while on this tangent of the blizzcon panel, but people seem to think it’s a useful window into what other women, who were in the company, faced from some of these same individuals, so it might not be a waste of time to look at it carefully
I agree with @ElectroSheep that the whole vibe is off because the panel seems to be about these dudes’ egos instead of what everyone actually came together for, which is the games. It’s tough when you get elevated to that kind of a stage and platform, especially if you don’t do it much, to start to think it’s all about you and how great you are, and aren’t you funny and special. I think that’s what all the dumb jokes are about as well, people who have forgotten that any one of them could be replaced and World of Warcraft would still be World of Warcraft without them. None of that is happening because of them specifically, but they’re acting like rock stars or something. Absurd
Blizzards loss is everyone else's gain - but you have highlighted a very astute point: even a fool can wear a crown and pretend to be the king.
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Quote from ElectroSheep
5 hours ago, ElectroSheep said: I'm against quota, I think it would make it worse, for reason like the one you mention. But you can't deny this industry is too much dude sided. Early from the nineties, advertising for video game were massively oriented to guys. Small example : Lara Croft was sexualised as fuck, I don't think it was intended by its creator.
If you want to have more women in the industry, just show them that they have a place there. But how do you do that with all the shits that happen ?
Talented females know where to work and not to work, they ain't dumb - Blizzard have lost (probably forever now) the chance to hire a lot of talent, and that is their loss.
Blizzards' loss and ineptitude will do a few things:
1) Create an inaccurate mindset that the video games industry is a sleezetown of pussy grabbing frat boys, no matter which company it is or, which country that company is in.
2) Open the door to smaller companies who had trouble hiring quality female staff, only to now have more options on their desks than they ever dreamed of having for hiring people.
3) Create a vacuous media-frenzied narrative, to whit "All men working in the video games industry are, pussy grabbing frat boys". This is the same narrative as "All lesbians are butch, head shaved flannel-shirt-wearing and militant".
As for your dude-sided comment...this is because there are more men who want to program than women. Women in the games industry lean more towards artistic endeavours than mathematical, plus, the administrative elements of video games (especially in publishing, like Blizzard) also including marketing and sales which hold something like 84.6% female led (Got that stat from GDC).
So you want more women in the video games industry? I want more more equality of opportunity, without forcing the equality of outcome, because - if you FORCE women to work in coding, or FORCE companies to have 50% women in coding, and to IGNORE lots of male applicants, purely based on their gender, AND if you make an arbitrary decision to FIRE 34.6% of women in marketing alone, to try and find talented marketeers - games would not be made to the current levels, so...
Good luck with that.
As for Lara...I think the bank balance of the creators was not complaining, and it would be no different than an overly sexualised man in the box art - which has also been the case since the early days of the 8-bit wars:
[Blocked Image: https://assets.vice.com/content-images/contentimage/196898/BARBARIAN-PACKAGING.jpg]
Hate to nullify your point, but, the reasons for the above have nothing to do with the video games industry, because...84.6% of the marketing department (in the 1980's) would've had to have gone through lots of male models to find the one they chose to be on the box of this game

Like I say, women ain't dumb, and will now NOT work at Blizzard (and possibly Ubisoft) Yet, I would be remiss if I did also not point out the obvious:
Some women will stay, because they have a combination of the sunken cost fallacy, plus, they know there is a big chance for them to get promoted regardless of whether they deserved it or not.
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Quote from spa
On 7/24/2021 at 3:02 PM, spa said: Secondly it doesn't sound like anyone's getting "fired" and replaced. From the article: " In large part, companies appear to be complying with the law either by filling an empty seat with a woman or by adding a seat and giving it to a woman."
I'm not a huge fan of quotas like this in general, but I recognize that it can be necessary, maybe only temporarily, to grow a more healthy and balanced culture.
I can't think of anything more offensive to a female - to only have a job because of a quota.
Just hire the best person for the job, and the let the DICE fall where they may.
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Quote from blackdog
13 hours ago, blackdog said: There are some
I am shocked - so, as a result, they have had to fire one man on a board?
Surely that must be perceived as being sexist? Being fired because of your gender?
"Sorry, we have to let you go"
"Why? - My god, what happened? What did I do wrong? How did my 35 years at this company from the stockroom, working my way all the way up the long ladder, all the time working extra hard, 50, 60, 70 hours a week, not being able to see my children for weeks at a time, just to help the company grow and grow to become one of the largest companies in California; necessitate losing my job?"
"You're not losing your job - we are firing you"
"Okay, so you are firing me - what did I do wrong? WHY?"
"Oh, it's because you are a man!"
"I'm suing you for sacking me because of my gender!"
"You can't sue us for being sexist - it's the LAW"
[insert picard putting head in hands picture with a humorous quote]
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I think it largely depends on your perspective of whether the world you are creating is additive in your designs or subtractive - and whether you would want to work in a modular design or not.
So, if you take a simple wall that needs a window - using something like the source engine would require a lot more vertices than the unreal engine, as the latter would require two cuboids and the former would require four.
Also, with a modular design, you are working with a set of pre-made polygons to suit your design - if all you have to work with is these polygons, you will have to kit-bash your way through a design...unless you build, model and texture your own polygons in blender/max/maya/modo w/e.
Perhaps the bigger question is what is it that actually interests you in level designing?
Unreal Engine 5 would be my recommendation to you, using subtractive geometry due to it's massive speed advantage.
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I think the way the industry has changed since 360/ps3 or even xbox/ps2/dreamcast days; is the thing I find interesting.
All those barriers of entry have been changed so much since those days, as we have removed those barriers with technology. If you wanted to own a console in those days, you had to literally be first in the queue at a shop that had them in stock on the day of release, stay up all night, buy the console with cash and buy the launch titles. A massive investment of time, energy and dedication to the wallet and the thing that it is attached to. All those lawns mowed, papers delivered, driveways cleared - just to get to be the one who can hold that controller on launch day.
No pre-orders.
Now? Now we sit on our fat asses and use a capacitive touch (no buttons! too much effort!) interface on something that fits in our pocket, and the console gets delivered to our houses - plus the added bonus of calling the delivery driver non-ironic pejoratives to their faces for being 10 minutes late, or not closing the gate behind them.
The stories about buying consoles, getting consoles and owning consoles (and the narrative surrounding it) anno 2020; seems to be important than actually playing the games!
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It's good on PC with PS4 controller.
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Does it have a one-click 'align all vertexes to grid' option/command? (haven't used it yet, just wondering)
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Quote from blackdog
On 4/16/2020 at 2:24 PM, blackdog said: Still not official but
[Blocked Image: https://cdn.wccftech.com/wp-content/upl…red-740x360.jpg]
Ah Crysis, the most overpriced bench-marking tool ever released

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I think this is how I feel about this game:
[Blocked Image: https://i.imgur.com/UJsvLOp.jpg]
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Quote from Zarsky
On 4/15/2020 at 5:39 PM, Zarsky said: Hmm, yeah that could be an issue. But, MS hasn't detailed their storage solution to the same degree as Mark Cerny did, so we'll see how their solution turns out. Hard to imagine that they haven't also gathered feedback from first party devs regarding bottlenecks and desired features.
Only time will tell. ?
Oh, totally. MS do have a compression/decompression, but the details are as you say; scarce.
I'll say it again, this round will be a mirror'd example of the XB360/PS3 32-bit war we saw in the 90's/00's - which was (I think) the longest console war ever...2005-2017 (commenced/discontinued date for both consoles) and, I think the PS5/XBSX consoles appear to very much be consoles that are glorified upgrades over the PS4/XB1 models.
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Quote from Zarsky
6 hours ago, Zarsky said: @Mitch Mitchell
The XBSX might have a lower bandwidth SSD than PS5, but it's still a very fast SSD. Hard to imagine that becoming an issue for multi platform games any time soon.
Perhaps it will, perhaps it won't - but decompressing on-the-fly is dependent on the type/sort/variety of your compression type, for which XB does not appear to have of the same quality, comparatively speaking.
So - that is the bottleneck I spoke of.
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Quote from blackdogDisplay More
1 hour ago, blackdog said: What they need are games, and the acquisitions they’ve made are promising, but we need to see a lineup. People care of the cheapest and easiest way to get their PES/FIFA on their TV… and the Xbox doesn’t even seem easy to place anywhere in your living room with that tower design.
Also, because of the huge user-base lead Sony has, MS needs to target first buyers most of all, I don’t see an easy task to convince people to switch (back!) to the Xbox.
~ Why is the PS “dev-centric”, simpler architecture? (The irony
)You would imagine that MS above all would understand and make their stuff developer friendly (just like the X360 was a hit thanks to the combo of XNA+Indie Arcade+every console is a dev-unit).
Shouldn't be easier to work on an Xbox, considering the games are made available for PC I would expect they make it like developing for windows (which most devs do anyway)
True,
And what devs need are platforms that:
1) Allow for backwards compatibility to existing stock.
2) Allow for full and complete usage of the hardware with no bottlenecks.
3) Allow for the least amount of restrictions on design...so, not having to worry about packaging up levels/maps would be a key part of that (for PS5) versus the XBSX using 'off the shelf' hardware, like they drove through the tech warehouse and just filled up the cart with stuff and slammed it together. ❤️ the way XBSX has an exhaust at the top...not the greatest way to extract heat out of a box, and, is probably the worst thing people would want under/next to, their tv...
PS5 has a better toolbox for devs than XBSX, I suspect.