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  2. Phetelys

Posts by Phetelys

  • [CSGO]my first map: cs_seagull

    • Phetelys
    • May 6, 2016 at 7:42 PM
    Quote from guerilla

    6 hours ago, guerilla said:

    So you could add windows and then just add this visual cover like in the picture Logic posted. Just make it in a way players cant look through.

    I added windows and cover

    I left some space between the covers out of visual reasons, because of that i added a gap at the bottom so that cts can easily see ts when the ts are trying to peek between the covers so that it isn't a viable spot for ts to camp.

    Also added this skylight to get a less cramped feel

    Quote from blackdog

    6 hours ago, blackdog said: Yeah the room feels cramped, ceiling is low…

    To get more light what about a skylight or at least a big ceiling light and use the lamps for accent?

  • [CSGO]my first map: cs_seagull

    • Phetelys
    • May 6, 2016 at 7:49 AM
    Quote from guerilla

    8 hours ago, guerilla said: I don't know if they are like placeholders but you used these lamps a bit often in a small area it looks a bit weird but still it's a matter of choice and perspective I just want to give my thoughts on it :D

    I'm really sorry about this but they aren't supposed to look that way. I forgot to add the textures to the workshop file. Thank you very much for the feedback so i could fix that mistake. This is how they normally look:

    I will look into adding some windows to make the place less depending on lights. But I don't want to change the gameplay by adding windows, so i willl have to look into that.

  • [CSGO]my first map: cs_seagull

    • Phetelys
    • May 5, 2016 at 5:52 PM

    Hey guys, i'm back and will be working on the map again. Thanks alot for all the feedback :D

    I'm currently working on the pool should be ready by tomorrow.

    I changed the texture of the pool and the texture of the water.

    There seems to be a bit of confusion about the ladder/stairs. I'll try my best to clear things up.


    Quote from guerilla

    17 minutes ago, guerilla said: I never talked about ladders and a stair ladder and real stairs aren't the same thing.

    There is a step ladder like blackdog said.

    I tried adding stairs but it just didn't look like i wanted it to look so i scrapped the idea.

    The ladder i was using in the old version of the map is also really similar to the one in this picture of yours :


    Quote from guerilla

    On 2.5.2016 at 9:26 PM, guerilla said:

    Like this. It has to be sourrounded by some other texture also it needs stairs inside so it doesnt look like a rain container or whatever you call it in english.

    Since it isn't in a grass field i don't think it needs a different texture around it. I've seen many pools without it and i think it fits the more modern theme I'm going for.

    visible in this (older)screenshot:

  • [CSGO]my first map: cs_seagull

    • Phetelys
    • May 1, 2016 at 7:06 PM

    This is the last update for the next week, because i will not be able to work on the map for that time. Still wanted to post my progress until now. Will work on the map in a week again.


    Quote from guerilla

    On 30.4.2016 at 1:16 PM, guerilla said: Maybe add some chandelier or nice lights here it looks a bit empty

    added lights:

    Quote from Squad

    On 29.4.2016 at 3:37 PM, Squad said: The color of the water doesn't look mediterranean at all. Try something more blue/green-ish.

    changed water but I don't like it at the moment. Will change in the future

    Quote from guerilla

    On 30.4.2016 at 1:16 PM, guerilla said:

    The only thing that looks a bit weird is the pool.It looks like a storage for rainwater or something :D. Maybe you could add small stairs on the entrance side or texture the sourrounding soil/ground a bit different. Just my opinion and a little suggestion :)

    Will work on that in the future

  • [CSGO]my first map: cs_seagull

    • Phetelys
    • April 29, 2016 at 2:18 PM
    Quote from Logic

    6 hours ago, Logic said: The new lighting is a huge improvement! If you're going for the Mediterranean look you should ass some foliage to the cliffs in the background and maybe add some specs of sand down by the water :)

    Added foliage to cliff:

    And added a beach:

  • [CSGO]my first map: cs_seagull

    • Phetelys
    • April 28, 2016 at 9:13 PM
    Quote from Shibou

    2 hours ago, Shibou said: I think your second version is more stylish. but yes, get rid of the trash can ;)

    Theses stones surrounding your plants would more likely fit an older house but they could also wor out very nice here. Good job!

    I agree, I also like it more. Will update the map as soon as it has finished compiling.

    EDIT:Updated

  • [CSGO]my first map: cs_seagull

    • Phetelys
    • April 28, 2016 at 2:33 PM
    Quote from Shibou

    On 26.4.2016 at 7:48 PM, Shibou said: Another point i'd like to add is the outside area. It looks a bit rural. If the lot has wealthy owner they probably can afford a gardener. Most modern houses also have stylish outside areas too.

    I thought about it and came up with this:

    Do you like it or is it a bit over the top?

    Or is this version better?:

  • [CSGO]my first map: cs_seagull

    • Phetelys
    • April 26, 2016 at 6:04 PM
    Quote from Vaya

    4 hours ago, Vaya said: outdoor swimming pool in scotland?

    you're brave. This to me looks like it would fit the SC of france more. Get brighter lighting in and use strong references

    http://eatlovesavor.com/selecting-vill…rn-traditional/

    Do you mean something like this:

  • [CSGO]my first map: cs_seagull

    • Phetelys
    • April 26, 2016 at 1:18 PM

    I also changed the color of the fog, to make it more like the color of the skybox and made it start earlier to hide the change of the water from the level to the skybox.

    cleaned up backstreet and removed graffiti:

    opened up this area:

    replaced some models:

  • [CSGO]my first map: cs_seagull

    • Phetelys
    • April 25, 2016 at 5:43 PM

    Thank you very much for the feedback.:)

    Quote

    Quote

    • The painting on the wall outside is really nice, but I don't think it should be graffiti. Like what old rich lord and lady would have that ?
    • Inside it could use some modern furniture, and more modern setting. The outside is really modern designed and inside it looks like a plain room
    • Un-openable glass doors.
    • Unfitting artwork/graffiti.
    • Unachievable roof near balcony, causes confusion, could be very strong position for use.
    • Unfitting models (some modern and some old).
    • the graffiti was removed
    • replaced some of the props
    • made roof near balcony accessable
    • moved the unopenable glassdoors, so the shorter way is through the glass (I want to keep the sound the breaking glass makes so that the Ts get some information when the CTs enter)

    Other konwn issues:

    • Skyboxfog doesn't work like it's supposed to
    • normal watere and skybox water don't have the same tint.

    I'm currently working on trying to fix them.

  • [CSGO]my first map: cs_seagull

    • Phetelys
    • April 24, 2016 at 11:22 PM

    This map is located at the coast of Scottland. A group of five terrorists have taken the rich lord and lady, who life in the house hostage. Try to safe them!

    It's a fun little map. Can also be played with less than 10 playersI would be very thankfull for any kind of feedback. Here's the Workshoplink

    outside:

    balcony:

    Backstreet:

    Appartement:

    Overview:

    Thank you very much for taking your time to look at my map. :D

  • A Game of Thrones

    • Phetelys
    • April 24, 2016 at 11:16 PM

    three hours left till new season:)

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