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  2. seedee

Posts by seedee

  • [CS1.6] Dust 2 2020

    • seedee
    • March 14, 2021 at 12:02 AM

    I've made too many changes to count, but I've finally released the map today and exactly 20 years after the release of the original. Notable features include a model for visuals beyond the playable area and breakable awnings which respawn every round. I've sacrificed the dumb hallways for the sake of more rooftop access. You can get to most areas in this map, expect to get killed from the stupidest camping spots ever. There is also a map designed for competitive play which should mostly be the same to the original layout.

    https://gamebanana.com/maps/215430

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    [Blocked Image: https://images.gamebanana.com/img/ss/maps/604ce3c7a227a.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604ce3c622aa6.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604ce3c758816.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604ce3bbb89f5.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604ce3b810e45.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604ce3bdc82c5.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604ce3be99c91.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604ce3bcb149c.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604ce3bdbe82a.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604d4da62fb82.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604ce3bf37576.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604ce3b46ed68.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604ce3c7070d6.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604ce3b3a8267.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604ce3b18b702.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604ce3b3a265b.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604ce3b4e1294.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604ce3b4c6a74.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604ce3c2a2eb5.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604ce3c4abfb0.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604d4da70e55e.jpg][Blocked Image: https://images.gamebanana.com/img/ss/maps/604dacf768b63.jpg]

  • [CS1.6] Dust 2 2020

    • seedee
    • February 24, 2020 at 7:58 PM
    Quote from blackdog

    5 hours ago, blackdog said: This is impressive, pushing Goldsrc to the limit… I would only argue with the draping in B, the poles are too in the way of Ts rushing out of tunnels, and the Egyptian symbols seem out of place. Tunnels is a bit too dark.

    I just love torturing old game engines! Just checked the original dust 2, and I'm surprised by how bright the tunnels actually were. Thanks for bringing this to my attention. As for the poles, they won't cause issues with collison.

  • [CS1.6] Dust 2 2020

    • seedee
    • February 24, 2020 at 6:15 AM

    A small change from that hideous white box somewhere behind the cliffs.

  • [CS1.6] Dust 2 2020

    • seedee
    • February 23, 2020 at 3:25 AM

    Hello again,

    I've made some more progress on the map. There is a new connector to the doors at the top of middle coming out of T spawn. The second door leading to outside B tunnels has been closed. I've also closed one of the windows on A for balancing purposes. Here's an overview of the map so far. Old routes are marked in red, new routes are marked in cyan:

    AllocBlock is 51/64, so I'd say it's about 80% completed. I want to pack in as much detail as possible before I finish optimizing visiblility. Here are some pics:

    [Blocked Image: https://i.imgur.com/harsixS.gif]

  • [CS1.6] Dust 2 2020

    • seedee
    • December 18, 2019 at 4:36 AM

    The following is just WIP content. Skip to the map release post here https://migrationtest.mapcore.org/topic/23889-cs…&comment=463281

    I've always wanted to make my own dust2 clone with new textures and details, so I'm making this for the 20th anniversary of the game. I'm also making a seperate version of the map for my friends who run a server, and they want me to add new connectors. I would appreciate feedback to make sure it's balanced properly. Here's what I made so far:

    I added stairs from CT spawn to short A (https://imgur.com/lHcu8pI). This would give CTs easier mid control, which is why I have opened the double doors from outside B tunnels to top middle (https://imgur.com/6nlaWdX). I'm considering adding a connector from T spawn to the new tunnel I've made so Ts can access top mid faster, then close off the other doors leading to outside tunnels.

    You can also get to B site from lower tunnel with these new stairs (https://imgur.com/eCe28XW). CTs will now be able to see into lower tunnel from short. These windows have been opened (https://imgur.com/8l2Ss1T) (https://imgur.com/hXbLbQ5).

    Door from short A (https://imgur.com/cciYw11) leading up to a new window room (https://imgur.com/dN6jS7U) (https://imgur.com/6OulXo2). You can also get to the room from a side door on long A. (https://imgur.com/TRa0NdL) (https://imgur.com/i0ioZtS).

  • [CS1.6] Cocaine

    • seedee
    • December 18, 2019 at 3:48 AM
    Quote from esspho

    On 11/30/2019 at 3:52 PM, esspho said: Does that give you a powerup of some kind?

    someone could probably write an amx mod for that ?

  • [CS1.6] Cocaine

    • seedee
    • October 28, 2019 at 8:26 PM

    Updated the map, fixed some bugs. This is the final version.

    https://gamebanana.com/maps/206924

    https://twhl.info/vault/view/6373

    https://csm.dev/threads/de_cocaine.39672/

    Waypoints:

    https://gamebanana.com/gamefiles/10243

    de_cocaine.zip

    Files

    de_cocaine.zip 2.04 MB – 109 Downloads
  • [CS1.6] Cocaine

    • seedee
    • October 11, 2019 at 2:52 PM

    Cocaine - Bomb/Defuse

    *** CounterStrikeDudes.com exclusive *** by seedee ([email protected])

    I started it around a year ago and now decided to finish it. This map is inspired by my friend's map, de_waypass. It wasn't very good, but it had a good aesthetic. Also, the cocaine on the table is snortable.

  • CS:GO De_oldalley (wip)

    • seedee
    • April 15, 2016 at 8:35 PM

    snip

  • Mapcore Introductions Thread

    • seedee
    • April 15, 2016 at 8:24 PM

    snip

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