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Posts by dry0n

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions

    • dry0n
    • May 1, 2016 at 11:29 PM

    Name:[/b] Aitor Castella

    Alias:[/b] dry0n

    Map Name:[/b] DM-PowerPlant

    Download Link: [/b]

    https://ut.rushbase.net/dry0n/DM-Power…owsNoEditor.pak

    https://www.dropbox.com/s/sj1iog5jnol7…Editor.pak?dl=0

    Screenshots: [/b]http://imgur.com/a/uQ3BN

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

    [Blocked Image: http://i.imgur.com/EheFr5A.jpg]


    [Blocked Image: http://i.imgur.com/O9lpr9S.jpg]


    [Blocked Image: http://i.imgur.com/6yHCZnm.jpg]

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • dry0n
    • May 1, 2016 at 1:40 PM
    Quote from FX

    18 hours ago, FX said: What editor are you using? The regular unreal editor or the unreal tournament editor?

    Make sure you save the work as DM-PowerPlant-V01 This way it will work with DM and you also have version number as you progress. Also make sure to name the title of your map in the world settings as Poerplant-01 and so on.. This way it will all match and cause less confusion for players and server admins.


    Secondly, do you have enough free hard drive space?

    Thanks for your response and tips! I did fix the packaging issue. I was using some Jump pads on walls and overlapping two powerups in the Z axis. I think this is what make the navigation crash.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • dry0n
    • April 30, 2016 at 2:36 PM
    Quote from FX

    On 28/4/2016 at 9:30 AM, FX said:

    Thanks for your help! Didn't seem to work so I ended up making the entire level from scratch again.


    Now I have issues packaging the map, when it ends the process it creates a 3KB file that (of course) doesn't work in UT4... Any tips? Am I missing something important in the World Settings of my map?


    [Blocked Image: https://i.gyazo.com/1c566bfe42a0ec23e07d1e7d8196d372.png]


    Sorry for newbie questions, It's my 1st time making a map for UT4

    EDIT: Ok It seems fixed now, I had some warnings on compiling navigation :D

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • dry0n
    • April 27, 2016 at 5:47 PM

    I'm not sure if this is the correct place to post this but I really don't know where to post it.


    I changed the name of my map archive and it suddenly dissappeared, when loading UE4 editor it says: "Failed to load map! ../../../UnrealTournament/Content/DM_Contest.umap appears to be an asset file." and then a black map appears. I've searched for some information about this on google but didn't find a solution...

    Any help there? It was almost ready for phase 1. I did the package file too but didn't make it work on UT4. Also I think I didn't have autosave on, don't know why.


    EDIT: I used a recover data program and found a file that has a size of 20MB (The broken one is 1KB) but still UE4 can't open it

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • dry0n
    • April 11, 2016 at 6:00 PM
    Quote from Michael Holton

    28 minutes ago, Michael Holton said: I am trying to make the mini-map for the Showdown game. Any tutorial suggestions would be greatly appreciated. I have seen a few for basic mini map creations but i'm looking for a tut on how to make a mini map and implement it to the beginning of the UT game. Thanks!

    Hi! Did you check this one?

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    EDIT: There's also a lot of usefull information on the official forums: https://www.epicgames.com/unrealtourname…sign-philosophy

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