Spine Sculpts and the low poly with the baked details
the model comes in a bit over 19,000 ( 19,021) to be exact
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Posts by cglewis
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Skull Sculpt
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The High Poly is done![Blocked Image: http://i.imgur.com/scW7Kds.jpg][Blocked Image: http://i.imgur.com/RMAa48h.jpg][Blocked Image: http://i.imgur.com/AmX6huf.jpg]
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Soo....I think the high poly is almost done.....except the ammo counter....which i forgot to detail out....but I am going to rest my eyes and hopefully have a clean look on monday and wrap up the high poly and proceed to tweaking the LP and UVing it [Blocked Image: http://i.imgur.com/nXvgkZ9.jpg][Blocked Image: http://i.imgur.com/SjXelTQ.jpg][Blocked Image: http://i.imgur.com/a9KS7IJ.jpg]
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@BreadParticles Thanks man! Hopefully you wont have to wait long! I am hoping tomorrow i can finish the high poly
but check out the work i did today
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Wooo More High Poly Goodness!!! as always let me know what yall think

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Did some more work on the High Poly
check it out
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Today I started on the High Poly
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I made some progress really digging into some details on the gun during my stream today, check it out! I have started streaming my work on twitch.tv/cglewis92 i am usually on 9-5 central time
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So Changing Gears a bit.....the first High Res asset I am working on is in the destiny vien... The Bad Ju Ju Exotic Pulse Rifle the low res is almost done then itll be on to the high res
Let me know what you guys think
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hey guys, I did some more work on the lighting..... so the next steps from here, since moving to austin and attempting to achieve my childhood dream of someday making games I have heard some feedback about my portofolio lacking high res meshes....I will be taking a break from Mars to create a couple high res assets. But when i'm done I am planning on going to town with high res models on mars
but as always let me know what yall think[Blocked Image: http://i.imgur.com/r4T1Dd9.jpg][Blocked Image: http://i.imgur.com/hZOqZ9F.jpg][Blocked Image: http://i.imgur.com/3k1UuR5.jpg][Blocked Image: http://i.imgur.com/aNLrejr.jpg][Blocked Image: http://i.imgur.com/LfONMNl.jpg][Blocked Image: http://i.imgur.com/zmEXqhB.jpg][Blocked Image: http://i.imgur.com/bdHTpzW.jpg][Blocked Image: http://i.imgur.com/W8p4nMs.jpg][Blocked Image: http://i.imgur.com/SBoziav.jpg] -
@spence Good eye! scale has been something i have been wrestling with this peice from day one...hopefully the changes I have made rectify that issue
@ng.aniki I agree with the lighting i have made changes to that....its soo easy to go over board and go full on rust....i know the concept shows the white sky....but i really love what they are doing in game.....but i may swing it back around when i have implemented the background asset changes to make it resemble the concept even more.@CubeEON Thanks man! Hopefully soon there will be that is the goal any way

@FX Thanks man

So I am in the process of completely redoing the background meshes as well as trying to add more assets to the scene to really bring it alive, I have also changed the lighting. Please let me know what you guys think
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Some lunch Time tweaks as well as asset placement As always let me know what yall think
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HAPPY FRIDAY GUYS!!! I did a bit of work on my scene last night, added a trim material and a material for the ceiling of the structure, I may add a mask to show damaged paneling for the ceiling idk, what do you guys think?[Blocked Image: http://i.imgur.com/74a57Qq.jpg]
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Happy Monday Guys! I was not able to do a lot of work this weekend, I started doing some material refinement as well and getting a good base for my day night cycle. Still needs some work but its a good base, I also created 2 new materials in substance, concrete and rust.
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[/url] ^wip day night cylcle[Blocked Image: http://i.imgur.com/vbm3buT.jpg][Blocked Image: http://i.imgur.com/AXCTOLP.jpg]External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Whats up guys, so during lunch I was able to create a car shader that now applies sand to the mesh based on wind direction and is scaleable
I also have a daynight cycle workingish.....i just need to be able to update my spherical reflection captures. But let me know what you guys think.[Blocked Image: http://i.imgur.com/n45jBgv.jpg][Blocked Image: http://i.imgur.com/MFEt8wn.jpg]
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Hey @FMPONE thank you for the reply! I can definitely see where your coming from, I'll try to get a better balance for the ground, now that you said that the more i look at it the more i agree with you. I will probably temporarily removed the rocks until I'm ready to add them back in again. One of the reasons this piece is so interesting and fun is because its not in the game(not as depicted in the concept art) so i have a really cool opportunity to bring it to life, but it is also a struggle of having one foot in the concept art and one foot in the game..... and the more i start to steer it toward the concept the more assets I see i have to make hahaha

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Hey Gang, I got a bit of work in today, sorry for not being able to build the lighting....I keep running out of memory
I'll end up building the lighting on monday....but... Here is what i was able to get done today, -Sculpted sand -Painted sand -Started on Car shader (its not ready to show but you can see it in the first image) As always let me know what you guys think![Blocked Image: http://i.imgur.com/y1wh8o7.jpg][Blocked Image: http://i.imgur.com/vpF7jq3.jpg][Blocked Image: http://i.imgur.com/EGbXpa5.jpg] -
Yeah for sure man here it is:[Blocked Image: http://i.imgur.com/VwKpz1t.jpg]
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That is really weird....i will look into it Thank you
