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  3. Harry Poster

Posts by Harry Poster

  • Tangerine

    • Harry Poster
    • November 16, 2017 at 2:20 PM

    It has to happen someday and its today. Tangerine meets workshop

    http://steamcommunity.com/sharedfiles/fi…/?id=1202481627

    Released but not forgotten, every feedback count.

    In last 3 weeks of polishing, I've fixed over 300 bugs but I believe that there is still some.

    (R.I.P. particles)

    Good luck to everyone in this contest.

  • Tangerine

    • Harry Poster
    • November 1, 2017 at 4:01 AM

    Spoiler The most difficult parts are done.

    'Drop zone'

    T mid

    [Balance]

    - New one way drop wall. (To prevent CT's rushes from B.)

    Will make full compile and private tests in 3 days. If you want to take a part ,add me on steam (but let me know that you are from mapcore)

    - http://steamcommunity.com/id/833463718157490/

  • Tangerine

    • Harry Poster
    • October 28, 2017 at 10:59 AM

    @blackdog I think it could be because of Fast compile settings, so bump maps are not very accurate.

  • Tangerine

    • Harry Poster
    • October 27, 2017 at 11:33 AM

  • Tangerine

    • Harry Poster
    • October 23, 2017 at 3:02 PM

    Spoiler Finishing 2nd stage of detailing with remaking some older parts and working with hr dust props.

    [MID]

    -

    - Made "barrel jump" more skill needed

    [A]

    [T spawn]

    Also i've changed lighting


    I'm trying to make map if not looks but feels like a place and working on small details (mainly sounds).

    Next week will be a hard work and finishing week for me. Release in 2-3 weeks.

  • [CS:GO]Endless Hours

    • Harry Poster
    • October 20, 2017 at 1:52 PM

    External Content www.youtube.com
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    First steps on the map

    - Cold

    - Fireplaces

    - Flashlight

    I'm trying to keep attention on the details so share your ideas.

  • Tangerine

    • Harry Poster
    • October 16, 2017 at 12:28 PM

    Spoiler [Balance]

    -Ct's mid entrance is now balcony

    -Added barrels so you can jump to the balcony (Idea is to bring more ability to CT's with mid position)

    [A]

    -New pathway

    - 2 barrels to cover (Like on dd2)

    -New boxes to hold entrance from mid

  • [Released] Fiorina

    • Harry Poster
    • October 16, 2017 at 10:13 AM

    seкас

  • Tangerine

    • Harry Poster
    • September 27, 2017 at 11:33 AM

    Spoiler [Balance]

    [MID]

    -Making Mid window larger

    - Added new way from window


    - CT entrance

    - New boxes

    - Barrels for close checking


    - Restoring the stairs (A)

  • Avalanche

    • Harry Poster
    • September 25, 2017 at 1:30 AM

    Why is police line upside down? :)

  • Tangerine

    • Harry Poster
    • September 22, 2017 at 11:07 AM
    Quote from BreadParticles

    8 hours ago, BreadParticles said: It's a tower somewhere in Morocco, I forget exactly where

    Maybe we used similar references, or maybe it's just a generic tower design

    Its kinda standard tower in Morocco but we have some differences in colors and ornaments

  • Tangerine

    • Harry Poster
    • September 21, 2017 at 2:10 PM

    Spoiler First part of detailing is over (Fast compile)

    -B site took from previous version of the map

    -Added new window for CT's

    -Overview

    Quick showcase

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  • [WIP] de_prophecy

    • Harry Poster
    • September 19, 2017 at 5:20 AM

    Contest Rules

    3.Remakes (maps of the same name and design of an existing map released for public download), sequels (e.g. de_dust3), and spiritual successors (new name for an old layout) can NOT be entered.


    ?

  • Tangerine

    • Harry Poster
    • September 19, 2017 at 5:15 AM

    After some work on mid

  • Tangerine

    • Harry Poster
    • September 18, 2017 at 7:00 PM

    @blackdog Thanks i will try this changes. Also workshop layout haven't got the final form since some of the parts of map were done and contest allows just greyboxes.

  • Tangerine

    • Harry Poster
    • September 18, 2017 at 2:00 PM
    Quote from Harry Poster

    Just now, Harry Poster said: @VayaTo prevent boxy feeling i'm making some clay on roofs like here

    (Right and left buildings)

    Will try to make more such things

  • Tangerine

    • Harry Poster
    • September 18, 2017 at 12:49 PM

    Spoiler I'm starting to lose objectivity about my map and downgrade my opinion about it. So i need some criticism. (Compile is Fast)

    - A site

    - CT spawn

    - WIP mid

    - Remaking T apps

    (Lighting is about to change)

  • Tangerine

    • Harry Poster
    • September 13, 2017 at 9:39 AM
    Quote from Andre Valera

    2 hours ago, Andre Valera said: There is a comfortable theme in this map, and some of us would really love to see some of those walls be broken down. Visually stimulate the players and create environments based on previously occurred events that would better help separate the constant flow of red that we see on our screen.

    Thanks for your suggestion. I'm trying to make map with dynamic enviroment, but i cant show what i mean now.

    Let's say plot is like "start of revolution" but i can make some broken walls because i'm making old poor part of city.

    What i'm trying to make dynamic - ropes moving by wind, dynamic skybox like people and cars and etc. I will show it later.

  • [CS:GO] SDK bugs and errors

    • Harry Poster
    • September 12, 2017 at 12:52 PM
    Quote from Radix

    27 minutes ago, Radix said: (Do we have really no CS:GO bugs thread?!)

    1. ) Since latest CS:GO - SDK update it says "Fatal error loading pixel shader phong_ps30 (08390140)" when I try to open my map in Hammer. -> Hammer crashes.

    Anyone else with this error?


    2.) Also still having the problem that -staticproplighting causes that props become way to bright if they are effected by a light_spot (https://imgur.com/a/xpi7j). Having this for a half year now (particularly since http://blog.counter-strike.net/index.php/2017/03/18254/). Also noticed this on new compiles of official maps like de_canals, de_inferno etc. So it's probably not just me. But seems like no one cares.


    Maybe I'm just too dumb or I'm getting mad after fighting this engine and it's iterations since 2001...

    Still thankful for ideas/workarounds/fixes.

    Display More

    I have same problem with SDK since today, i still able to open small maps but when i'm trying to open bigger maps or decompiled official maps it crashes.

    Also i have a problem with cubemaps, whenever i put command in console it says "Can't load vtex_dll.dll"

    I've tried to reinstall game, delete vtex_dll.dll and then verify game files but its useless.

    Waiting for SDK fix atleast.

  • Tangerine

    • Harry Poster
    • September 12, 2017 at 10:45 AM

    Spoiler R.I.P ?

    Anyone knows how to solve? (Can't open large maps even decompiled official)

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