1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. RedHawk

Posts by RedHawk

  • MapCore CS:GO Playtesting 4.0

    • RedHawk
    • March 13, 2016 at 8:46 PM
    Quote

    Haha, alright man, I fixed it in your submission.

    EDIT: Also, you should be able to create a MapCore thread for your map now. Which I highly recommend!

    Okay, yep done. Was I not able to post a topic before I posted a reply? Anyways thanks for editing my name and if you could add the mapcore thread link too that´d be great. https://migrationtest.mapcore.org/topic/19969-csgo-de_fabric-map/

  • [WIP] [CS:GO] de_Fabric map.

    • RedHawk
    • March 13, 2016 at 8:45 PM

    So hey. haven´t done this before.

    So de_Fabric is actually my first attempt on making a defuse map. I´ve tried to keep it as simple as possible to try and make a balanced, easy-to-learn map.

    It´s meant to be set in a factory on the border of Germany which is being used as a "checkpoint" for the entry of weapon into Europe for use by the counter-terrorist groups. The terrorist have got hold of this information and choose to destroy this factory to stop the supply of weapon to the counter-terrorist groups and take some weapons for themselves in the meantime.

    The workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=641289010

    Note that the only thing that´s done is the layout, most of the textures are mostly the default dev textures and most prop_statics are temporal.


    On a side note:

    I am looking for someone to help me in the aesthetics for this map. If anyone would want to take on this work just notify me through here or Steam and if I could see some of your previous work that´d be preferable. Of course, I would mark you as one of the creators of the map.


    *EDIT*
    I am aware that in connector there is a wall sticking out that you can look through. I have no idea why it´s there, in the editor it´s not. I have redone the objects in that area to try and fix it but for some reason it still is there. I´ll be trying to fix that in the meantime.

  • MapCore CS:GO Playtesting 4.0

    • RedHawk
    • March 13, 2016 at 5:53 PM

    Just know that in my map submission I added a _ in my name cause I thought I had to put my steam name. My mapcore name is RedHawk, as you can already clearly see

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™