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Posts by Luffaren

  • [csgo] Lighting on props broken since Wildfire Update? (+ Possible fix)

    • Luffaren
    • February 21, 2016 at 9:12 PM
    Quote from MagnarJ

    Hi there! We released an update to VRAD in the latest update. To get proper lighting on static props, you will need to run with -StaticPropLighting in VRAD, which sadly isn't updated (yet) in Hammer for the default, quick compile settings.

    This flag will increase compile times, but to help with iteration we also included the ability to tweak the quality of the new lighting by adding -StaticPropSampleScale x parameter (16 = slow, high quality, 4 = default and 0.25 = fast, low quality) which is useful if you want to speed up compile times. Note that adding -final is the same as having -StaticPropLightingScale 16.


    We'll have the full documentation for the upgraded compile tools out early next week.

    Hello there!

    Does the -StaticPropSampleScale x parameter affect the .bsp filesize in any way? My current project just raised around 30-35mb with the latest update and i can't seem to get it down by setting the value to 0.25. I've also tried setting the value to 1 and 4, still ending up with the same filesize.

    I'm not sure if i got something wrong, here's my parameter line for $light_exe:
    -textureshadows -hdr -StaticPropLighting -StaticPropSampleScale 0.25 -StaticPropPolys -game $gamedir $path\$file

    If there is nothing that can be done about the increase in filesize, would it perhaps be possible to use a previous version of vrad.exe? In that case, would you happen to have it available?

    I really need to get my .bsp filesize lower due to the community fastDL servers being capped at 150mb.

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