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Posts by McMessenger

  • [CS:GO] de_foray

    • McMessenger
    • March 5, 2016 at 5:29 AM

    Hello everyone! This will be my first time posting a topic on Mapcore, and I'm excited because of all the great people that are on this site. Everyone is so heavily involved in their projects, and they release content that blows me away, especially the visuals. While I've done CS:GO mapping in the past, this has been my first crack at designing and creating a competitive CS:GO level from start to finish. After about 6-7 months of work, I'd say I'm happy with the results.

    So, here it is!: de_foray

    The Phoenix have once again broken into another compound. Little do they know that this was one of our own...


    Here's the workshop link for those that are interested: http://steamcommunity.com/sharedfiles/fi…s/?id=637321196


    Feedback is greatly appreciated, and thank you all again!

  • [CS:GO] de_aftermath (WIP)

    • McMessenger
    • March 5, 2016 at 5:08 AM

    Simplifying the routes in a level is always a great idea when developing a CS:GO map; if it's too complicated for you, then it's definitely too complicated for anyone who's never played it before. While the structures and buildings look promising, I feel like there could be more varied props and brush work. Examples like this could be fleshing out the metal-ish areas with some piping covered by a grate in the wall, or maybe have a door or window that shows off a room that's inaccessible, but is there for detail.

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