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  3. rosk

Posts by rosk

  • What have you purchased recently?

    • rosk
    • August 2, 2016 at 1:16 PM

    Upgraded my phone:

    Left one: Sony Xperia XA 2016 (Android 6.1), Right: Sony Xperia L 2012 (Android 4.2),

    [Blocked Image: http://i.imgur.com/Kg6gO0v.gif]

    now i can play pokémon

  • De_Quarry [WIP]

    • rosk
    • July 27, 2016 at 11:53 AM

    Latest screenshots: VIS is off for these ones.

    [Blocked Image: http://i.imgur.com/OXtOQqB.jpg]

    Mid is currently the only bit still in greybox inside the map!

    [Blocked Image: http://i.imgur.com/clSaYcm.jpg]

    Some rooms looked to dark so here is an SDK one:

    [Blocked Image: http://i.imgur.com/rXXMlbU.png]

    Currently I am trying remove all of the off grid brushes from my map, I think that is what is causing the problem, I will post those screenshots as soon as possible! Also I might need some suggestions for detailing because all of it looks way to similar together.

  • Fallout 4

    • rosk
    • July 22, 2016 at 1:36 PM
    Quote from Bastion

    15 minutes ago, Bastion said: You still got Nuka world DLC to look forward to

    Although tbh apart from Far harbour, this DLC has been fucking awful

    I enjoy building stuff in Fallout I've completed the game 4 times and I haven't been to interested in extra quest DLC because Automatron wasn't the longest quests i've played.

    (and yes the workshop DLC's have been the worst but I think they where for consoles who didn't have access to mods before the update.)

  • Fallout 4

    • rosk
    • July 22, 2016 at 1:14 PM

    So its coming towards the end of July and Bethesda STILL hasn't released this DLC. This is the last one for FO4 also :/

    [Blocked Image: http://i.imgur.com/sqsST2R.png]

  • [CS:GO] SHIPPED

    • rosk
    • July 18, 2016 at 7:45 PM
    Quote from El_Exodus

    38 minutes ago, El_Exodus said: It's about time Valve only allows one IP per map to vote + a Steam lvl 5 requirement or smth. like that. I'm so annoyed to see 10 minute maps in the Workshop spotlight :<

    I think its time for a second workshop page / category. I think this because actual good maps are reaching the front page for a little while and then just buried under piles and piles of aim maps just renamed for different guns, take this one for instance; what makes it Glock and AWP specific?

    [Blocked Image: http://i.imgur.com/5k34elJ.png]

    Its almost if they see making an aim_map as an opportunity to make some money by people donating. Also around 80% of comments on my older maps are all just "check out this skin" or "nice skin check out my one".

  • Random Photo Thread

    • rosk
    • July 17, 2016 at 6:39 PM

    [Blocked Image: http://i.imgur.com/admGg8k.jpg]

    Sorry about the quality in some areas it was my first time using this camera.

  • Hey mapcore, what's your "comfort" game?

    • rosk
    • July 5, 2016 at 2:19 PM

    The Italian Job game, ported from PS1(2001) to PC in 2002.

    I found this game used, the free roam is brilliant in this game also. I used to change the textures to make the cars my own.

    [Blocked Image: http://i.imgur.com/gtYTkC9.png]

    [Blocked Image: http://i.imgur.com/HZR9ayQ.png]

    (Rockstar should remake this game, it was brilliant)

  • Hey mapcore, what's your "comfort" game?

    • rosk
    • June 30, 2016 at 6:34 PM

    [Blocked Image: http://cdn.akamai.steamstatic.com/steam/apps/8930/header.jpg?t=1466015783]

  • WIP in WIP, post your level screenshots!

    • rosk
    • June 22, 2016 at 6:37 PM

    My current project Quarry. I know that the shadows are a bit inky and black in some places, I need to change my compile settings. The sign is an early version which I know looks extremely out of place at the moment, its just so I could preview the sign and it will be more worn out and rusted (when I finish it).

    Things I know I should fix:

    * Bombsite markings on the floor * Shadows * More detailing to the warehouses in the foreground and background.

    [Blocked Image: http://i.imgur.com/3CgecG4.jpg]

    yes I am going to make the walls higher.

  • Overwatch

    • rosk
    • June 20, 2016 at 7:49 AM

    Well I saw this today:

    [Blocked Image: http://i.imgur.com/WQVVMeF.png]

    And it looked like it worked

    [Blocked Image: http://i.imgur.com/TpjjM2e.png]

    save us all

  • [CS:GO] Riverside (WIP)

    • rosk
    • June 12, 2016 at 10:00 PM

    I didn't like some features of B so here's what I would change:

    [Blocked Image: http://i.imgur.com/fLRUEBF.jpg]

  • Cities Skylines: The misadventures of Steppenwolf

    • rosk
    • June 9, 2016 at 9:57 PM

    New DLC just launched + It's free. When you press download it will launch the game

    [Blocked Image: http://i.imgur.com/64JP5x4.png]

    It allows your city to play against other AI cities.

  • de_colosseum [WIP]

    • rosk
    • June 6, 2016 at 10:16 PM

    "True sculpting was never easy"

    [Blocked Image: https://i.gyazo.com/7ea267702ceb813064151c3f82e63c4c.png]

  • de_colosseum [WIP]

    • rosk
    • June 6, 2016 at 10:04 PM
    Quote from RedHawk

    5 minutes ago, RedHawk said: Man, it´s Rome. Those ruins are one of the most important Roman ruins. It is an almost complete Roman market and church (b-site is the church). It´s a very important part of Roman history.

    Make it more interesting! I'd rather blow up some cathedrals rather than some already ruined ruins. Blowing up some Roman history seems like a bad attempt on getting them to change their entry prices to go see these rocks.

  • de_colosseum [WIP]

    • rosk
    • June 6, 2016 at 9:56 PM

    There doesn't seem much of a point in blowing up some ruins though, just make it a bit more interesting rather than just some crates near these ruins. I love the carve tool also, it helps my compile times!

  • awp_lego_x - WIP

    • rosk
    • June 2, 2016 at 10:38 PM

    It would be nice if the brick textures didn't look like real bricks, make them more like lego, clean.

  • De_Quarry [WIP]

    • rosk
    • June 2, 2016 at 9:47 AM
    Quote from blackdog

    1 hour ago, blackdog said: Wow there's lot of stuff in there!

    I seem to notice you've created some polygonal windows? They look a bit weird, as well the tunnel stands out even in the bird eye shot because is improperly shaped

    The tunnel is only a place holder for now. I am going to model a tunnel for a future version. I know that the windows look somewhat weird, this is most likely because I made them from brushes, I will remake these also. Thanks for the feedback!

  • De_Quarry [WIP]

    • rosk
    • June 1, 2016 at 6:51 PM

    New screenshots

    I've mostly been trying to make dull areas more interesting with some new background scenery plus some close up things.

    [Blocked Image: http://i.imgur.com/zfrEJcd.jpg]

    [Blocked Image: http://i.imgur.com/ttbE6yM.jpg]

    [Blocked Image: http://i.imgur.com/8eF4lWK.jpg]

    I've also been making the walls of the map higher so it almost represents a real quarry :)

    [Blocked Image: http://i.imgur.com/c8cYJBx.jpg]

  • Civilization VI

    • rosk
    • May 12, 2016 at 9:19 PM

    I recently only got Civ 5 and I love it alot, my only concern is the requirements. I understand that the previous ones are not that heavy but my computer can barley run 5. Not sure why its £50/€60, also hopefully it's better than Beyond Earth

  • So I have some spare games...

    • rosk
    • May 10, 2016 at 10:39 PM

    I have some Steam keys (some come with cards).

    Spoiler The 39 steps: WHNNH-MGEAW-ZVPRA

    Nosferatu: wrath of the malachi (or something): HDX7X-WD545-LNJKP

    Top Trumps Turbo: PYIVP-0K26B-ENCFR

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