Thanks for taking the time guys!
You have given me some good ideas
Quote from lynx-very long rotation times (Ts and CTs) could make the game less intresting (always rushes, faking not viable etc, retakes very hard)
Quote from lynxmaybe you could add a ct upper area on the A bombsite? if the rotations are long give the CTs a better chance to defend the sites.
You're right, I think i will remake the A-site and make the rotation faster. Not really satisfied with it anyway ![]()
Quote from LogicStarting off, I think this has a lot of potential. Mid is really interesting, similar to Mirage with the underground area emerging from under the window!
I'm unsure about how it would play though, might be really hard for CT's to hold it down since T's can come from several different angles.
Yeah, i felt like that the middle would be easier for T to take but CT have a 2 sec advantage with the best spawn and can make a gamble and drop and push mid.
Quote from LogicIt is very confusing where to plant on B-site. I'd recommend moving it out of the corner into a position that is marked on the ground and is more open, allowing for more diverse plant-positions. This is just a suggestion to where you could move the site.
That gave me some good ideas. I agree that I should make it more clear where the site is.
Quote from LogicB-site also feels very tight and has very little clipping. Defending from here might be considered OP. I don't really like that vent as a counter-measure.
Yeah, your not really suppose the get up there, will fix!
Thanks again! ![]()