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  3. baem123

Posts by baem123

  • POTUS 2016

    • baem123
    • December 10, 2016 at 11:27 AM

    Im no longer sure if Talking Heads' song is about a Psycho Killer or about Trump. Its scary!

    External Content www.youtube.com
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    Lyrics:

    Spoiler I can't seem to face up to the facts I'm tense and nervous and I can't relax I can't sleep 'cause my bed's on fire Don't touch me I'm a real live wire

    Psycho Killer Qu'est-ce que c'est ( What is this ) Fa-fa-fa-fa-fa-fa-fa-fa-fa-far better Run run run run run run run away oh oh Psycho Killer Qu'est-ce que c'est Fa-fa-fa-fa-fa-fa-fa-fa-fa-far better Run, run, run, run, run, run, run, away oh oh oh Yeah yeah yeah yeah!

    You start a conversation you can't even finish it You're talking a lot, but you're not saying anything When I have nothing to say, my lips are sealed Say something once, why say it again?

    Psycho Killer Qu'est-ce que c'est Fa-fa-fa-fa-fa-fa-fa-fa-fa-far better Run run run run run run run away oh oh oh Psycho Killer Qu'est-ce que c'est Fa-fa-fa-fa-fa-fa-fa-fa-fa-far better Run, run, run, run, run, run, run, away oh oh oh oh! Yeah yeah yeah yeah!

    Ce que j'ai fais, ce soir la ( What I did, that evening ) Ce qu'elle a dit, ce soir la ( What she said, that evening ) Realisant mon espoir ( Fulfilling my hope ) Je me lance, vers la gloire, OK ( Headlong I go towards the glory... OK ) Yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah We are vain and we are blind I hate people when they're not polite

    Psycho Killer Qu'est-ce que c'est Fa-fa-fa-fa-fa-fa-fa-fa-fa-far better Run run run run run run run away oh oh oh Psycho Killer Qu'est-ce que c'est Fa-fa-fa-fa-fa-fa-fa-fa-fa-far better Run, run, run, run, run, run, run, away oh oh oh Yeah yeah yeah yeah oh!

  • Wall Worm A-Z (Basics)

    • baem123
    • December 9, 2016 at 9:06 PM

    thank you very much for taking your time, informative answer.

  • Wall Worm A-Z (Basics)

    • baem123
    • December 9, 2016 at 6:29 PM

    i started to learn 3dsmax with some youtube tuts and installed wallworm. i made a simple custom cube for a first test as you can see in the images below. wall worm is working as expected, collision worked too but my materials were not the same like in 3ds. only the basic diffuse color is added like you see in the picture. what did i do wrong and how can i solve this? i guess this is a dumb question - thanks in advance for any answer and thank you for wallworm!

    [Blocked Image: http://i.imgur.com/DVwWw8E.jpg]

    [Blocked Image: http://i.imgur.com/5dDQEyL.jpg]

  • [CS:GO] Marina (initial layout)

    • baem123
    • December 5, 2016 at 9:54 PM

    if i simplify your midless layout its like this circle. i dont think this will lead to good gameplay. (yes i use paint ^^)

    [Blocked Image: http://i.imgur.com/SuKYvIF.jpg]


    if you want to stick with this circle id atleast demystify this maze

    [Blocked Image: http://i.imgur.com/9dsLYFt.jpg]

  • [CS:GO]de_corp

    • baem123
    • December 4, 2016 at 9:17 PM

    i guess you try to put too many different ideas in one map.

  • [CS:GO]de_corp

    • baem123
    • December 4, 2016 at 7:25 PM
    Quote from spa

    19 hours ago, spa said:

    not sure if these nuke containers fit here, maybe its better to work with completely different / your own props, especially because they are everywhere around the map

    [Blocked Image: http://i.imgur.com/IbZdhHz.jpg]

    tiny italy like houses look awkward next to the skybox


    [Blocked Image: http://i.imgur.com/ZD0Rj1E.jpg]

    as mentioned above colors/lights need to be reworked completely. here in B i have these blue shadows. im using minimal csgo settings.

    furthermore i still see some opportunities to improve the layout as i wrote some time ago on the first page in my second posting.

  • MapCore CS:GO Playtesting 5.0

    • baem123
    • November 27, 2016 at 5:16 PM

    i didnt read mapcore for some time, but today i remembered, that there should be a playtest today.

    sad to see that this playtesting section is no longer active like it was some month ago. there were always 2 maps at every playtesting day and the server was full.

    hope you get more submissions again in the future.

  • Art of browser rpg-tcg "Cradle of Magic"

    • baem123
    • October 7, 2016 at 1:52 PM

    good luck with your game!

    "Special q: which suссubus you like more?"

    Number 2

  • [CSGO] de_ruby

    • baem123
    • September 15, 2016 at 4:03 PM

    the great master of cs mapping gives me a early chance to tell him my thoughts on his next map? dont want to miss that one :)

    First to the Bombsites: I have to say that my biggest concern about your last map was the similarity of A and B. In this map both bombsites offer a very similiar playstyle, too. Boths spots have around 3.5 entries and you will often try to hide in one of those arms till the CT touches the bomb. Both spots have only one small wall near the bomb for another option (especially B, A has one extra option between the wall with the crack and the crates). The A site is okay, and is clearly the better one. Stick to it but change B nearly completely to change the playstyle around the spot. Its not fun to get a shot in the back while defusing at B 90% of the time. btw the crate at the B site is not high enough. you dont feel safe while planting in the corner.

    screenshot of B:

    [Blocked Image: http://i.imgur.com/a5OJcjw.jpg]

    screenshot of A:

    [Blocked Image: http://i.imgur.com/FuOgUfZ.jpg]

    Mid: Mid feels CT sided (it doesnt mean it really is too much ct sided, i tested this map alone). Ofc the wall where my crosshair is pointing at is too dark (even for a playtest).

    [Blocked Image: http://i.imgur.com/MXY7KHZ.jpg]

    While i go along the only possible T path, except the boost/jump spot, i feel even more uncomfortable and feel a real disadvantage because i have to worry about both sides of the big crate and a complete different angle, the wall to the left where CTs can surprise me from the back. -------------

    [Blocked Image: http://i.imgur.com/vozKh0i.jpg]

    10 mins later: I changed my view about mid ^^. Yes you can feel uncomfortable as a T but it can be similar for a CT and mid offers a nice tension.

    Otherwise i really like your play with these different heights in most places around the map. Maybe the direct way from T spawn to B needs some more cover. It feels very open. But a more natural fitting thing might be better in the end then my drawing. depends on the theme.[Blocked Image: http://i.imgur.com/cJYf2l6.jpg]


    hope i offered you new thoughts.

  • [WIP] cs_beatz

    • baem123
    • September 12, 2016 at 10:35 AM
    Quote from Bevielis

    14 hours ago, Bevielis said: This is a development forum dedicated to the discussion on the content posted, not the reaction that the content may cause.

    im allowed to discuss everything about a posted content except the reaction it may cause? where can i find that rule? maybe there is no such rule and im allowed to write my opinion.

    Quote from Bevielis

    14 hours ago, Bevielis said: It ultimately doesn't matter what problem you see with the map, because it's your own personal opinion

    it doesnt matter what anybody says about anything if its his personal opinion?

    Quote from Bevielis

    14 hours ago, Bevielis said: and you don't get to control other people's way of thought regardless of your sensitive nature.

    i never wanted to control other peoples way of thought and its not bad to be sensitive.

    Quote from Bevielis

    14 hours ago, Bevielis said: If you find the fact that any user is allowed to post his work on this forum and have his own personal opinion that may differ from yours immoral - you are free to leave.

    i didnt say anything like this but you imply that. dont discredit me, i dont have to leave.

    Quote from Bevielis

    14 hours ago, Bevielis said: If you choose to stay you should to apologise to Roald for derailing the discussion and denying him from getting any feedback, effectively turning his thread into a political discussion.

    i made the first comment here that had to do with the map while this thread was open since friday. thats not a derailing of a discussion. in fact you answered my post which made it a discussion. i didnt deny you or anybody else to post other feedback. i dont need to apologise.

  • [WIP] cs_beatz

    • baem123
    • September 11, 2016 at 11:25 PM
    Quote from Vaya

    32 minutes ago, Vaya said: this thread kinda showcases the reason not to make a map controversial - no one's talking about the actual content

    is this really the problem here? everybody would discuss the design of this "beautiful" map if it would be called cs_drink? i dont think so. the problem is not that there is no discussion about the "content"; the problem i see is that somebody wants to show his map of the PULSE shooting, mapcore gives him a stage and most users defend this map.

  • [WIP] cs_beatz

    • baem123
    • September 11, 2016 at 10:11 PM
    Quote from Vorontsov

    18 minutes ago, Vorontsov said: I think self-censoring yourself in fear of dissenting opinions is really weak.

    what the hell are you talking about??

    what would I think about this map if my friend/son/brother/sister died at the PULSE nightclub? someone finds it funny to replay the death of my son and his friends in a computer game called cs? I would have a dissenting opinion for sure!

    it is not weak to censor yourself in this case. you could hurt someones feelings.

  • [WIP] cs_beatz

    • baem123
    • September 11, 2016 at 9:18 PM

    you really want to make a hostage map at a nightclub called pulse??? dont do this!

    i would delete this if i would be the admin before any US newspaper finds this.

  • What music have you listened to recently?

    • baem123
    • July 27, 2016 at 5:43 PM
    Quote from Beck

    10 minutes ago, Beck said: So I listened to some Snoop Dogg the other day after hearing his music in the new Sausage Fest trailer and actually really enjoyed it. I've never really enjoyed rap or RnB but after putting a radio on Spotify based on Snoop Dog I feel like a huge gangsta.

    what a time to be alive

  • What music have you listened to recently?

    • baem123
    • July 27, 2016 at 5:08 PM

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  • [CSGO] A Mapcore/Workshop public server?

    • baem123
    • July 24, 2016 at 12:35 PM

    dont know why everybody wants to make his own server so quickly. im not sure if the playtesting server is only used at thursdays and sundays, but if this is the case, id use the playtesting server for this. much higher chance to get a full server sometimes because everybody has this server already in their favourites. ofc playtesting server admins would need to agree.

    The server might be even more crowded, if not every day (except thursday and sunday) is reserved for an unknown map evening, but only one or two.

  • [CS:GO] Thrill

    • baem123
    • July 21, 2016 at 9:44 PM

    i think i played v2

  • [CS:GO] Thrill

    • baem123
    • July 21, 2016 at 9:24 PM
    Quote from BubkeZ

    22 hours ago, BubkeZ said: Can you get some pics of what corner you get stuck at? That would be helpful!

    http://imgur.com/a/XUn7G

  • [CS:GO] Thrill

    • baem123
    • July 20, 2016 at 8:00 PM

    Ive played all recently released maps today. To be honest im a little bit disappointed of Thrill. Ofc its no bad map, but i doesnt feel ready yet. I got stuck at every corner at the A site. I hope i dont sound too harsh, ofc it maybe still one of the best 100 maps ever made :), but i think there is still work to do. Looks like you rushed the release because of the operation deadline.

  • de_shiro

    • baem123
    • May 27, 2016 at 6:42 PM

    beautiful greybox, gives me a wanna play feeling

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