Thanks alot guys! ![]()
I made a small-ish update to fix some things and add 10 more spawns so its eligible for play testing:
http://steamcommunity.com/sharedfiles/fi…s/?id=585501542
(For some reason i had huge problems updating this time around. Kept getting error 16 or 10. )
Placeholder-ish sign at mid. Its that fine line between making sense in the context of the player navigating the map and real world believeability ![]()
Entrance to the Cage sniper spot. Again trying to reinforce that trespass-feeling (yes i know some of the bricks are mapped wrong but im still just establishing ideas). I blocked off the low opening into the main are to give more emphasis on the upper positioning. I also allowed getting into the cage from lowground by jumping the boxes. Before you needed a boost. (i now added a post possibility at A entrance).
Btw the sniper spot may be a little too OP since you can stand more safely on the ramp and shoot over, but i think this just encourages CTs to sneak into the site and contest through the grate in the cage floor.
Some more coloring and detail. Ive lowered in ceiling in the orange section to make it seem like a "finished section" in contrast to the blue T area. Ive managed to keep to higher opening over the door for grenade options. I also really need to replace that ugly placeholder box in the hallway. I tried using a vending machine prop but they are just too small.
Don't hesitate to give more comments and feedback. Ill look into play testing whenever possible.