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Posts by spa

  • Scramble

    • spa
    • May 22, 2024 at 9:34 AM

    Looks like solid progress. The layout looks a bit unconventional with a lot of very long sight lines (based on radar image) that could be dicey. Im also not a fan of the T's having to walk through a linear space with no options every round they spawn. But i would definitely not add more details until you have playtested it.

  • Skyline

    • spa
    • May 22, 2024 at 9:23 AM

    This looks incredible. Idea for alternate name: de_infinity The CT's start next to an infinity pool and the T's start in a nightclub called infinity?

  • Microsoft buys Activision Blizzard

    • spa
    • January 18, 2022 at 3:07 PM

    They deserve each other.

  • The Matrix Resurrections

    • spa
    • September 9, 2021 at 6:20 PM

    Yeah i agree on that it has a real digital look to it, makes it look a bit more like a tvshow than a movie. I also really want it to be good, but this trailer doesnt give me alot of confidence.

  • The Matrix Resurrections

    • spa
    • September 9, 2021 at 5:56 PM

    I'm honestly fairly unhappy with this choice of music for the trailer, its a great song but its way on the nose and honestly feels like Zack Snyder picked the music (he has used it himself before). The Matrix had a great original soundtrack that was very influential back in the day and it would have been great to hear the "updated" version of that for 2021 but instead we get this very old and well known track.

  • wow thanks mapcore

    • spa
    • September 7, 2021 at 1:28 PM
    Quote from FMPONE

    26 minutes ago, FMPONE said: Failure to comply may result in your destruction.

    Is there a badge for that though? ?

  • wow thanks mapcore

    • spa
    • August 23, 2021 at 8:22 PM

  • Blizzard in the news again

    • spa
    • July 25, 2021 at 7:34 AM
    Quote from blackdog

    9 hours ago, blackdog said: It was asked if there were quota laws and so I looked it up, cos I was expecting there were at least in California. Top or bottom of the food chain, the point is that some legislation exists. I wasn't passing judgment.

    My bad, I should have more clearly directed my comments, it wasn't meant as a critique of the link itself, but rather to some of the conclusions drawn by @Mitch Mitchell

    edit: Ive edited my original post to quote the correct post.

  • Blizzard in the news again

    • spa
    • July 24, 2021 at 3:44 PM
    Quote from FMPONE

    17 minutes ago, FMPONE said: Lol. Like the equivalent of when you wanted to call your friend a douche in high school so you sneezed really loud “-OUCHE!”

    Hah yeah something like that. Its pretty weaselly tactics but hey, getting sued in the US for petty stuff like that is no joke.

  • Blizzard in the news again

    • spa
    • July 24, 2021 at 3:02 PM
    Quote

    Quote I am shocked - so, as a result, they have had to fire one man on a board?

    Surely that must be perceived as being sexist? Being fired because of your gender?

    "Sorry, we have to let you go"

    "Why? - My god, what happened? What did I do wrong? How did my 35 years at this company from the stockroom, working my way all the way up the long ladder, all the time working extra hard, 50, 60, 70 hours a week, not being able to see my children for weeks at a time, just to help the company grow and grow to become one of the largest companies in California; necessitate losing my job?"

    "You're not losing your job - we are firing you"

    "Okay, so you are firing me - what did I do wrong? WHY?"

    "Oh, it's because you are a man!"

    "I'm suing you for sacking me because of my gender!"

    "You can't sue us for being sexist - it's the LAW"

    Display More

    First of all this is corporate boards and not "average workers" we are talking about. Having a more diverse leadership structure could perhaps have helped in remedying some of the negative experiences being reported throughout this industry.

    Secondly it doesn't sound like anyone's getting "fired" and replaced. From the article: " In large part, companies appear to be complying with the law either by filling an empty seat with a woman or by adding a seat and giving it to a woman."

    I'm not a huge fan of quotas like this in general, but I recognize that it can be necessary, maybe only temporarily, to grow a more healthy and balanced culture.


    Quote from FMPONE

    On 7/23/2021 at 2:49 PM, FMPONE said: Also how the fuck do these state attorneys not know how to spell “Bill Cosby”?

    I believe this is a legal maneuver to not get sued when making frivolous references like that, but I could be mistaken.

  • WIP in WIP, post your level screenshots!

    • spa
    • March 22, 2021 at 8:45 PM

    Didn't know if I should necro my old thread for this one, but I have made some updates since it was part of the faceit hub rotation. Still throwing in some visual updates here and there. More screens at the workshop thread

  • I'm making a CSGO Map and need more than 2 eyes on it

    • spa
    • October 15, 2020 at 10:41 AM

    What i think you might want to consider in your early layout is where the first contact points are between the two sides. Atm it seems like T's can just get easily into the basement without that being contested by the CT's. It can be a trap to just look at what each side can do individually, and the real question is how they interact with one another.

    Also that winding staircase could be a bit of a problem. As far as i can read it needs to connect all the way from heaven the ground floor and into the basement? I would try and break that up and either use a traditional staircase or a ladder (source is infamously bad for winding stairs).

    And ofc what is the theme? A strong sense of identity can go a long way for map, esp consider what the bombsites "are" and why someone would want to blow them up.

    Good luck with the map!

  • Unreal Engine 5

    • spa
    • May 13, 2020 at 8:29 PM

    So with regards to static geometry it eliminates , lowpoly modelling, unwrapping, lods, baking, normalmaps, vertexnormals + more?. Alot to take in honestly.

    Is there gonna be a split now between Static- and Dynamic environment artists?

  • [NEED FEEDBACK] Bakery (CSGO)

    • spa
    • March 23, 2020 at 8:27 AM

    If you haven't already it would be a good idea to playtest this before moving to the next phase.

    Good luck!

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • spa
    • March 16, 2020 at 10:24 PM

    Not the top4 I expected, except the winner ofc! Congrats!

  • anchor

    • spa
    • February 10, 2020 at 7:34 PM

    Just want to say that early on in the competition this was one of my favs. Extremely nice greybox with lots of great concepts. Really loved the "invading terrace" when, I think, spawning at T going left to B site. However im very surprised at the grungy execution your going with, I would expect a more sharp "mirrors edge" clean style for this one, as i think that would have suited it well.

  • [CS:GO] Exotic Places Contest TOP 10 FINALISTS

    • spa
    • February 10, 2020 at 6:55 PM

    Congratz to the top 10's the effort was truly spectacular for this competition.

  • Rampart

    • spa
    • February 9, 2020 at 5:51 PM

    The concept is that they were experimenting with creating super soldiers.

  • Rampart

    • spa
    • February 9, 2020 at 2:40 PM

    Artdump of selected assets from the level:


    High polys (used to bake meshmaps for substance painter)

    Spoiler


    Lowpolys

    Spoiler


    Substance Designer textures

    Spoiler

  • Rampart

    • spa
    • January 30, 2020 at 7:48 PM

    Made an update with slightly brighter textures, fog tweak and cheaper skybox water to avoid reflection bugs. Since I have water in multiple levels that seemed to be an issue.

    Workshop Version

    Still a ton of stuff i would have liked to improve throughout, but this is what i could manage solo almost only in weekends.

    Good luck to everyone in the competition!

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