Posts by Klassic
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Quote from Jetsetlemming
59 minutes ago, Jetsetlemming said: They released a public beta to play competitive, and I can't play it. Just randomly a "Unexpected Server Error Occured" when I try to login. Among the people complaining online there doesn't seem to be a clear pattern at all. Blizzard says they're investigating, no ETA

One thing we know for sure is that it's account bound. You can go on another PC, log in on your account and it would still give the same error. Maybe buy Overwatch again on a new account?

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Quote from Vaya
4 hours ago, Vaya said: Does anyone know if the game tries to match people on level @Minos - maybe?
I'm wondering if it was the same as queuing with a nova2 + a global elite (fnuggi :P) at the same time in CSGO
I love that signature (A bit off-topic but eh)
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please, someone teach me D:
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Quote from Puddy
4 minutes ago, Puddy said: I must say I am really enjoying this game. At first I had a real hard time getting into it, but it's incredibly addictive. :o It's fun learning different character's combat loops and if you are bored with one you can just switch it up and do something else.
I'm still not sure if I'll play hundreds and hundreds of hours but for now I am really, really enjoying myself!
yes
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Quote from WD
1 hour ago, WD said: Fantastic trailer. Too bad the game is yet another procedurally generated survival game.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.At least it looks better then the first version of the game.
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Quote from wylde
1 hour ago, wylde said: Somebody posted this screenshot to r/csmapmakers, anyone have any idea what is causing it? I think at least two people have experienced this, but not everyone. The black lines don't seem to correspond with any clip/hint brushes or anything, and I haven't gotten any answer as to whether it moves with him or not. I also noticed his $60,000 and was a little confused. This has me very anxious!
I have seen this before as well, but have no idea what's causing it. As for the $60,000, he probably used sv_cheats for it.
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Quote from Filipe Goncalves
2 hours ago, Filipe Goncalves said: Yesterday I updated unreal from version 4.11 to 4.12 After I converted the project I noticed that things looked different. Everything is darker, more contrasty and some materials way more reflective. If you look at the floor this is very obvious. The rough areas on the floor turned almost white in version 4.12 I already tweaked a lot of parameters but I still can't replicate the look I had in version 4.11... Any suggestions?
Honestly, I like 4.12 more

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oh shit, can't wait to see more of this P.S. nice
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Klassic#21835

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So after a long while of no update, here's one:
Changes:
- Added a church next to the A site because I got distracted...
- Made A site more open to make it easier for CTs to hold the site.
- Made the yard area more open so it is easier to navigate trough.
- Yard is no accessible from Mid or the site.
- The T ways to B are now more open
- The walls on CT side Mid are now higher.
This is not nearly worth it to put on the workshop, because of all the bugs in the map. I just wanted to update you guys on the situation. Thanks for all the feedback (especially Terri in the MapCore playtest).
Images:
The church I added.
A is more open.
***
Yard...
Wallbangable thing...
T way to B
T way to B
CT side of Mid
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It's very dark in the map, please change this...
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Quote from gamez7
22 hours ago, gamez7 said: CTs get to Bombsite B in 7 seconds white Ts take 13. I could see this making sense if you wanted the chokepoint to be further back towards T spawn, but the path to B from T splits off in two ways so it's kind of weird
I would make CT take a few seconds longer to get thereWorking on opening up the chokepoint so 1. It will be outside 2. it will be more open and have more cover for advanced strategies and tactics.
Quote from gamez722 hours ago, gamez7 said: Having Mid control seems useless for Terrorists at the moment. Both paths from Mid lead into another place I could've gotten to if I would've taken the main path from T. I recommend adding a new entrance into Bombsite A that can only be accessed by going through Mid.
I might make it so that the yard area can only be accessed from mid, the site or by dropping down from heaven (very risky). If it will work? I don't know, we'll see
Quote from gamez722 hours ago, gamez7 said: Additionally, CTs get to Mid pretty fast as well. Because the paths from Mid connect into the main paths from T, this means that the CTs can easily control mid and then flank the Ts without much effort. I believe that this would make the map very CT sided.
When playtesting this, I kept seeing this problem as well, any ideas on how to fix it? i'm kind of stuck

Thanks for the extensive amount of feedback!

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Quote from Aztk
1 hour ago, Aztk said: Had quick run few days ago and imho theme is a bit unconsistant (in some interiors modern-ish, in some outside places it's old-ish and for addidtion you can find there Cbble's statue).
I'm still finalizing the layout so it'll be near perfect, that leaves the theme and detailing unfinished. So don't expect anything from the theme until the layout is fully finished

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Hello Mapcore,
After this project has been discontinued by my friend (since he didn't want to work on it anymore) I have taken over this project, and i would like your feedback
INITIAL LAYOUT AND IDEA: MadsenFK (Steam, Mapcore)Theme and location
de_remont Is set in a warehouse district located in a fictional city Poland. The main theme is a brick warehouse-ish style. The name is polish for renovation, since the statue is being renovated (A). So the overall idea of the map is that the Terrorists are trying to blow up the statue that is being renovated (A) or the equipment for another renovation (B), they are doing this since they are anarchist that are trying to make some noise by of course blowing these things up.
Layout:
Images:
Spoiler Yard:
2nd Mid:
Mid:
T spawn:
Bombsite A:
Bombsite B:
Tree:
CT Spawn:
For anyone wanting to download the map, you can download it here: http://steamcommunity.com/sharedfiles/fi…s/?id=675968278
Thanks for taking your time to read this post!

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Anyone who ever played GMod Tower and didn't know it was being recreated as a standalone game, you're in for a ride
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