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  3. kunalht

Posts by kunalht

  • Day of Infamy Mapping Contest Discussion

    • kunalht
    • January 13, 2017 at 8:55 PM

    congrats to all the winners and everyone who took part!!

  • Post tools/apps you use for productivity in your daily life.

    • kunalht
    • November 18, 2016 at 6:39 PM

    Yep onenote is great and free.

    Slack and discord- for team communication

  • Post tools/apps you use for productivity in your daily life.

    • kunalht
    • November 16, 2016 at 5:59 PM

    Post any tools/apps/website you use for productivity. Also post any other useful apps. Here are mine:


    Toggl - I use this for tracking the time I work on my map. (https://toggl.com/)

    Wunderlist- Great app for to-do list. Available for PC and mobile devices.(https://www.wunderlist.com/ )

    Pocket- Very useful for bookmarking articles and to read it later in phone (works offline). - https://getpocket.com

    Reeder 3- RSS reader (works offline ) https://itunes.apple.com/in/app/reeder-3/id697846300?mt=8

    Feedly - Another RSS reader

    Newsify- Another RSS reader

    CamScanner - Useful for scanning documents from phone. https://www.camscanner.com/

    Trello- Keep track of your project

  • Day of Infamy Map Contest Update: Deadline Extension, Regular Testing

    • kunalht
    • November 16, 2016 at 3:24 PM

    Yeah same here. This is the first big map that I'm creating. I learned a lot about various things while working on this project (Time management, level design, hammer editor ). I'm sure my map won't be as good as anyone else but it doesn't matter. I made some good friends and also got a chance to show my map on livestream (in playtesting).That's a really big thing for me. I had so much fun making this map.

    My college exams are starting from 18th so might not have finished my map at 24th. So although I didn't ask for deadline extension, I really appreciate 1 more month and more playtesting.

  • Day of Infamy Map Contest Update: Deadline Extension, Regular Testing

    • kunalht
    • November 14, 2016 at 6:23 PM

    woaahh!! thanks...

  • Follow up stream and playtest of contest maps

    • kunalht
    • November 10, 2016 at 1:00 PM

    @Xanthi Hii thank you for playing my map yesterday (ramelle). I'll follow your tips and change things as you said.

    And about that ramelle bridge, it was near objective C :P .

  • Ramelle (Offensive)

    • kunalht
    • November 9, 2016 at 1:34 PM

    Up for alpha testing.

    Link here: http://steamcommunity.com/sharedfiles/fi…s/?id=795674325

    It doesn't look good yet. Will change the textures and few other things in final build.

    Let me know what you think.

  • Sign up to playtest your contest maps!

    • kunalht
    • November 7, 2016 at 11:00 PM

    Ramelle Offensive

    http://steamcommunity.com/sharedfiles/fi…s/?id=795674325

  • Follow up stream and playtest of contest maps

    • kunalht
    • November 7, 2016 at 10:59 PM

    here is mine:

    http://steamcommunity.com/sharedfiles/fi…s/?id=795674325

    Ramelle (Offensive) game mode

    Thanks a lot for second playtest. Still many things to change. Will change area of weapon cache completely in final build.

  • Day of Infamy Mapping Contest Discussion

    • kunalht
    • October 27, 2016 at 12:58 PM

    off topic: (I'm new to hammer)

    So I moved assets(materials and models) from insurgency and csgo by GCFscape(extracting vpk files and moving them to /doi/custom folder) . Now at the time of uploading my map do I have to do any additional thing ? Do I have to pack that models and materials? If yes then how can I do this? If someone can provide link/guide for packing stuff it would be great.

  • Sign up to playtest your contest maps!

    • kunalht
    • October 21, 2016 at 4:12 PM

    Great. I'll try to finish as much as possible until 3rd. Thanks.

  • Day of Infamy Mapping Contest Discussion

    • kunalht
    • October 13, 2016 at 7:03 PM

    We all can do play test together if everyone is ready(maybe after a week)?

  • Day of Infamy Mapping Contest Discussion

    • kunalht
    • October 13, 2016 at 4:48 PM
    Quote from the0rthopaedicsurgeon

    8 minutes ago, the0rthopaedicsurgeon said: How are people testing their maps? There's only ever 2 or 3 populated servers as it is, and I only have 2 other friends who own the game.


    In the live stream they said that content from Insurgency is fine. They also said you could use any content from other Valve games, but someone clarified in the comments that Valve only gave NWI permission to do so and anything else would have to be cleared through them. People have been swapping content between Valve games for years though so even if it was a problem, you could just replace anything if your map got into the game.

    oh ok. I'll just use from insurgency for now.

  • Day of Infamy Mapping Contest Discussion

    • kunalht
    • October 13, 2016 at 4:22 PM

    Can we use assets from insurgency ?

  • Ardennes - All Modes

    • kunalht
    • October 11, 2016 at 7:41 AM
    Quote from ZeLzStorm

    14 hours ago, ZeLzStorm said: Cancelled due to overwhelming university work / other projects. Maybe next time eh

    oh sad. Finish it later at least. Your insurgency map "convoy" was great.

  • Architecture in level design?

    • kunalht
    • October 6, 2016 at 6:41 PM
    Quote from 2d-chris

    14 hours ago, 2d-chris said: You don't have to be an architect, think about if you had to build it, how would it all fit together. You don't even have to do this most of the time, it only matters a bit for the areas you actual go inside, but for most games you won't enter every room of every building, that's why you get away with illusions. It's never easy to make interiors and exteriors match perfectly, and many games don't even try, you load inside where the interior is twice as big as it should be (rpgs) and nobody blinks an eyelid that you've actually gone inside a Tardis. Or walls are 1 meter thick because you didn't care enough to solve for it.

    Yeah well thats right.

    Thanks

  • Architecture in level design?

    • kunalht
    • October 5, 2016 at 11:17 PM

    So right now I'm creating map for day of infamy mapping contest. I dont have much mapping experience I'm new to this.

    I got many reference about houses (exterior) however I'm finding it hard to make interior of it. Like where to put stairs in specific building or where that room should be or size of the room and size of house OR how to connect different rooms in house. How/where can I learn more about that ?

  • Day of Infamy Mapping Contest Discussion

    • kunalht
    • October 4, 2016 at 1:30 PM

    Yes. If no enemies are alive then game will end in last objective (Charlie) if all waves are finished.

  • Ramelle (Offensive)

    • kunalht
    • October 4, 2016 at 7:48 AM
    Quote from Kosire

    10 hours ago, Kosire said: There was one in the movie/set too :)

    Here's some help of the actual movie set (if you haven't found this yourself)

    Thanks a lot.

  • Ramelle (Offensive)

    • kunalht
    • September 30, 2016 at 6:05 PM
    Quote from Steppenwolf

    2 hours ago, Steppenwolf said: Hey, that's cool! Ramelle/Merderet was my first finished map ever, for a Call of Duty 1 mod.

    I added an additional railroad bridge back then because the single bridge in the center was too open and almost impossible to pass choke point.

    Yeah good idea. I'm thinking to add something like walk way in river so they can pass(2nd way) and maybe will block the area inside water. Like this:

    [Blocked Image: http://diypalletfurniture.net/wp-content/uploads/2013/10/Bridge-built-with-recycled-pallets2.jpg]


    For objective A it'll be a big house or church after very big open area(ground).

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