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  3. Fa GuAn

Posts by Fa GuAn

  • [CS:GO] DE_LITE

    • Fa GuAn
    • May 10, 2016 at 12:45 PM

    inside ladder room those pipes can u jump on each then trick jump to catwalk that would be sick asf*** looks amazing tbh maybe you should have some areas grungy and not so spic and spam as newk like some rust on pipes of older areas of the factory and of course have new area just a thought keep it up man!

  • [WIP] de_mical (formerly de_honeycomb)

    • Fa GuAn
    • April 5, 2016 at 11:35 AM

    Can I get a overlay of the progress!!

  • [CS:GO] DE_LITE

    • Fa GuAn
    • March 2, 2016 at 4:45 AM

    Loving this ! Secondly just lookin at it with the barge door bankin a smoke to edge of site for short guy to do a fast edge plant then with heaven door making a secondary line of sight above the smoke executes are gonna be sick on this map.. And the tube if it doesn't fit i liked it green made a fallout and a tad bit of diversity if it fits with ur scheme of course. And just lookin at the site say player comes out on short or upper door ct plate is such a flat horizon aim duel I suggest placing a valve pipe right at the bend of the railing riding site for ct cover and splitting the site maybe?

  • [CS:GO] DE_LITE

    • Fa GuAn
    • March 1, 2016 at 1:26 AM

    Oo I can't wait.. Aswell as I can't wait to see the meta with the new balcony interesting that it doesn't connect from ground floor with a ladder such as cache I like the design and hope it's viable as is almost negates from ct being able to fly up on catwalk in seconds

  • [CS:GO] DE_LITE

    • Fa GuAn
    • February 29, 2016 at 9:13 PM

    Well it may look a tad bit cluttered with it now maybe a sky window for set smokes and flashes but that's testing later down the line,, also would love to see leading up to the site the changes like old banana area and alt mid if it's ready of course

  • [CS:GO] DE_LITE

    • Fa GuAn
    • February 29, 2016 at 10:37 AM

    Looks age links better then one on the 15th you posted that was prob a place holder for placement of assets, none the less why no garage door with the open lip for smoke and flash bangs? I always loved that part of it in old iteration. Loving the work wanna see moaaar lol

  • [CS:GO] DE_LITE

    • Fa GuAn
    • February 28, 2016 at 7:49 PM

    Well with all the new assets that have been released as well as your own I cannot wait for this map redesign I loved it in 1.6 and I've only seen one run through so far loved the open sight and new ct routes! Def fan

  • [WIP] de_mical (formerly de_honeycomb)

    • Fa GuAn
    • February 28, 2016 at 7:46 PM

    Any news???

  • [WIP] de_mical (formerly de_honeycomb)

    • Fa GuAn
    • February 1, 2016 at 1:14 PM

    It's coming together, down in LA California there is jus some beautiful landscape clips that would fit your map to a T have u been working on the layout and any changes?

  • WIP in WIP, post your level screenshots!

    • Fa GuAn
    • February 1, 2016 at 1:08 PM

    Does nebody have news or preview of de_mirage2 last known as de_vice?? I really loved the layout of that map, very unique and new what we need goshdarnit!

  • [WIP] de_mical (formerly de_honeycomb)

    • Fa GuAn
    • January 17, 2016 at 2:41 PM

    You know I was just thinkingg of something, that came from thinking and recall some of the old grandfathered in maps formular isn't howit is today it was very unconventional, so this idea is drilled in my head say u took that drain pipe near a mid stairs opened it up and lead to b as a drop down on that cuts may or may not be able to boost from and add a kink and maybe even have it have a ladder to mid under window idk if it'd be needed but it would be a perfect area for a clean break for a fast b execute for people playing at b trains get good info then players A mid ca swoop throw the pipe its a very unconventional method because if you think of mill or Tuscan contra no one nowadays would even think to throw in that risky unconventional route but i think it would fit perfectly because you would either have to smoke mid go throw window or under window to get to b this way is a direct line and obviously don't make it be a straight line of sight.! Make it have a elbow

  • [WIP] de_mical (formerly de_honeycomb)

    • Fa GuAn
    • January 3, 2016 at 11:23 AM

    Just spit balling what if u connected alt mid to corridor made it a underground route thus utilizing the idea with out The mid cludder of doorways , but making it a a singular tunnel that would come out instead of at ct at b near that little cut

  • [WIP] de_mical (formerly de_honeycomb)

    • Fa GuAn
    • January 2, 2016 at 12:30 PM

    Do have to say beautiful layout and extremely unique in love with the diversity it breaths.. And as a overview the map in certain areas is are over complicated my main gripe is ct mid side having window, a vent and the corridor just to much. To simplify it you can get rid of vent but keep the route from mid to short it's good for fast fakes setups for t's ect ect and t's can use it to get to window so the vents islands just their like a mirage thing. And I think corridor is to much because having window I think I'll run into the same problem pone did with santorini to many accessible routes to mid May over complicate certain areas because you still could go throw window to split the site but that'll go for testing to see great map

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