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  3. MadsenFK

Posts by MadsenFK

  • [CS:GO]de_thrill

    • MadsenFK
    • July 16, 2016 at 8:29 PM

    You guys makes my pants feel wet and sticky all the time, hella good job with this one!

  • [CS:GO] Riverside (WIP)

    • MadsenFK
    • July 1, 2016 at 12:56 PM

    Decided to get an update out, since the map needs a playtest, and because I want you guys to stay updated on the maps progress.

    I've mainly been detailing and some layout/gameplay elements that's been changed.

    (btw, all the detailied areas aren't done yet)

    Have some screenshots:

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  • de_havana

    • MadsenFK
    • June 30, 2016 at 5:51 PM

    Hey, that's pretty good!

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  • [CS:GO] de_austria (WIP)

    • MadsenFK
    • June 22, 2016 at 8:46 PM

    A-A-A-AMAZING!!!

  • [CS:GO] Riverside (WIP)

    • MadsenFK
    • June 15, 2016 at 8:34 PM
    Quote from Logic

    On 14/6/2016 at 11:16 AM, Logic said: Since I mainly played mid in the playtest I can only really comment on this area.

    Mid played poorly in my opinion. As a CT it was difficult to hold, even with a perfect smoke down. Once T's had gotten mid there was no way to retake it, since T's can also use the route from their way onto A. The open drop towards CT spawn further established T's dominance in mid.

    Kind of a nitpick here, but both ways from mid towards A and B leads to a drop-zone on the site. This isn't really an issue, but feels a bit samey.

    Keep the work up! :) Logic out!

    You're right, it did play pretty poorly. I already have an idea in mind that might work out, so I'll do some work here this weekend.

    Thanks! :)

    Quote from rosk

    On 12/6/2016 at 11:00 PM, rosk said: I didn't like some features of B so here's what I would change:

    [Blocked Image: http://i.imgur.com/fLRUEBF.jpg]

    I'll try that! :)

  • [CS:GO] Riverside (WIP)

    • MadsenFK
    • June 11, 2016 at 1:16 PM
    Quote from Shibou

    3 hours ago, Shibou said: Looks nice so far, but what happened to the other map? :D

    I really didn't like the theme that we were going for on that map, and if we were gonna change that up, it would require a lot of work (I'm a bit lazy tbh)

    Choosing two themes in one map was a bit hard for us to accomplish.

    And I also didn't really enjoy myself when I was mapping.


    and thanks!

  • [CS:GO] Riverside (WIP)

    • MadsenFK
    • June 10, 2016 at 10:29 PM

    *sigh*

    If you know me, then I tend to start on new projects pretty often. Why? I don't know.

    But this time, I planned the map out well, gave myself achievements to get while mapping, theme and where this takes place (on a riverside of course)

    I really feel this one is gonna be a succes, since I haven't felt bored at all when I was making this map (Don't quote me on that one!)

    It's only been taking me about a 7 days to get this amount of work done.

    - DOWNLOAD -

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  • [CS:GO] de_remont

    • MadsenFK
    • May 3, 2016 at 10:16 PM

    ayy

  • [CSGO] de_mutrah

    • MadsenFK
    • March 20, 2016 at 8:52 AM
    Quote from Klassic

    13 hours ago, Klassic said: XD

    I told ya not to reupload this thread /emoticons/[email protected] 2x" title=":P" width="15">

  • de_farm [WIP]

    • MadsenFK
    • January 23, 2016 at 3:34 PM

    Nice, keep up the good work!

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