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  3. MadsenFK

Posts by MadsenFK

  • WIP in WIP, post your level screenshots!

    • MadsenFK
    • March 4, 2017 at 8:15 PM
    Quote from Klarkie8

    55 minutes ago, Klarkie8 said:

    This is my first serious project. This is csde map.

    Make the basketball court playable and you'll have 10/10 from me

  • WIP in WIP, post your level screenshots!

    • MadsenFK
    • March 4, 2017 at 6:10 PM

    Pretty early screenshot of the project I'm remaking right now.

    Guess what it is? Correct, Train 2

    I mean... Riverside.

  • [CS:GO] Riverside (WIP)

    • MadsenFK
    • January 23, 2017 at 4:11 PM
    Quote from Roald

    18 hours ago, Roald said:

    The rocks on the left with the pipes are looking just as cute as this kitty :D

    [Blocked Image: http://static.boredpanda.com/blog/wp-content/uploads/2016/02/big-cute-eyes-cat-black-scottish-fold-gimo-1room1cat-48.jpg]

    ? ?

    Quote

    3 hours ago, 'RZL said: I guess it has to be your new profile picture now...

    Here you go:

    [Blocked Image: https://i.imgur.com/I4HHiaz.png]

    I can die happy now

  • [CS:GO] Riverside (WIP)

    • MadsenFK
    • January 22, 2017 at 3:19 PM

    I chose the generic theme to actually get a map done, since I would start over again and again and yeah that kinda stuff. You've probably already heard me say these things like a million times on here.

    But once I get the level a bit more optimised and polished just a tinyyy bit, I'll submit for a playtest surely :)

  • [CS:GO] Riverside (WIP)

    • MadsenFK
    • January 22, 2017 at 7:57 AM
    Quote from RA7

    7 hours ago, RA7 said: Dont be so negative, map looks wonderful :)

    It's just me trying to be funny lmao, I actually do like the map a lot x)

  • [CS:GO] Riverside (WIP)

    • MadsenFK
    • January 21, 2017 at 9:40 PM

    Yet another shitty update has been released on the workshop.

    Reworked mid a bit, map is like 85% done blah blah no one fucking cares.

    Go have a look for yourself If you want to.

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  • [CSGO] de_ruby

    • MadsenFK
    • December 24, 2016 at 9:54 PM

    Thanks for an extra christmas present, damn.

  • WIP in WIP, post your level screenshots!

    • MadsenFK
    • December 20, 2016 at 4:56 PM
    Quote from Vorontsov

    5 minutes ago, Vorontsov said: No such thing, only learning experiences :)

    ;P

  • WIP in WIP, post your level screenshots!

    • MadsenFK
    • December 20, 2016 at 4:14 PM
    Quote from biXen

    14 minutes ago, biXen said: Is Train not grassy enough for you? Here is Riverside, 60% more grass!!!

    J/K. Great looking map

    Thank you!


    Quote from biXen

    15 minutes ago, biXen said: I think you should definitely do what Vaya and Vorontsov suggest though, why build another map when you can just add it to this one. Considering the shitload of work it actually is :)

    Well, I'm almost finished with the detailing, so if I changed everything now to a new theme, then everything I've made the past 5 months or so has just been a waste of time (pretty much all the detailing).

    It is my own fault that I didn't really listen to the feedback, which I got in the first couple of playtests with like "You should change the theme" and so on. It's been a learning project for the most part,

    so I guess I've learned, that every bit of feedback matters in some way or another. Right now I just want a map that's finished, so I can feel accomplished.

  • WIP in WIP, post your level screenshots!

    • MadsenFK
    • December 20, 2016 at 1:49 PM
    Quote from Vaya

    42 minutes ago, Vaya said: if you are aiming for an operation I think the map is currently missing that 'X factor' required looks wise.

    It's been more of a learning project actually. I wanted to just finish something rather then scrap the map, which I've done wayyy to much. That's why I chose such an easy theme to make.

    I do have 2 other maps planned and that's gonna require some custom content to make.


    Quote from Vaya

    42 minutes ago, Vaya said: I quite like the layout for riverside so it would be a shame for it to end up looking like a slightly more grassy train

    Perhaps I could make a remake of Riverside in the future with a better theme and better visuals.

  • WIP in WIP, post your level screenshots!

    • MadsenFK
    • December 19, 2016 at 9:31 PM

    Thank you man, I can't wait either to run around on finished product .I'm not used to that kinda stuff, since I scrap most projects I start on :P

    And yeah, the smoke is a little too T H I C C actually...

  • WIP in WIP, post your level screenshots!

    • MadsenFK
    • December 19, 2016 at 8:55 PM

    Detailing is almost done on de_riverside.

    2 buildings left to be detailed and then It's gonna be a fuck ton of polishing, clipping the entire level and optimisation... and then release :P

  • [CSGO] Junction

    • MadsenFK
    • November 21, 2016 at 1:45 PM

    Congrats! ;)

  • [CS:GO] Riverside (WIP)

    • MadsenFK
    • November 18, 2016 at 7:29 PM

    New update released on de_riverside.

    Most changes has been happening around bombsite B for this update.

    This weekend I will hopefully get some work done with the 3D skybox and possibly add some sort of landmark that catfood requested.

    but whatever, go check it out here.

  • [CS:GO] Riverside (WIP)

    • MadsenFK
    • October 11, 2016 at 9:17 PM
    Quote from catfood

    32 minutes ago, catfood said: from what i can see from the screenshots i think the map looks solid with interesting angles. one thing what the map could maybe use is a landmark or something that makes the map visually more unique like the empire building does in de_empire or the chinatown area in de_chinatown.looking forward to its progression

    I'll go think about what I could make for a landmark on the map, and hopefully not get a headache from that:P

    And thanks!

  • [CS:GO] Riverside (WIP)

    • MadsenFK
    • October 11, 2016 at 7:30 PM

    Now when I look around, not much has actually changed in terms of details.

    Wires has more slack, some small inaccessible areas and stuff.

    But oh well. If you want to check it out then go ahead.

    (btw, the radar was made in a hurry, so that's why It's not that good)

    Download

    Have some screenshots:

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    Is this enough slack?

  • [CS:GO] Riverside (WIP)

    • MadsenFK
    • October 9, 2016 at 2:06 PM

    Hello people.

    It's been little over a month now, and I've pretty much just taken a break from map making overall. But a lot still has changed since the last update (just details actually)

    Next update will be released very soon, since I still need to pack the files and get it compiled.

    EDIT: Well, compile fucking failed. Stuck on PortalFlow: 9... for over 2 hours now. Last compile in total was only 1½ hours which was yesterday.

  • [CSGO] Transition

    • MadsenFK
    • September 15, 2016 at 2:57 PM

    What is this, Source 2?

  • [CS:GO] Riverside (WIP)

    • MadsenFK
    • September 5, 2016 at 6:30 PM

    quick little update, nothing special. just wanted to let you know I'm still working on the map, but progress has been a bit slow.

    (because of BF1 and WoW Legion, u know what i'm sayin' ey?)

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  • [CS:GO] Riverside (WIP)

    • MadsenFK
    • July 29, 2016 at 6:45 PM

    Another update:

    - Big layout changes

    - More details

    DOWNLOAD: http://steamcommunity.com/sharedfiles/fi…htext=Riverside

    Have a few screenshots:

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