Posts by MadsenFK
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Quote from Roald
18 hours ago, Roald said:
The rocks on the left with the pipes are looking just as cute as this kitty

[Blocked Image: http://static.boredpanda.com/blog/wp-content/uploads/2016/02/big-cute-eyes-cat-black-scottish-fold-gimo-1room1cat-48.jpg]
? ?
Quote3 hours ago, 'RZL said: I guess it has to be your new profile picture now...
Here you go:
[Blocked Image: https://i.imgur.com/I4HHiaz.png]
I can die happy now
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I chose the generic theme to actually get a map done, since I would start over again and again and yeah that kinda stuff. You've probably already heard me say these things like a million times on here.
But once I get the level a bit more optimised and polished just a tinyyy bit, I'll submit for a playtest surely

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Yet another shitty update has been released on the workshop.
Reworked mid a bit, map is like 85% done blah blah no one fucking cares.
Go have a look for yourself If you want to.
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Thanks for an extra christmas present, damn.
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Quote from biXen
14 minutes ago, biXen said: Is Train not grassy enough for you? Here is Riverside, 60% more grass!!!
J/K. Great looking map
Thank you!
Quote from biXen15 minutes ago, biXen said: I think you should definitely do what Vaya and Vorontsov suggest though, why build another map when you can just add it to this one. Considering the shitload of work it actually is

Well, I'm almost finished with the detailing, so if I changed everything now to a new theme, then everything I've made the past 5 months or so has just been a waste of time (pretty much all the detailing).
It is my own fault that I didn't really listen to the feedback, which I got in the first couple of playtests with like "You should change the theme" and so on. It's been a learning project for the most part,
so I guess I've learned, that every bit of feedback matters in some way or another. Right now I just want a map that's finished, so I can feel accomplished.
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Quote from Vaya
42 minutes ago, Vaya said: if you are aiming for an operation I think the map is currently missing that 'X factor' required looks wise.
It's been more of a learning project actually. I wanted to just finish something rather then scrap the map, which I've done wayyy to much. That's why I chose such an easy theme to make.
I do have 2 other maps planned and that's gonna require some custom content to make.
Quote from Vaya42 minutes ago, Vaya said: I quite like the layout for riverside so it would be a shame for it to end up looking like a slightly more grassy train
Perhaps I could make a remake of Riverside in the future with a better theme and better visuals.
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Thank you man, I can't wait either to run around on finished product .I'm not used to that kinda stuff, since I scrap most projects I start on

And yeah, the smoke is a little too T H I C C actually...
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New update released on de_riverside.
Most changes has been happening around bombsite B for this update.
This weekend I will hopefully get some work done with the 3D skybox and possibly add some sort of landmark that catfood requested.
but whatever, go check it out here.
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Quote from catfood
32 minutes ago, catfood said: from what i can see from the screenshots i think the map looks solid with interesting angles. one thing what the map could maybe use is a landmark or something that makes the map visually more unique like the empire building does in de_empire or the chinatown area in de_chinatown.looking forward to its progression

I'll go think about what I could make for a landmark on the map, and hopefully not get a headache from that:P
And thanks!
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Now when I look around, not much has actually changed in terms of details.
Wires has more slack, some small inaccessible areas and stuff.
But oh well. If you want to check it out then go ahead.
(btw, the radar was made in a hurry, so that's why It's not that good)
Have some screenshots:
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Hello people.
It's been little over a month now, and I've pretty much just taken a break from map making overall. But a lot still has changed since the last update (just details actually)
Next update will be released very soon, since I still need to pack the files and get it compiled.
EDIT: Well, compile fucking failed. Stuck on PortalFlow: 9... for over 2 hours now. Last compile in total was only 1½ hours which was yesterday.
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What is this, Source 2?
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quick little update, nothing special. just wanted to let you know I'm still working on the map, but progress has been a bit slow.
(because of BF1 and WoW Legion, u know what i'm sayin' ey?)
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Another update:
- Big layout changes
- More details
DOWNLOAD: http://steamcommunity.com/sharedfiles/fi…htext=Riverside
Have a few screenshots:
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