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Posts by DasLlama

  • de_shortnuke [Update]

    • DasLlama
    • November 16, 2015 at 1:43 PM

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    Transcript of the video

    I really enjoy playing nuke. It is one of my favourite maps and I'm looking forward to the changes Valve will implement within the current revamp. I hope these changes will make nuke more balanced and even more fun to play.

    First of all, I like these short maps like Shorttrain and Shortdust. Shortnuke is my first approach to get into CS:GO mapping and level design.

    The descission how to make this map was relatively easy. The B-Spot has too little possibilities to change for a balanced short map. So I removed the B-Spot and all its entries completely - Outside, Hell, Radio and Vents.

    The A-Spot on the other side was way to hard to take from the T-Side. Even now if there are five Counter-Terrorists waiting for Terrorists in heaven. To achieve some more tactical options I added a second heaven which can be accessed from the T-Roof. This change also gives a very easy entrace to the top of the silo to gain control of outside. With this in hand the T-Side has some more in hand to take the A-Side.

    I've playtested the map with my friends and we enjoyed playing it. But now I need help. There are some things to do in this map and I really don't know how to do it. For instance Area Portals, Callouts and the minimap.

    Shortnuke will be in the workshop when these tasks are finished.

    Thanks for your help.

    Screenshots

    T-Roof: [email protected]

    P.S.S.: This is my first attempt to create an english video. Sorry if I've done mistakes.

  • Mapcore Introductions Thread

    • DasLlama
    • November 16, 2015 at 1:39 PM

    Hi there,

    I am Llama and I am new to the mapping community. In the past I made some custom maps for Portal and currently I'm in the making of two maps for CS:GO. I really hope that I'll find usefull information and talks here :)

    Best regards,
    Llama

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