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  2. Squidski

Posts by Squidski

  • Nebraska

    • Squidski
    • July 31, 2024 at 9:22 AM

    #bornToCorn

  • [WIP] de_Airport

    • Squidski
    • April 22, 2024 at 6:20 AM

    New Mombasa? Like... Halo's New Mombasa?

  • Grail

    • Squidski
    • April 15, 2024 at 9:27 PM

    I was suggesting to someone that they should do their map in this literal exact theme like 3 days ago, this is absolutely insane that you also came up with this

  • CSGO SDK VMPI patch

    • Squidski
    • December 2, 2021 at 10:39 PM

    How did you patch VRAD? I'm familiar with doing the VVIS patch by hex editing but last time I tested, the same "patch" didn't work for VRAD

  • Orion Models

    • Squidski
    • February 14, 2021 at 6:35 PM

    I finally got around to packaging up all the models I made and/or modified (with perms) for cs_orion.

    The custom materials made for brushes/displacements are not included as I do not have the proper permission to distribute those.

    Some models aren't great so I'm providing them as-is. I won't fix anything but you are free to contact me on Discord (Squidski#9545) if you have any questions about how I did things or why.

    You are free to use these for all non-commercial purposes provided you give me credit in the description, for any commercial usages contact me. A final note, some things in the VMF are scaled up for better viewing, some things have multiple skins, and 90% of the things that are just solid white are tintable. Go crazy and make cool stuff.


    Google Drive download link: https://drive.google.com/file/d/1FrjGU4…iew?usp=sharing

    If anyone downloaded before this message, I had forgot to include a model and have now updated the download link (at 1:44pm EST)

  • de_gongji assets

    • Squidski
    • February 10, 2020 at 9:13 PM

    Hey all, since we didn't get top 10 in the contest, probably gonna call it quits for this map for now. So we're gonna release all the assets.


    I've included a txt file with this stuff, however in short:

    1. Use these assets at your own risk (some are bad and were made early on when I/we were still learning)

    2. When using, give credit to the de_gongji team

    3. Please don't use this stuff for commercial purposes. If you would like to, then contact me directly.


    https://drive.google.com/file/d/12Zxgae…iew?usp=sharing This link died and I have no idea why?

    To grab the assets now, just decompile this and extract them:

    https://drive.google.com/file/d/16lojIb…iew?usp=sharing


    I hope you guys can make some cool stuff!

  • Gongji

    • Squidski
    • January 30, 2020 at 11:56 PM

    Today we're releasing Gongji. Check it out and let me know if you find any bugs!https://steamcommunity.com/sharedfiles/fi…/?id=1930485028

  • Exotic Places CS:GO Mapping Contest 2019

    • Squidski
    • January 24, 2020 at 5:43 PM
    Quote from Radix

    23 minutes ago, Radix said:

    I've always been a little astonished because apparently everyone uses this software (3dsmax) that cost 2k bucks every year.

    Well, there is this students version, but you may not make money with your stuff then (CS:GO Operations etc.).

    Am I the only idiot that uses Blender, which is for free and far good enough to make shitty low poly props for CS:GO?

    What's up with that?

    Nope, I use Blender and I know several other people who do too. There are literally dozens of us

  • Gongji

    • Squidski
    • January 22, 2020 at 9:09 PM

    Posted today one of the last updates before the deadline, check out the Workshop Page

    Or, just look at this image of A site

  • Gongji

    • Squidski
    • January 16, 2020 at 11:11 PM

    With just over 2 weeks left, I figured I'd show off some areas/angles that haven't gotten a lot of love recently (train cars will have windows don't worry)

  • Gongji

    • Squidski
    • December 31, 2019 at 10:28 PM

    @Zanek184 Yep, at the moment I'm going through the method of trying to get the aesthetic down before worrying about visibility, and then when an area is basically done focus on where visibility needs improved. I feel like it will make a better-looking end product, and stay more true to the original design.

  • Gongji

    • Squidski
    • December 31, 2019 at 4:09 AM

    Hey guys, I just realized that it's been a while since I've updated this. Just to let you know, we are still working hard and plan to have at least something by the contest deadline. Here are some images


  • Gongji

    • Squidski
    • December 9, 2019 at 12:38 AM

    Pretty proud of what we've accomplished so far here. Still a bit of a ways to go, hope we can wrap everything up we'd like to before the deadline! (Obviously still WIP!)

  • Gongji

    • Squidski
    • December 3, 2019 at 7:46 AM

    Sneak peek of some progress so far in mid. If you're curious, the arch on the right side is using UnlitGeneric because I was testing with it. Hope to have at least a base version done soon.


  • Gongji

    • Squidski
    • November 8, 2019 at 5:52 PM
    Quote from JackT

    10 hours ago, JackT said: WIP image of B. Ground texture will be subject to change.

    This is literally the first version of me applying textures to this hallway so it means nothing

  • Gongji

    • Squidski
    • September 3, 2019 at 2:23 AM

    Alright gamers, here's what we're going with into the detailing stage. Thanks for testing.

  • Gongji

    • Squidski
    • June 9, 2019 at 6:29 PM
    Quote from Shima33

    5 hours ago, Shima33 said: Just ran around this. The T side of the map feels cool to play on (I especially like the idea of coming off the train as Terrorists), but CT side feels underdeveloped, and Mid is very T-Sided. I do like thematically what you have in mind though, so keep at it!

    The layout is definitely still an early WIP, so thanks for your feedback!

  • Gongji

    • Squidski
    • June 9, 2019 at 12:50 AM

    Thanks to @ZooL for providing the custom model bases so that we could modify them for Gongji!

  • Gongji

    • Squidski
    • June 7, 2019 at 10:13 AM

    Very early sketch of our potential layout. A site being a small outdoor plaza with potentially a small event stage, mid being the actual heart of the night market, and B site being part of the local metro station (with skylights in it). We'll see how it evolves over time.

  • Gongji

    • Squidski
    • June 7, 2019 at 6:38 AM

    This bomb defusal map is made in collaboration with @SethTooQuick and @JackT. The primary theme of this map is a Chinese night market and its immediate surrounding areas (obviously taking place during night). Starting off with a few of our potential references so you can get the idea of what we're going for here. More updates to come.

    Greybox Link: steamcommunity.com/sharedfiles/filedetails/?id=1764994203

    Current Version:https://steamcommunity.com/sharedfiles/fi…/?id=1930485028 (Judge this one plz)


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