Posts by Matrix7689
-
-
What is done?
- Basic Layout
- Basic Detailing
- Lighting
What is left?
- 3D Skybox
- More Detailing
Feedback Would love to know your opinion on this map! I'm mainly looking for a theme so that I can accordingly design the 3D Skybox and add more detail to the boundary walls. My main concern is the 3D Skybox. Feedback is appreciated!

-
Quote from Lord Canistra
31 minutes ago, Lord Canistra said: Random power-up is definitely possible.
Jump boost can be implemented in 2 ways: Either through lowering player's personal gravity modifier (easy way), or giving them additional upwards speed boost on jump. The second option is somewhat harder to implement, but for now I think it's feasible to intercept player_jump event and find out if it belongs to player with active jump boost.
Armor pick-up which gives less than full armor is harder. Thing is, I initially planned to have several armor pick-ups - just like with health. But then I found out that I cannot modify armor amount directly - the only way was to give player item_assaultsuit, which always sets armor to 100.
In theory, I could then chip away the armor points using miniscule amounts of damage to the player, but I doubt that'd be perfectly reliable.
Oh ok... The armor pick-up thing makes sense now.
Btw for random, is it possible to make a seperate model for it?
-
Got some suggestions:
- Random Powerup- Basically a powerup which is random ( Like no one knows which powerup it is, unless they pick it up )
- Jump Boost Powerup- Basically a powerup which gives the player a jumping boost for a limited period of time
- Armor Pickup Medium- Player gets 50 AP when picked up by player
-
Awp_Tridust
A very basic edit of the classic de_dust2 made by Valve. So the idea of this map struck me at 2 A.M. in the night.. My friend was like, imagine de_dust2 with only mid and AWP (because he loves AWPing) and I was like "Woaah!! That's a great idea!" Then one thing lead to another and I added some serious gameplay changes like:
-Added a path from CT spawn to Catwalk -Added a path from A-Short to T spawn (outside A-Long Doors) -Added a tunnel which connects to Lower Tunnel (LT) from CT spawn and from LT to High Mid and from High Mid to T-Spawn.
A very simple map to be honest, I didn't spend a lot of time on detailing, etc. But the map turns out to be good due to it's gameplay changes. I am open to any feedback, and if this map goes popular I might think to detail this map more in the near future.
Thank you!
-
Really epic mod! Love it! Can't wait for more maps!
-
So, I made a prop in hammer using Propper software and converted the brushes into a .mdl basically.
But now I want to edit the .mdl file (delete/add brushes) because I made a few mistakes in it and I also lost the original item made out of brushes...
So is there a way to decompile it or I am just screwed for life?
-

It looks great though!

-
Hey there mappers!
So I've been mapping for like 2 years now.... Started from CS:S
Made some decent (I mean shitty) maps back then, you can check them out here @Gamebanana.com
I am not your usual mapper who spends a year on a defusal / hostage realistic map, I get criticized much for that, but haters gonna hate...
So my recent popular maps are awp_lego_2016 , awp_lego_asia (The best of all 3) , awp_lego_2015, Follow me on steam workshop

I will try my best to involve myself into this community, you can ping me for any help any time!
Skype: jp7689
Steam: http://steamcommunity.com/id/MatrixIN/
GameBanana: http://gamebanana.com/members/1281978