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  3. zombi

Posts by zombi

  • cs_lima Beta version

    • zombi
    • June 4, 2019 at 11:26 PM

    I don't see 200+ hours of work on screenshots

    0 reactions is also message for you

  • WIP in WIP, post your level screenshots!

    • zombi
    • May 17, 2019 at 1:44 PM
    Quote from Brightness

    2 hours ago, Brightness said: The content cannot be displayed because it is no longer available.

    Anything about map? Is it just a scene? Or de_ map or maybe coop?

    Looks nice

  • [CSGO] Dojo (defuse map)

    • zombi
    • May 15, 2019 at 11:54 PM

    Imagine retake scenario. Might be very hard for CT with this long corridor paths. Extend CT spawn and make some space for saving weapon etc.

  • WIP in WIP, post your level screenshots!

    • zombi
    • May 11, 2019 at 1:47 AM

    Architecture and lighting is done. I'm not sure what can I change to make it look better.

    Oryginal vs my version comparison


  • [CS:GO] de_tunnel

    • zombi
    • May 6, 2019 at 11:48 PM
    Quote from Freaky_Banana

    6 hours ago, Freaky_Banana said: Keep at it man! Alternatively submit what you feel like is the best version for a playtest and others will add their creativity to it. Communication, cooperation and exchange of ideas rule! 

    RZL and thewhaleman gave me cool advices after last playtest, that's why I changed a lot. Even small tips from experienced mappers help a lot. Btw RZL is really kind person, he helped me to change the trash layout into something that is playable.

  • [CS:GO] de_tunnel

    • zombi
    • May 6, 2019 at 2:10 AM

    Reworking sites and mid again. I'm quite happy with changes, but mid still suck and I stuck with it.

    I think mid working (gives an advantage when the team controls it), but it's really boring and the player is forced to play it the same way each time. Still trying to fix it, but it's pretty hard for me (already tested ~91315 ideas and all were bad).


    Spoiler A SITE


    B SITE



    STUPID MID


    CT VIEW


    TT VIEW

  • [WIP] De_Fest ( Wingman ) V 0.2

    • zombi
    • May 6, 2019 at 1:51 AM
    Quote from Roald

    2 hours ago, Roald said: Still... its too much and also the bombsite is super open. Imagine planting the bomb or defusing it..

    yolo :D

  • WIP in WIP, post your level screenshots!

    • zombi
    • April 28, 2019 at 1:56 AM

    Remake of popular aim maps aim_redline and awp_india.

    FPS should be the same but this need test on full server.


  • [CS:GO] de_tunnel

    • zombi
    • April 24, 2019 at 10:21 PM

    yay more changes :):(

    New mid(again), big changes on A site and small tweaks on B.

    Ready to download - https://steamcommunity.com/sharedfiles/fi…/?id=1327056446

    Have a nice day


    Spoiler

  • [CS:GO] Golden

    • zombi
    • April 19, 2019 at 10:10 PM

    No crash for me.


    Truck on B site have really bad collision model. It's a issue, because it's important object in fights.


    Second thing is not a issue, but it was dissapointing. Jump on railing should be possible.


    I like map, specially B site looks interesting. Good job!

  • [WIP][CS:GO] Jupiter

    • zombi
    • April 18, 2019 at 3:24 PM

    A looks very interesting, but B feels empty. Also surf on roof might be interesting and funny in some situations. You should keep and test it.

  • [CS:GO] de_tunnel

    • zombi
    • April 18, 2019 at 12:30 AM

    Slowly adding stuff


    Spoiler T SPAWN

    PATH TO A

  • [CS:GO] de_tunnel

    • zombi
    • April 6, 2019 at 11:52 AM
    Quote from blackdog

    1 hour ago, blackdog said: Was this one of the maps FMPONE looked at when he was streaming map comments?

    I do like a lot many of the angles presented there

    Yep, it's one of them (btw these streams were great, I wish he will back to it). He was giving great feedback on every map.

    For me new angles are better, but I don't know what other people think about it. I guess another playtest is needed.

  • [CS:GO] de_tunnel

    • zombi
    • April 5, 2019 at 10:00 PM

    With every change I'm happier with mid. Also I started slooowly working on other things than mid.


    Spoiler

  • [CS:GO] de_tunnel

    • zombi
    • April 4, 2019 at 3:31 PM

    Fighting with mid. Feedback is appreciated. Workshop isn't updated.


    Spoiler

  • WIP in WIP, post your level screenshots!

    • zombi
    • March 24, 2019 at 9:05 PM

    Completely new mid and changes on sites:


    MID


    New entrance to B

  • MapCore CS:GO Playtesting 5.0

    • zombi
    • March 22, 2019 at 6:08 PM
    Quote from Terri

    10 minutes ago, Terri said: ?

    Hey Terri,

    sorry for asking here, but you are not responding on steam. Can you tell me where I can find files (chat with feedback, paths that people used and more) from my latest playtest?

  • WIP in WIP, post your level screenshots!

    • zombi
    • November 1, 2018 at 10:07 PM

    Another UE4 scene


  • WIP in WIP, post your level screenshots!

    • zombi
    • October 29, 2018 at 10:44 PM

    UE4 is very powerful but I'm noob. This is my simple scene.


  • WIP in WIP, post your level screenshots!

    • zombi
    • October 8, 2018 at 11:44 PM

    i have started learning UE4. This is my result after following tutorial.


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