So I've finally reached a state of completion of this level.
First of all I adjusted the floor panels & made some ceiling normal maps for tilable panels. I tried to keep them simple so as not to make it too hard on the eyes:
Next up I made some objects to drop in the level, as well as a trim texture to give some normal values to the objects in question.
When I pasted everything together it looked something like this;
If anyone's got some more pointers for me, they would be more than appreciated. Honestly I would have liked to have worked a little more on it, but for some reason my Unreal Engine keeps crashing on me every 10 minutes, which, as you can guess, is no fun to work with at all. (Does anybody know if it happens to work smoother after an update to Windows 10?)