New member (been aware of mapcore for awhile), finally signed on. Wanted to post my new work, but it's on a bit of a tangent (not strictly a video game - but started as one). Thought I'd put it in off-topic. It's a robot hacking, computer programming card game (on Kickstarter via kick.srccard.com). It originally started as a visually programming language (in Java). Would love to get feedback. Game art was by one of the guys who did Duck and Roll at Global Game Jam + more.
Posts by yellowoats
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The first couple of pages of this thread were awesome. I work in a parallel industry (tabletop game development) but have a software engineering background (have contributed to DIY game dev projects). I'd say some of these topics really apply to any creative work - like making your development unique and able to stand-out.
I haven't gone' through the entire thread, but I would add, make sure you surround yourself with people who are better at dev than you are in certain areas. It will push you to develop a much better asset than you would otherwise. But most people know that - everyone I know who is in game dev has a host of mentors. Awesome thread.