Hi for those who went for the most recent playtest of Mettle, how was the new layout?
Posts by etn
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These are the timings for the current version of the map:
CT to A: 7 Seconds
CT to B: 13 Seconds
CT to Mid: 8 Seconds
T to A: 13 Seconds
T to B: 17 Seconds
T to Mid: 8 Seconds
A to B (Rotate): 13 Seconds
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Hi guys, I bring to you another major update for Mettle:
[Blocked Image: http://i.imgur.com/bTVlZ5c.png]
Here is the new radar completed with icons for each Spawn and Site.
[Blocked Image: http://i.imgur.com/os0n7oa.jpg]
Bombsite B has been given a complete makeover with inspiration of A site of Empire.
[Blocked Image: http://i.imgur.com/lZgEDA9.jpg]
[Blocked Image: http://i.imgur.com/D4ju7Tf.jpg]
The second entrance for Ts to mid has been moved to allow CTs to defend mid easier.
[Blocked Image: http://i.imgur.com/2wCZqK0.jpg]
Bombsite A has been given more cover for CTs to defend with.
And that's about it, download the map here: http://steamcommunity.com/sharedfiles/fi…s/?id=724290136
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Quote from TooProForYahoo
6 hours ago, TooProForYahoo said: Just wondering on the design of the map, is it based anywhere specific? (Other than an industrial setting?)
Don't really have a location set in mind, anyway detailing is not really my forte so I will try to get some advice when I reach that point.
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It has been awhile since the last update but I just want to share with you a screenshot of the new Bombsite B:
[Blocked Image: http://i.imgur.com/ZlwKX2R.jpg]
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Quote from Logic
8 hours ago, Logic said: Some thoughts:
[Blocked Image: https://i.gyazo.com/60b78b22fa2c5ce3c76d7cbc4e3395e1.png]
Thank you for the feedback. I was already planning to remake bombsite B and I will keep your suggestions in mind when developing the site. I will also look into the other suggestions you posed and consider them if possible in the future.
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Hi is there a demo of the playtest of de_Mettle?
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Hello! With the suggestions posed by @TooProForYahoo I have since then updated my map according to those suggestions.
[Blocked Image: http://i.imgur.com/SylJIpr.png]
[Blocked Image: http://i.imgur.com/xfWR0Ou.jpg]
With Mid being too CT sided, I have added a "door" which limits the CT's AWPer's cover and mobility
[Blocked Image: http://i.imgur.com/1rkCSGC.jpg]
[Blocked Image: http://i.imgur.com/vva6mLp.jpg]
A hallway has been added to allow Ts to push from another position into A site
[Blocked Image: http://i.imgur.com/59ffOAX.jpg]
A window has been added at Hut to allow CTs to cover the site from another angle
[Blocked Image: http://i.imgur.com/MGTT3E3.jpg]
And lastly a box as been added there to allow CTs to do some tactical boosts.
That's all for the updates!
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Quote from TooProForYahooDisplay More
5 hours ago, TooProForYahoo said: First problem I had: to launch the map through the console because you didn't have a gamemode selected when you published the map.
The way to fix this is by selecting a gamemode in the check boxes. In your case it would be the classic game type
After running around your map for 10 minutes, I found a few things that are kind of over powered.
A Site
Awping on CT side A site is severely over powered, you have long routes that the Ts have to take, and the CTs will greatly benefit by buying long ranged weapons here. I thought of a solution but I don't really know how it would work out.
You should add a hallway here, so they don't have to deal with the mid awper directly unless they really want to
I thought the hallway would look something like this:
This door should really be opened faster, try changing the speed to 250 and see how it works. You can always turn it down if needed.
B Site
From CT to B, you have a random ledge, consider adding a railing (this is really low priority but just thought you should so something about it)
On B site, you have a small office type room. Consider adding a window here. CT's only have 1 main entrance to watch from.
Next to the overhang that the T's use for an entrance, you could add a 2 man boost here to catch oncoming T's by surprise
Thats all I have for now.
Thank you so much! I have been waiting for suggestions like yours to pop up. I will consider everything stated here in mind when I further develop the map.
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Hi can someone remove Mettle from the playtest? I feel that I could work more on the map before I submit it for playtest.
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Hello everyone! It has been awhile since my last post. Ever since I left Bottleneck behind, I tried to create new layouts. However I always felt that those layouts were inferior compared to Bottleneck's layout. So I took the time to come back to Bottleneck and revamped it. Yes! Bottleneck is back! However, the name is changed to "Mettle" because why not. Anyways, this thread is mostly for feedback on layout quality and other stuff. With that said here are the screenshots!
[Blocked Image: http://i.imgur.com/9uNUkxD.png]
[Blocked Image: http://i.imgur.com/z46YtdT.jpg]
[Blocked Image: http://i.imgur.com/FCHk31w.jpg]
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Download now!
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Hi, is there a tutorial for modeling for csgo? I am quite new to modeling and I would like to get into it.
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It's been too long, glad to see that the map is still in development!
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Hello everyone! Thanks for those who went to playtest my map and gave feedback!
Changes I will make:
-Balance Mid
-Fix Head glitch orange blocks at B
-Fix Bombsite A's van's OP angle
-Redo A Long
-Redo Timings
-de_vaginalsores ( ͡° ͜ʖ ͡°)
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I apologise for this, but can you change it back to the 2nd? I just found out that that day is clear for me...
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Quote from Vaya
1 hour ago, Vaya said: Playtesters are a lot more critical (to the point of being rude at times- me included :P) when the mapmaker isn't present. Keep this in mind
It's not also ideal as you can't get a dialogue going with feedback (everything is a statement rather than a potential back and forth)
I understand that. However I really cannot be part of the playtest. I really want to participate but the time difference does not allow me to.
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Hi can my playtest be moved to the 9th of June? Thanks.
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Quote from Logic
9 minutes ago, Logic said: I'm not an administrator or anything, but I do take part in the playtests regularly.
There will be replays and comments from players available to you a day or so after the playtesting session.
I'll also try to make it to the session and give you some feedback directly in your own thread

Thanks a lot!