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Posts by Relampago

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • November 13, 2015 at 10:50 AM

    What could be better then a couple of silent minutes with Starfall Tactics news? Only hundreds of it spent in-game! Today, on Friday the 13th, in our 10th Work in Progress article, we talk about our launcher, module icons and ship blueprints.

    http://starfalltactics.com/news/wip-launc…nd-module-icons

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • November 6, 2015 at 10:38 AM

    Wake up, get a cup of tea or coffee and read our weekly Work in Progress digest from cold Siberia. While dancing with bears and putting on another ushanka on our heads, we keep working on Starfall Tactics and adding more things for you to be amazed with. So, our ships will no longer shoot with default lasers - instead we added different effects so you could understand which type of guns your opponent uses by just looking at projectiles.

    http://starfalltactics.com/news/wip-buildingshooting

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • October 29, 2015 at 5:23 AM

    Greetings, space captains, commanders, pirates, Vanguard, Eclipse and Deprived members and everybody who has enough courage to join the battle! We're back after a short break with a new portion of Work in Progress news. This time main topic of our news post is guns.

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • October 15, 2015 at 6:21 AM

    Cheers from Starfall Tactics Team! Step forward and look at your future best friends which will fight for you forever! Well, at least, unless it's destroyed by a stronger opponent.

    http://starfalltactics.com/news/wip-solomon-logan-and-mjolnir

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • October 7, 2015 at 10:30 AM

    Hey, it's WIP time again! We' d love to show you several models of nerve-recking small ships, which will bring a piece of chaos to the battlefield by moving quickly through it and annoying everybody.

    http://starfalltactics.com/news/wip-smaller-better

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • September 30, 2015 at 12:19 PM

    More 3D models today for you! Don't hesitate to read this short article or just watch a hypnotizing turret gif, Premier and Tarnhelm ships in all their beauty.

    http://starfalltactics.com/news/wip-3d-models

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • September 23, 2015 at 6:06 AM

    Hey, we have some news to share with you - don't miss it because it's going to make your days even more exciting! We're going to show you more models and say a few words about one of Starfall Tactics' features.
    http://starfalltactics.com/news/wip-explode-it-all

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • September 16, 2015 at 5:03 AM

    Go deeper into the Starfall Tactics features with us today! http://starfalltactics.com/news/wip-contr…nts-and-objects

    [Blocked Image: http://starfalltactics.com/sites/default/files/wip_3res.jpg]

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • September 8, 2015 at 11:11 AM

    It's time to talk about shields and ships in a new Work in Progress article:

    http://starfalltactics.com/news/wip-shipsshields

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • September 4, 2015 at 5:05 AM

    Here are some «Work in progress» summary for you to pass the time. Take a look on new ships and battle UI for Starfall Tactics: http://starfalltactics.com/news/wip-here-comes-autumn


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