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Posts by Relampago

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • June 8, 2016 at 6:20 AM

    Snowforged Entertainment is running a special Galaxy Explorers event in Starfall Tactics, starting 18:00 CET on 9th of June and until 23:55 CET on 12th of June. Players will be able to create and customize fleets[/b], play quick matches[/b] and discover an MMO part[/b] of the game - a huge open world to explore[/b] with thousands of stars and planets to name, [/b]pirates[/b] and rivals to battle[/b]! Players will get a chance to earn special rewards[/b], have a lot of fun, be amongst the first select few to get a first sneak preview of Starfall Tactics. And in addition, we ask players to help us find any bugs and glitches, so that we can make Starfall Tactics even more enjoyable.

    http://starfalltactics.com/news/galaxy-ex…nd-earn-rewards

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • May 30, 2016 at 7:39 AM

    Undermine your opponents, watch the evolution of Starfall Tactics's logo and get familiar with blueprints rarity system - it's a nice chance to get closer to the game! Feel free to discuss it ans ask away on the forum - we always welcome new Commanders!

    http://starfalltactics.com/news/wip-new-l…d-rarity-system

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • May 23, 2016 at 7:46 AM

    The more modules with active and passive abilities Starfall Tactics gets, the more interesting and unique fleet everyone can build! This time we contine introducing you new special equipment - there are a lot of cool things to show you.

    http://starfalltactics.com/news/wip-more-…s-unique-fleets

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • May 18, 2016 at 3:22 AM

    Hey, we are going to tell you about Point Defense and another two tricky modules which will confuse your enemies' minds, giving a burn to new evil tactics.

    http://starfalltactics.com/news/wip-how-f…special-modules

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • May 10, 2016 at 8:38 AM

    Check our latest WIP article about Vanguard battleship Ichaival and new scouting modules - Long Range Scanner and Spy Drone!http://starfalltactics.com/news/wip-advan…couting-modules

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • April 18, 2016 at 5:48 AM

    [Blocked Image: http://starfalltactics.com/sites/default/files/wip_25res.jpg]

    The time has come to present you another couple of ships created with love and patience, and a finished Fuel depot. And no, you won't be able to date them as our previous news was a great april fools joke... maybe...


    [url='']http://starfalltactics.com/news/wip-get-y…le-coming-space[/url]

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • April 1, 2016 at 10:53 AM

    It’s finally time to lift the curtain on one of the core gameplay mechanics of Starfall Tactics! Apart from creating a truly deep and immersive real-time wargame experience, we plan on delivering you a complex spaceship romancing simulation driven by narrative and in-game events.

    Here are two early screenshots:

    http://starfalltactics.com/news/dating-mechanics-revealed

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • March 28, 2016 at 8:33 AM

    Hey, Сommanders! We are back again and ready to show you more interesting stuff for Starfall Tactics: Bishop battleship, epic red laser and repair station.

    http://starfalltactics.com/news/wip-bisho…-repair-station

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • March 9, 2016 at 7:44 AM

    Every day Starfall Tactics' team aims to create something new - we put all our force, skills and creativity to making something truly worth your time and attention. Although there were several holidays (many of those around here), we achieved improving the MMO part of the game and made some other changes and additions.

    http://starfalltactics.com/news/wip-artif…lts-and-nebulas

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • February 20, 2016 at 3:40 AM

    Hey, Commanders! This week we had a lot of things to do: objects and interface for the MMO part of the game, new quick match maps and some stuff for it, new ships and lots of other interesting things. Here is just a smaller part of it in 3D sketches: http://starfalltactics.com/news/wip-bisho…-repair-station

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • February 15, 2016 at 2:54 AM

    More content incoming! New ship for Vanguard, upgrades for control points and a very-very heavy armor have just come into Starfall Tactics to surprise you with a variety of available customization and tactical options.Something massive is coming out! Prepare to warp away through massive gates, surprise your opponents with an epic self-destruction module or simply destroy missiles, which are desperately trying to reach you.

    http://starfalltactics.com/news/wip-helsk…and-heavy-armor

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • February 8, 2016 at 2:07 AM

    We are constantly adding features to make your future battle experience more diverse - this time we added two scouting modules, new type of lasers and Charon freighter.Something massive is coming out! Prepare to warp away through massive gates, surprise your opponents with an epic self-destruction module or simply destroy missiles, which are desperately trying to reach you.

    http://starfalltactics.com/news/wip-its-t…nd-shoot-lasers

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • February 1, 2016 at 2:45 AM

    Something massive is coming out! Prepare to warp away through massive gates, surprise your opponents with an epic self-destruction module or simply destroy missiles, which are desperately trying to reach you.

    http://starfalltactics.com/news/wip-epic-…missile-effects

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • January 25, 2016 at 6:12 AM

    The MMO part of Starfall Tactics starts now: read about stars, planets, transport ships and factionless cruiser!

    http://starfalltactics.com/news/wip-facti…ars-and-planets

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • January 15, 2016 at 9:36 AM

    [Blocked Image: http://starfalltactics.com/sites/default/files/wip_17res.jpg]

    Hey commanders, we are back after winter holidays feeling rested and ready to move heaven and earth! Here is an update on upcoming ships for you to enjoy.

    http://starfalltactics.com/news/wip-new-s…lem-and-helskor

    Images

    • wip_17.webp
      • 295.4 kB
      • 1,600 × 900
  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • December 28, 2015 at 2:54 AM

    Starfall Tactics' WIP article is here! While we are trying to dig out the snow drifts, you can read news about Starfall Tactics and discuss new modules and Vanguard Mothership at our forum.

    http://starfalltactics.com/news/wip-excalibur-and-new-modules

    This week we've finished Deprived Mothership and polished some game features. Read the article for interesting details!

    http://starfalltactics.com/news/wip-hooray-its-holiday

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • December 11, 2015 at 9:59 AM

    This WIP article is dedicated to all who love explosions, kamikaze playstyle and green friendly drones: here we introduce a super module of self-destruction and a repairing tool.

    http://starfalltactics.com/news/wip-power-modules

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • December 7, 2015 at 5:43 AM

    In our new WIP article we reveal the first PVE mode and show Deprived Mothership: http://starfalltactics.com/news/wip-first-pve-mode

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • November 30, 2015 at 7:37 AM

    Meet three new ships for Starfall Tactics! One medium spaceship for Eclipse, a red giant Mjolnir and a Mothership for Vanguard are ready to join the battle and blow somebody's mind (and ruin the strategy you've built).

    http://starfalltactics.com/news/wip-logan…uard-mothership

  • Starfall Tactics - next-gen Space RTS powered by Unreal Engine

    • Relampago
    • November 20, 2015 at 11:45 AM

    This week we've run several inner-circle tests and saved some interesting screenshots – today we're showing you a couple of them: http://starfalltactics.com/news/wip-new-screenshots-are-here

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