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Posts by JimWood

  • Mapcore FACEIT Hubs

    • JimWood
    • January 21, 2018 at 7:11 AM
    Quote from FMPONE

    3 hours ago, FMPONE said: With all due respect, we don't have that many games played on the HUB to even begin this kind of detailed discussion. We've got a number of things to work on, basic things, and I'm trying to move us in that direction asap.

    One for the future, maybe.

  • Mapcore FACEIT Hubs

    • JimWood
    • January 21, 2018 at 1:51 AM
    Quote from FMPONE

    2 hours ago, FMPONE said: Sounds good, just keep in mind we have to speak with FACEIT before the maps are on the server. Currently I think we have the contest maps plus Grind and Breach.

    I've been thinking about an idea for running competition on the hub. Rather than competitions for players, my thoughts are competitions for maps.

    The basic idea is an elimination style playoff for maps, whereby players can actively choose their favourite maps to keep in the competition. Each day, two maps are played, the map with the most votes (or matches played on?) progresses to the next stage of the competition.

    This would allow for players to keep maps they like on the rotation for as long as possible throughout the competition, and would hopefully allow for mappers to get new insightful feedback on their maps. Rather than the usual "I like/dislike this map for this reason" I feel that it would introduce a more unique style of feedback, such as:

    "one of the reasons I chose de_grind over de_breach is due to it's unique style of Mid, which allows for each round to introduce various different playing styles, whereas i do not feel de_breach has its own uniqueness" as an example. It would allow players to judge maps compared to others.

    This could even be introduced to old operation maps, which would allow people to play old maps they haven't played in years and would be unable to play otherwise. I feel that this may also introduce many more players to the hub.

  • Mapcore FACEIT Hubs

    • JimWood
    • January 20, 2018 at 10:46 AM

    I feel that just ensuring the tests happen when listed on the tweets would get users coming back. Constantly changing the dates due to issues may cause players to not come back

  • Mapcore FACEIT Hubs

    • JimWood
    • January 18, 2018 at 12:16 AM

    I feel that connection times should definitely be upped, the time shouldn't be the same as it normally is when players are playing valve maps they obviously already have stored on their drives. Currently, it's hard to start games due to player's downloading the maps on game start and aren't downloading them in time.

    It may also be useful to suggest users to download them before hand when they begin searching for a game.

  • Mapcore's CS:GO Mapping Contest 2017

    • JimWood
    • January 9, 2018 at 3:50 PM

    Yanzl's VMT Editor is a great resource to make use of.

  • Snarky Public Service Announcement

    • JimWood
    • January 3, 2018 at 2:21 AM
    Quote from Vorontsov

    5 hours ago, Vorontsov said: To add onto the main post, how do native englando speakers mess up you're / your and then / than. CMON BRUH.

    Because most of the native englando speakers are too lazy to learn.

    Don't get me started on there, their and they're.

  • Mapcore FACEIT Hubs

    • JimWood
    • December 20, 2017 at 12:49 AM

    I feel that it would be very beneficial for the community to be able to make use of the hub on a permanent basis.

    Although, I feel that active user numbers would definitely see a reduction if it was a permanent thing. Maybe the best way to go about this is to have the hub actively rotate a select number of maps, similar to how it's being implemented right now, but with monthly breaks in between to keep the players looking forward to the new maps.

  • Site Changes and Feedback

    • JimWood
    • December 15, 2017 at 8:17 PM

    It's impossible to remove tags in quotes when commenting on mobile, and it also send as though it's impossible to delete the actual quote box altogether

  • Contest Finalists have been declared!

    • JimWood
    • December 11, 2017 at 10:48 PM

    Congrats guys!

  • Mapcore's CS:GO Mapping Contest 2017

    • JimWood
    • December 3, 2017 at 4:47 PM
    Quote from JSadones

    5 hours ago, JSadones said: From the Discord.

    They could stream it without releasing scores.

    First impressions are hugely important, and seeing the judges' would be very beneficial.

  • Mapcore's CS:GO Mapping Contest 2017

    • JimWood
    • December 2, 2017 at 10:05 PM

    I wouldn't touch it until judging is over, as this is where they will be downloading the bsps from

  • Brewery

    • JimWood
    • November 30, 2017 at 6:46 PM
    Quote from Lizard

    6 minutes ago, Lizard said: Gratz on the release !

    Cheers man! Although I wouldn't call it so much a "release", more of a "shit we need to submit this unfinished" :D

  • Brewery

    • JimWood
    • November 30, 2017 at 2:24 PM

    Cheers lads! Much appreciated

  • de_burg

    • JimWood
    • October 27, 2017 at 12:02 PM
    Quote from RA7

    23 hours ago, RA7 said: Sweet :) Btw this map screams for a ghost or such

    Sp00ky Halloween map

  • [RELEASED] - Studio

    • JimWood
    • October 22, 2017 at 3:43 PM

    Stolen from COD, bad map

  • Mapcore's CS:GO Mapping Contest 2017

    • JimWood
    • October 3, 2017 at 10:17 AM
    Quote from noobgames

    8 hours ago, noobgames said: Why not November 31st?

    I'd prefer the contest finished at some point!

  • [Portal 2] Refraction

    • JimWood
    • October 1, 2017 at 10:58 PM

    I always plan to play your stuff and never get round to it. Today's the day!

  • Offtime

    • JimWood
    • September 23, 2017 at 3:23 PM

    More speed = more power... Right?

  • Brewery

    • JimWood
    • September 18, 2017 at 7:56 PM
    Quote from gav

    17 hours ago, gav said: I <3 Beer :)

    I <3 Beer :)

    Don't we all. Except me, I can't stand the stuff!

  • [CS:GO] De_Grind

    • JimWood
    • September 9, 2017 at 9:24 PM

    The art is insane boys, and a pat on the back to Maanman for a solid layout

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