1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Epic

Posts by Epic

  • [Wip] De_Croatia

    • Epic
    • January 25, 2016 at 9:48 PM

    No its not in the map, Youre right its not very complex, but im having major issues with textures lining up and small details not working correctly. as in not rotating correctly or anything like that.

    But again im not asking them to "do" it for me. Looking for help doing it.

  • [Wip] De_Croatia

    • Epic
    • January 25, 2016 at 9:20 PM

    My current project is a competitive map named De_Croatia. It takes place in the heart of Croatia, Image References here :http://imgur.com/a/SSkfh .Right now its in the Early Play testing stages. But I'm Trying to Capture the Theme of Croatia in one area right now, but I'm having troubles capturing it so I am looking for someone to help me do that.


    Current Stage of the map: http://steamcommunity.com/sharedfiles/fi…s/?id=628541757

  • [CS:GO] Am_Crazyjump(1.6) Sry for Spam posts

    • Epic
    • December 3, 2015 at 12:03 PM

    This is my newest of my 1v1 maps!

    My rendition on an old Cs 1.6 Classic Aim_Crazyjump! Here you only face off against one opponent! Do you have what it takes to be the best?

    You can check it out here: https://steamcommunity.com/sharedfiles/fi…s/?id=567415433

    [/list]OR you can View it on my server here:

    Type the following command in your Console

    Connect 72.5.102.220:27015

    Sponsored by G2A.

    Track your stats here: http://epics.hlstatsx.nfoservers.com/hlstats.php?game=csgo

    Also by being active in the server you have a chance to win 1 of 5 $30 gift cards and other prizes!

    [/list]

  • [CS:GO] Am_Castle_Courtyard

    • Epic
    • November 30, 2015 at 4:09 AM

    Thank Vaya I got it woking! Im also proud to say its already reached over 1000 subs in a little under 3 days which is by far a record for me! thanks for the feedback also jackophant

  • DE_SANTORINI

    • Epic
    • November 30, 2015 at 4:08 AM

    so ive played this map a few times in CEvo, i like it, i love the looks, but i feel there are far too many small connectors and too much vertical areas. overall 9/10. would need to go take screen shots for more detailed feedback.

  • [CS:GO] Am_Castle_Courtyard

    • Epic
    • November 28, 2015 at 9:02 AM

    Guys im Aware im Having Texture issue in the game, im working to fix it now, I was unaware of the issue till now.


    For what ever reason Vide is not packing the textures correctly

  • [CS:GO] Am_Castle_Courtyard

    • Epic
    • November 27, 2015 at 8:30 PM

    This is my newest of my 1v1 maps!

    It takes place in a hidden mountain Castle Courtyard. See if you have what it takes to be the best!

    You can check it out here: https://steamcommunity.com/sharedfiles/fi…s/?id=563107566

    [/list]OR you can View it on my server here:

    Type the following command in your Console

    Connect 72.5.102.220:27015

    Sponsored by G2A.

    Track your stats here: http://epics.hlstatsx.nfoservers.com/hlstats.php?game=csgo

    Also by being active in the server you have a chance to win 1 of 5 $30 gift cards and other prizes!

    [/list]

  • WIP The most meta map ever (de_)

    • Epic
    • October 10, 2015 at 3:45 AM
    Quote from jackophant

    Why is it so meta?

    Maybe its simplicity? or just to troll

  • Win10 users: any compatability issues with source tools?

    • Epic
    • October 7, 2015 at 7:43 PM

    I have not ran into any issues with Windows 10 and source tools. But i only really use Counterstrike/halflife tools

  • Counter-Strike: Global Offensive

    • Epic
    • October 5, 2015 at 8:33 PM

    Not sure if this is where I should post this here but ill try it out.

    Hey Everyone I know there is A lot of 1v1 Servers out there but I would like you to take a moment and Check this one out!

    It is Hosted by NFO located in Colorado with CPU priority.

    Connect 72.5.102.220:27015

    IT features A lot of the Popular 1v1 Maps but Also includes Custom made maps that you don't See in Every Server!

    The awesome part is? The Server Is sponsored By G2a.com With that being said Being Active in the server automatically enters you each month with a chance win a gift card and other Prizes!

    Good luck and Enjoy Feel free to add me if you have any Questions!

  • [CS:GO] De_Croatia [Wip]

    • Epic
    • September 29, 2015 at 3:31 PM

    I'd Updated the map a bit to make small adjustments to get things just right. Due to my nature I'm never truly happy with how things looks but I am definitely starting to like how this map is coming together.

    I'm still currently only developing one Side of the map before moving onto the other half. But I've ran into an issue I'm not sure how to solve without totally breaking up The Ct entrance into B site.

    The issue is From Ct spawn(Highlighted in Red) into B you can see the main T entrance which is also a huge 1800~ units long. Im no sure how t either break it up or Shorten it with out only leaving CT's one real way into the Bomb site. Any suggestions would be Great!

    P.s. Please excuse the horrible Screen shot

    - Thank you!

  • WIP(CS:GO) De_Agri

    • Epic
    • September 29, 2015 at 12:36 AM
    Quote from Vinneri

    Hey guys!

    Some of you may remember me making this map for some time ago. I think I'm never going to finish my project. Why? Because of this: "Hammer compile: Too many t-junctions to fix up" I've fought with this beast few times but I think I'm done now. I was 6 months off and today I tried again and here I am.

    I know why it pops up, but only real solution is to make some of my brushes to models with Propper. Problem is that there aren't any easy enough guides for Propper with CS:GO. I have tired it two times with failures and I'm screwed. Motivation is down with the map, because of this shit. I'm just too stupid to use Propper, lol. I would want to finish the map, but this brickwall is too thick for me. What can I do?

    I think your best choice would to be look on forums for someone to help you with propper or continue messing around with propper. I cant use it my self either. But honestly I hope you find a solution this game looks amazing good luck!

  • [CS:GO] De_Croatia [Wip]

    • Epic
    • September 22, 2015 at 12:55 AM
    Quote from maladus

    So the first thing I can say about this map is that it seems like it is really small for a competitive Defusal map meaning the gameplay will be relatively simplistic and leaves little room for variation in strats. I would suggest making the level larger and consider different ways that players can approach the bombsites.

    1) The blue route below is approaching what I can assume to be a bombsite (it's hard to tell exactly without labels) but there is only one approach to each meaning that the defenders have a huge upper-hand in this map since they can cover that one choke point. Additionally, it appears that the exit into the bombsite from the blue route is an arched doorway, which limits the line of sight for anyone peering into the bombsite. This is highlighted by the choice to add the wedge shaped hallway which serves to further limit the line of sight.

    2) The green path below is sort of another example of this, but it is not the only approach to the bombsite so it may not be as big of a problem. Also there is a weird turn in it which to me doesn't seem to achieve anything other than break up the light of sight from there down into the site, which may not be necessary.

    3)I highlighted the orange zone because although there are two doorways highlighted leading into mid, their proximity to each other means that they effectively only behave as one.

    Finally, it seems that most of the level is intended to be an exterior, but most of the corridors seem to be really small and cramped. I'd suggest running around some of the official maps like Italy, Inferno, or Cobble to get a sense of scale.

    There's my two cents, hope this helps. Good luck!

    Display More

    First off thank you sooo much for all this feedback!

    At First the overview does looks small but i think thats on my end. It takes about 30-35 seconds to go spawn to spawn.

    T spawn Through (blue) to B takes 15-17 seconds

    T Spawn to underpass to (orange) to B takes 14-16 seconds

    1 & 3. Kinda mashing these two points together to explain my thinking behind it. As of now Youre Correct There is "technically" only 1 main route to B which is (blue) But my Thinking was I wanted T's to take Control of close mid (orange) which you are correct both entrances are connected on T side, But with that T's can smoke off the Cross into the Wedge'd Hallway before CT's Can take control of it. As of now I agree there are some Line of sight issues with mid/b Site. Im using a lot of arches because in Croatia nearly Everything is arched. Im still trying to figure out how to use them but effectively =0.

    2. I havent Even touched that side of the map yet. :(:(. The only Areas ive touched are the Point where you mentioned (orange and blue)


    Last thought, With the hall ways Most are about 224-260 units as is. Of course that will probably change.


    This is Great feedback thank you so much again! hopfully i can get a good Layout going with the information you provided

  • [CS:GO] De_Croatia [Wip]

    • Epic
    • September 21, 2015 at 1:10 AM
    Quote from Pivac

    Well that's an interesting theme :P

    Reference pictures are pretty good, that's how most old coastal towns here look like. Looking forward to further development, good luck

    that's awesome youre from Croatia! I hope i dont let you down!

  • [CS:GO] De_Croatia [Wip]

    • Epic
    • September 20, 2015 at 12:34 PM

    So I have found a Theme for my First competitive map with the help of several suggestions from the Community so thank you kindly for all of that!


    I have a Little bit more Research to do overall but I found that in Croatia there is an old fortress and overall simple but beautiful Architecture! I am hoping to Capture the beauty I found in the pictures of Croatia.


    I will be using these Pictures as my References: http://imgur.com/a/8mZFK


    As of now im very early into the development of the map so its Pretty much in the Layout stage. Check it out here if youd like: http://steamcommunity.com/sharedfiles/fi…s/?id=516587257


    You don't have to give Feedback at this point but feel free to do so! I'm Aiming to build a fun/playable that captures the beauty of Croatia that "maybe" favors the T side.

  • de_havana

    • Epic
    • September 18, 2015 at 10:40 PM
    Quote from Lajron

    Long story short , the map is getting complete visual overhaul.

    Well im Glad to hear its still in the works Cant wait to seethe "revamp" that youre doing to it! keep it up!

  • [CS:GO] de_stars

    • Epic
    • September 13, 2015 at 1:18 AM

    posters on point! love the theme keep up the good work!!

  • [Cs:go]AR_subway (Wip i guess?)

    • Epic
    • September 7, 2015 at 9:21 PM

    This is My first Arms Race Map - Its a finished product in my eyes but not others so im posting this here.

    This is not a Remake of my 1v1 am_subway_2. ITs actually the Original design of my map. The subway it self with the way i have it set up Could not be duplicated over a vast amount of Arenas so i Created this instead! For Being my first AR map it has surpassed every expectation I ever had for it!

    The Style i was Going for this map was A Late night Modern City feel with some unique features I personally haven't seen in many maps. I find this map to have a lot of Options regarding where you can do and several locations to utilize which ever gun you're using in arms race. From Close range to long range areas and multiple levels. Feedback is welcomed.

    The only changes i have planned are adding some custom textures to the surrounding buildings once I learn how to create them. Feedback would be great so i can make it better

    http://steamcommunity.com/sharedfiles/fi…s/?id=505934705

    Thanks - Epic

  • am_house (first map)

    • Epic
    • September 2, 2015 at 6:22 PM

    Looks much better! im glad you took my comment to heart! i havent actually played it yet but it looks much more playable and fun! keep it up

  • Am_Crossfire and Am_subway (1v1)

    • Epic
    • September 2, 2015 at 10:49 AM

    With Crossfire before, it was more limited than it is now, But you can now get on top of everything to prevent that cat and mouse effect. also there are slots in each structure that you can see through to spot where the player is going, Again i will look into re visiting the cover for the map.


    Subway is well lit, there are no darks sports in the map, i dont want it saturated with light, it used to be 10x darker than it is now, but i can mess with the brightness some more to see how it turns out. From the few subways ive been in ive Always gotten the gloomy light feel not very bright but lit enough you can see everything. IF you are to jump up and down you would not hit the roof any where in the map besides 2 locations the back stairs and the Counter like surface on each side, But i do like the idea of maybe raising it, youre the first person to bring up height so it caught me a little off guard. I used about 7 pictures for the design of my Subway map, since im from colorado i dont really have subways here only the one in the airport here so i had to get some inspiration else where.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™