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  3. [N]awbie

Posts by [N]awbie

  • WIP in WIP, post your level screenshots!

    • [N]awbie
    • September 28, 2020 at 8:14 PM

    Some progress images from my upcoming danger zone level.

    [Blocked Image: https://i.imgur.com/4q8aBNF.png]

    Spoiler [Blocked Image: https://i.imgur.com/lKqDgGy.png][Blocked Image: https://i.imgur.com/BQKDAw7.png][Blocked Image: https://i.imgur.com/A8GsRGQ.png]

  • WIP in WIP, post your level screenshots!

    • [N]awbie
    • May 20, 2020 at 7:14 PM

    Slowly making progress..

  • WIP in WIP, post your level screenshots!

    • [N]awbie
    • March 1, 2020 at 11:18 PM

    From a danger zone map I'm working on

  • River [Greybox] [WIP]

    • [N]awbie
    • November 17, 2019 at 9:07 AM

    Workshop: https://steamcommunity.com/sharedfiles/fi…/?id=1914440972

    Hi!

    River is a somewhat overpass inspired map based on LA river and its' surroundings. Formerly known as De_Mical and before that as De_Honeycomb.

    Feedback is appreciated!

    Mind the poor radar quality..

    LONG B

    CT-SPAWN

    BOMBSITE A

    LONG A

    ROAD

    BOMBSITE B

    LONG B from another angle

    MIDDLE

  • WIP in WIP, post your level screenshots!

    • [N]awbie
    • March 29, 2017 at 3:08 PM

  • WIP in WIP, post your level screenshots!

    • [N]awbie
    • October 3, 2016 at 5:54 PM

  • [WIP] de_mical (formerly de_honeycomb)

    • [N]awbie
    • September 9, 2016 at 5:03 PM

    Changed lighting a bit and added some signage for more authentic feel.

    Spoiler


    Spoiler

  • [WIP] de_mical (formerly de_honeycomb)

    • [N]awbie
    • August 15, 2016 at 11:20 AM
    Quote from blackdog

    13 hours ago, blackdog said: Liked the old name better :(

    But the real question is do you like the old map better

    ps released b2 which fixes missing walls and adds some clipping

  • [WIP] de_mical (formerly de_honeycomb)

    • [N]awbie
    • August 14, 2016 at 9:33 PM

    Hey,

    An early playtest version can be found here!

    Please note that it's still an early version and it doesn't have any clipping or a radar.

  • WIP in WIP, post your level screenshots!

    • [N]awbie
    • August 14, 2016 at 8:48 PM

  • [WIP] de_mical (formerly de_honeycomb)

    • [N]awbie
    • August 6, 2016 at 8:30 PM

    I've been working on the layout for quite a while now and it's getting there. Some new screens below.

    Spoiler

  • [WIP] de_mical (formerly de_honeycomb)

    • [N]awbie
    • July 4, 2016 at 11:31 AM
    Quote from Vaya

    18 minutes ago, Vaya said: have you had any playtests yet?

    No as the layout isn't fully completed yet.

  • [WIP] de_mical (formerly de_honeycomb)

    • [N]awbie
    • July 3, 2016 at 10:06 PM

    It sure does :D

    Blue circles mark choke points. Any thoughts about the layout or the map in general are greatly appreciated! ;)

    It takes around 20 seconds for terrorists to reach either bombsite. From CT it takes 5-6 s to reach A and 8-10 s to reach B. Rotate through CT spawn is a solid 15 s and through CT-mid around 20s.

  • [WIP] de_mical (formerly de_honeycomb)

    • [N]awbie
    • July 2, 2016 at 11:02 PM

    Decided to rename the map to 'Mical', might change it tho if people mistake it for Mikla (Was in the most recent op.) Don't know if that means anything, at least it's a better name than honeycomb :D

    On the other note, I reworked layout once again. The older layout faced some issues with the bombsite distances as well as rather long engagements in mid.

    I've added some parts of the version which can be found on workshop, i.e. Route to B and T-spawn. I'll try to push out a workshop update in a few weeks.

    Some B-bombsite images in the spoiler. The look was inspired by de_bourg, hope it doesn't look like a complete rip-off tho. :D

    Spoiler

    Edit: Added some images around the new mid.

    Spoiler

  • WIP in WIP, post your level screenshots!

    • [N]awbie
    • June 17, 2016 at 6:13 PM

    Looks amazing!

  • WIP in WIP, post your level screenshots!

    • [N]awbie
    • June 12, 2016 at 4:38 PM

  • [WIP] de_mical (formerly de_honeycomb)

    • [N]awbie
    • June 12, 2016 at 4:37 PM

    Spoiler

  • [WIP] de_mical (formerly de_honeycomb)

    • [N]awbie
    • June 7, 2016 at 3:37 AM
    Quote from lynx

    6 hours ago, lynx said: looks good, i hope you fixed the long otation times!

    when will you update it to the workshop?

    Thanks! I've cut the rotations by 4-6s so it should be around 15 seconds.

    I'll update it in a few weeks when I get some areas done as there's still a lot of missing walls etc.

  • [WIP] de_mical (formerly de_honeycomb)

    • [N]awbie
    • June 5, 2016 at 5:36 PM
    Quote from ElectroStatic

    53 minutes ago, ElectroStatic said: It's been too long, glad to see that the map is still in development!

    Yeah it's been a while :D

    Fixed some issues in a hurry, updated images below ;)

    Spoiler

  • [WIP] de_mical (formerly de_honeycomb)

    • [N]awbie
    • June 5, 2016 at 4:16 PM

    Progress progress!

    -Added Bombsite A -Added back short A from earlier versions -Made second mid more like a long A -Removed a bridge from top mid -Added a building in mid instead of a loading dock -Added a connector from mid to B -Removed a route from mid to drop room at B -Moved CT-side fence in mid a bit back -Canal (second mid) is now angled 45 degrees compared to mid -Canal now goes under top mid and new route from t-spawn to it has been added

    Images!:o Ignore the missing walls and overlapping bridge support ...

    Spoiler

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