I like the aesthetics.
Does the name Waterfall come from the small waterfall at bomsite A? I feel it doesn't fit with the map.
And any chance for a workshop link?
I like the aesthetics.
Does the name Waterfall come from the small waterfall at bomsite A? I feel it doesn't fit with the map.
And any chance for a workshop link?
Quote from El_ExodusDisplay MoreFirst of all: I appreciate the presentation of your map! Good job on that.
Now to the map itself:
-Definitely shorten the T->B path. It looks like it's way too long atm. Try to save the Terrorists 3 seconds on the way to the bombsite. The 4 second advantage by the CTs is a little much atm imho. You could use bot_show_battlefront 1 to highlight the meeting points for researching purposes.
-Maybe move both spawns closer to the center of the map to save further ~2 seconds without influencing the meeting points. This is not a must, just a suggestion how to bring the action a little faster into a round.
-Is it just me or does it look like the rotation times are pretty long? Atm it looks like ~20 seconds to me. A bit like on Season. If this is true, try to push them down to about ~15 seconds so rotating CTs actually have a chance to win the round.
Can't really say much more about the layout without actually checking it out ingame. I recommend you to playtest the map soon, because it looks like some fixes are needed regarding paths and timings. Already looks like a solid layout to work with!
Edit: The radar in your Workshop version is not aligned. Looks like you got a typo in the radar.txt
Edit 2: Some of the sightlines are very long. Try to shorten them.
Edit 3: Tbh, i dislike the boost on the T side of mid. Doesn't add much value to the gameplay and it's a rather annoying feature.
Awesome command, did not know that one.
Rotation times are actually pretty quick, 14 sec to run from Bomb A to B.
I'm aware of the radar, the reason I didn't update it as of yet was because I edited my overview to look good (aka the image above), but I didn't write down my scale/position of that said overview. So I had to do all the work all over again. I'm going to wait until I do some more changes to the map and then I'll update it. Sorry for that !
And yeah I'm getting rid of the boost. A user on reddit told me that when T's want to rotate, they can only do this trough mid (or they have to cross mid without any cover OR fall all the way back to T spawn). So I'm pushing the garden a bit more into mid, and I'll have a stairs there for the T's.
Quote from SirKI knew ive seen that layout somewhere!
I liked that map in SF2. One of the Spots was way to open for my taste - other than that, pretty fun map for casual play. Try to shorten the rotation times and make the map more suited for CS gameplay. Keep on working!
What spot are you referring to ? And rotation times are already pretty quick. Takes 14 sec to run from Bomb A to B. So if a CT is holding site from a rotate spot, it will be even be more quicker.
Quote from BadstomachWow, I also thought that layout and outside section kinds of remind me Satellite map from Soldier Front 1
Nice work! Looking forward to satellite model
By the way, Soldier Front 2 got a pretty nice HD version of Satellite. It might be helpful to play it some time
I already did my research !
I'm mainly using the second game for references, as I can't really find good reference photos of inside modern companies.
I'm actually wondering if this is going to be an issue in the future (copyright wise). I suppose not as I've changed a lot of the layout? And I'm also planning on changing the name so SF players don't immediately recognize the map name
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Quote from BadstomachThose theme and bombsites remind me Soldier Front 2's map Satellite
Control room looks really great
This actually started out as me trying to remake the original Soldier Front 1 map. Some images here.
But since I hated of making an exact replica I decided to give my own spin to it.
I was really wondering if somebody would notice it !
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Hello Mapcore,
Link is my first project. It is my product of learning everything there is about creating maps in the Source Engine.Map was previously called Satellite.
Theme / Story of map:[/u]
The map is situated in a fictitious Spanish satellite communication center. The theme of the map will be a modern complex, but with some contrast between the offices and the actual satellite sites.
Last updated (workshop link): 19 May 2016 Last updated (this post): 19 May 2016
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Layout + extra screenshots:
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Feedback I'm looking for :
Current issues
Credits to @Rick_D, @Skybex and @Yanzl for making their assets available. These assets will be removed real soon.
These really helped me a lot! Thanks !