1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. grapen

Posts by grapen

  • [CS:GO] de_scepter (WIP)

    • grapen
    • November 6, 2016 at 5:08 PM
    Quote from Squad

    4 hours ago, Squad said: I like it :)

    Would be nice if the stained glass in the second picture has some light coming through.

    And how about some stacked pews against the walls instead?

    [Blocked Image: http://www.aegistra.com/uploadedfiles/site/photos/images/largest/LHCL_Charterhouse%20Epsom%20College_658_15_um_ec_cg_2.jpg]

    Oh! That's a neat solution, the added height even makes it usable for cover as long as I throw some kind of dust-protecting fabric over the back of it. I've got some experimenting to do :)

    The stained glass is something I spent a lot of thought on a while back. It's not being directly hit by sunlight, but it gets a lot of reflective light from the building opposite of it. I added some colored directional light, but they're not very convincing, and with the new reddish texture they're being consumed so that they're hardly noticable. I don't have enough source experience to know what's technically possible here, so I'll gladly take tips!

  • [CS:GO] de_scepter (WIP)

    • grapen
    • November 6, 2016 at 12:14 PM

    Working on finishing up the chapel area. Felt the previous art direction here was too similar to the rest of the map. Still not sure what objects to drop on the floor, as I don't want them to obstruct player movement. A bunch of pews is therefore out of the question, even though it would look sick visually.

    The content cannot be displayed because it is no longer available.

  • Blizzcon 2016

    • grapen
    • November 5, 2016 at 9:30 AM
    Quote from Tisky

    42 minutes ago, Tisky said: Yes. R.I.P Diablo 3. Nail in the damn coffin!

    Yeah a shame, I mean this might be cool if you're the 0,01% of the remaining player base that's super hardcore about the game, but I can't see many more buy an expansion that only contains a class. I wonder what changed their minds about necro though since they've said from the start that there won't ever be one, considering he would be too similar to WD.

  • Blizzcon 2016

    • grapen
    • November 5, 2016 at 12:40 AM

    Wait, am I missing something? To me it looks like it's just an event with a 16 level dungeon and awkward controls? And the necro will be purchasable? Underwhelming.

  • Final Fantasy: Brave Exvius

    • grapen
    • November 4, 2016 at 5:02 PM

    I know there's at least one more forum member who plays this gacha game that has had me addicted for the past three months (I saw your username on Reddit hehe), so I figured I'd see if there are more.

    FFBE is basically old school Final Fantasy with pseudo gambling attached to it. You gamble for nostalgic units and fight with them through a story, with weekly events being pulled from past games in the series.

    Today they launched a special banner with increased drop chance on FF3 units. I have to admit I was pretty excited, and was about to dump all of my F2P resources that I've collected over the past months. The top prize unit has a chance of 0,5%, while the second best has a 5% chance. I got both of them within three summons, which obviously is insane. My luck can only get worse from here on out. If anyone needs a OP Luneth friend unit my ID is 488,128,010 - (I just need to level him some more) :)

  • Blizzcon 2016

    • grapen
    • November 1, 2016 at 9:52 PM

    Sick Necro art. Gives me 90's MTG vibes.

  • Battlefield 1

    • grapen
    • October 24, 2016 at 1:50 PM

    I've been forced to change my standard fps playstyle. I usually play medic and hide in buildings/behind tanks a lot. If I'm in the open I prone in ditches after being spotted, it doesn't take long, it seems, for the snipers to lose interest in me and target someone else. I've bsically slowed down a lot. This has turned out to be a winning formula for me at least. Sniper heavy teams tend to lose hard.

  • Blizzcon 2016

    • grapen
    • October 22, 2016 at 5:14 PM
    Quote from Sprony

    1 hour ago, Sprony said: I don't see why they should have any incentive for creating a new Diablo. It's still being played by millions and the seasons are a huge success.

    I want to know what all those rumors about their legacy titles are about. Warcraft, Diablo and Starcraft in HD?

    Increased revenue through smaller transactions similar to their other titles is one I can think of off the top of my head ;)

    I obviously don't have access to Blizzards data, but I have serious doubts about D3 having even a million players at the start of a season. I've played in all 7, and my impression is that the player base have been diminishing greatly with each season. You'll be hard pressed to find any public games, and everyone I've spoken to who still play says that they just play for a few days to get the extra stash, then call it quits until next time.

  • Battlefield 1

    • grapen
    • October 22, 2016 at 8:22 AM

    Welp I caved in and bought it. Played the italian operation and loved it. I have no friends playing this, so please add LikeIceCream, would be cool to get the full experience :)

  • Nintendo Switch

    • grapen
    • October 21, 2016 at 6:46 PM

    Will this fly with the demographic in the ad? I'm 30, I commute to work, but I carry two devices and a bunch of other shit already. There's not enough time to whip it out and play Zelda during the day anyway. Feels bad man.

  • Battlefield 1

    • grapen
    • October 21, 2016 at 3:35 PM

    I've played every BF title and had a lot of fun - for like 10 hours each. Still on the fence on this one, just don't know if I'm full on the genre. Operations look sick and the theme is great, but full price? I'm not sure this time.

  • Blizzcon 2016

    • grapen
    • October 20, 2016 at 2:47 PM

    I'd like news of a new Diablo title at this point. No expansion please. Would love to see the genre reinvented from the core. More focus on adventure, exploration, mechanical skills, difficult content (not power creep), community.

  • [CS:GO] de_scepter (WIP)

    • grapen
    • October 19, 2016 at 11:10 AM

    Yep, still painting with the large brush strokes to get composition, color and values right. Looking forward to getting down to the finer details soon(TM) :)

    The big brush in the center of the upper left screen has been unchanged since the greybox, for example. ?

  • [CS:GO] de_scepter (WIP)

    • grapen
    • October 18, 2016 at 10:46 PM

    Progress started to really kick off once I began working with Substance Designer a few weeks back. Churning out textures and models, beginning to see the light I guess.

    The content cannot be displayed because it is no longer available.

  • My own custom models are completely invisible

    • grapen
    • October 18, 2016 at 12:43 PM
    Quote from CaptainR3sPawN

    48 minutes ago, CaptainR3sPawN said: It has been fixed, for some reason I had to put the materials and model files in a completely different directory ( gamedir/models/materials/models and gamedir/materials/materials for those wondering.)

    Thanks for all of the replies and help! I really appreciate it :)

    That's because of the paths in your qc, look at it again :) the game already knows to look in ../materials for materials and ../models for models, you only need to specify directories below these.

  • My own custom models are completely invisible

    • grapen
    • October 17, 2016 at 6:43 PM
    Quote from CaptainR3sPawN

    Just now, CaptainR3sPawN said: // QC File generated by the Wall Worm Model Tools Version 2.866 // Exported From: E:\3DS\Rocket.max // Get the latest version and notes at: // http://dev.wallworm.com

    $scale 80.0 $modelname "materials/Models/Kappa.mdl" $staticprop $body Kappa "Kappa.smd" $contents "solid" "notsolid" "monster" "ladder" $cdmaterials "materials" $sequence idle "Kappa" activity ACT_IDLE -1 fps 1

    $include "Kappa_wwmt_custom.qci"

    $cdmaterials "models\yourmapfolder\"

    Place your model textures in \steamapps\common\Counter-Strike Global Offensive\csgo\materials\models\yourmapfolder

    Try compiling again after that.

  • CS:GO cubemaps problem

    • grapen
    • October 17, 2016 at 5:45 PM

    I second phong, or static envmaps when indoors, such as: "environment maps/metal_generic_001" for example.

  • My own custom models are completely invisible

    • grapen
    • October 17, 2016 at 5:40 PM

    What does your .qc look like?

  • Overwatch

    • grapen
    • October 11, 2016 at 9:55 PM

    I like it, good job on the Brawl, it's really cool!

    The community had me hyped up about "vampire hunter mccree" though, so thanks for nothing Reddit :D

  • totally random texture thread

    • grapen
    • October 4, 2016 at 7:03 PM
    Quote from Dosentti

    22 hours ago, Dosentti said: I see Substance Design is pretty HC tool. I gotta try it too. Is it any good with creating textures for csgo since there are so many limitations?

    Sure you can. I'm about to wrap up the material below (normal map needs to be toned down obviously, haven't tweaked it yet).

    Personal opinion: don't go crazy on the noise when designing textures for CSGO and you'll do great.

    In-game screenshot from just above player height. The only editing I did on the diffuse in Photoshop was to grab the normal, desaturate it and set it to Soft Light, just to give it a nudge of depth for low shader users and/or in shadows. As an amateur I'm very happy with the results.

    The content cannot be displayed because it is no longer available.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™