Quote from Jetsetlemming28 minutes ago, Jetsetlemming said: My headshots with Zenyatta are a lot more consistent than with McCree due to the lack of recoil, plus the hitbox advantage on projectile weapons. At 120 damage per headshot (assuming Discord orb), that's enough to double tap most heroes. Again, while healing 30 points per second while doing it.
Personal experiences aside, headshots with hit scan will be more consistent than projectile, given that skilled players jiggle strife and jump at random. An unprotected squishie will be (range) bursted by McCree, which is his strength. Zenyattas healing is moot since he dies within the second or two it takes to kill him in a duel.
Quote from Jetsetlemming31 minutes ago, Jetsetlemming said: Instead, a more useful comparison might be to stretch out their damage over time, to look at consistency: Zenyatta has 20 shots per reload, takes eight seconds to shoot them all out (at 2.5 balls per second). With discord, that's 1200 damage. Without (this is mostly for hitting Reinhardt shields), 960. Reload time is two seconds, so the full time for that damage is ten seconds. Range isn't a factor, which means Zenyatta can stay safely behind all those layers of shields and away from Roadhog's hook.
McCree, if he's within 22 meters of his target does 70 damage per shot, or 420 per reload. Takes him three seconds to unload, another 1.5 to reload. 420 damage per 4.5 seconds means ~930 damage over ten seconds. For Fan the Hammer, the range is reduced to 18 meters, and the damage per shot is reduced to 45, so 270 damage per unload, over 2/3 of a second, taking 1.5 seconds to reload. That's 1244 damage per ten seconds, which just beats Zenyatta's damage with discord but at the cost of increased risk, both because of the range and because of the enormous downtime between bursts of damage creating easy opportunities for the enemy to respond (which is why I didn't factor in the combat roll: Its cooldown is eight seconds so it isn't a huge increase anyway, but more importantly you'll need it for emergencies). Soldier 76 does slightly more damage (1272) over the ten seconds, but also has his heal ability and can stand up to 30 meters back while doing so.
It's not really a reasonable comparison when McCrees strength lies in bursting, shredding armor and zoning (somewhat). You point out the reason for him to be out of the meta though, since shields and big HP pools are effective against his kit, unlike S76's peeling style. A McCree that isn't hitting his headshots frequently is of low caliber, and Blizzard can't balance based off these guys. That's why they nerfed his falloff distance, since skilled McCrees were one-taping from across the map.
When the squishies return, McCree will be out in full force doing what he does best. Deleting Tracers, Genjis, Zenyattas, Lucios etc.