Here's the situation. I have this hedge (below). I need it to tick the following boxes:
- Block flashbangs
- Be 100% penetrable
- Block LoS for bots and player names
- Bounce nades
I can't seem to make 1 and 2 work together. If I give the prop a thin collision mesh with grass as surfaceprop, it's going to soak a whole bunch of damage, more than the player would probably expect. It does all the rest though. A nodraw func_detail on the other hand will do everything except block flashbangs. Please tell me there's a simple solution to this that I've missed? I've gone through all the tooltextures to no avail. Worst case scenario is that I go with collision mesh.