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  2. Squarp13

Posts by Squarp13

  • CS:GO [Early WiP] de_something v2

    • Squarp13
    • August 23, 2016 at 9:56 AM
    Quote from blackdog

    On 21 August 2016 at 6:37 PM, blackdog said: Right now the top down view makes it look small fort a De map.

    I imagine you have top right and left side the bomb does, to p left CT and bottom three T… that straight corridor doesn't seem right, although it looks like CT can't snipe them before they leave.

    Also don't see anything peculiar to Venice, I imagine the long is a canal, but Venice is famous for all the small alleys, thousands of bridges…

    Hey man, yeah you are completely right about the locations (I forgot to put sites and spawns in overview) the Venice name idea came from exactly that when I first started the map a long time ago but I've kind of changed my mind about the Venice setting. Thanks for the help man and I will update the overview photo with a newer version of the map as soon as I can :)

  • CS:GO [Early WiP] de_something v2

    • Squarp13
    • August 21, 2016 at 9:07 AM

    Hi, I've been putting aside this map for a while now but recently got around to finishing the basic layout and I was just looking for some feedback. Any help is appreciated :)

    Workshop Link : http://steamcommunity.com/sharedfiles/fi…s/?id=706424016


  • [Very Early WIP] de_firestorm V2(Please send in feedback)

    • Squarp13
    • August 11, 2015 at 11:30 AM
    Quote from Quotingmc

    The contest ends in 20 days. You have a lot to do.

    Yeah I am mainly using the contest as like a boost of sorts to get me to make a map. I doubt I will finish it in time. And I wont actually submit unless it is done

  • [CS:GO] de_dash

    • Squarp13
    • August 11, 2015 at 10:32 AM
    Quote from Vaya

    http://wordassociations.net/search?hl=en&q=dash&button=Search

    de_mustard incoming

    [Blocked Image: http://cdn.meme.am/instances2/500x/1326266.jpg]

  • [Very Early WIP] de_firestorm V2(Please send in feedback)

    • Squarp13
    • August 11, 2015 at 10:25 AM
    Quote from laminutederire

    I don't see too much how CT's can hold off middle though, which is important, since the middle area should be defended if it has a value for T.

    I really only called it middle because it was in the middle. I don't really think of it as a middle more so as I said before a connector for the late game for CT's and early game for T's

  • [Very Early WIP] de_firestorm V2(Please send in feedback)

    • Squarp13
    • August 11, 2015 at 10:11 AM
    Quote from laminutederire

    First of, for overviews I'd recommend you to no-draw what the player cannot see,and also use the cl_leveloverview command followed by a number for the scale, it is a lot cleaner like that. Haven't got time yet to play around your level, but it seems that chokepoints are a bit before T's arrive at bombsites? If so, work on them to make them the most interesting as possible, it is a bit plain right now.

    Also, why isn't there any "middle"?

    I will no-draw after im done adjusting the timing and making all the corridors interesting and I wouldn't really call where middle-ish is a middle (well its not a generic middle) mainly because it was designed to be a connecting kind of place and only really has value for the T's at the start. I totally agree with the choke points and at the moment I'm trying to adjust how fast the teams get to the bombsite mainly through obstacles :) Thanks for the feedback and next update I will make sure to use cl_leveloverview to take the picture.

  • [Very Early WIP] de_firestorm V2(Please send in feedback)

    • Squarp13
    • August 11, 2015 at 9:27 AM
    Quote from DeWil

    Layout looks pretty interesting and it may be a good gameplay but test it yourself with some friends and hear what they say. I personally think that this connection from A down and left should be made more interesting maybe with a bridge over that way that goes straight from T to CT. (Yes, names would be helpful to describe ;D ) - There could be a staircase up to that bridge or something.

    Hey man thanks for the feedback and I added what I think you meant (sorry for the vague locations I have updated that now) I also added a sniper balcony that can be accessed from the mid-ish area to assist T's for the assault and CT's for the retake because I thought that kind of went with your suggestion but I could be totally wrong in what I thought you meant Thanks so much for the feedback!

  • [Very Early WIP] de_firestorm V2(Please send in feedback)

    • Squarp13
    • August 10, 2015 at 8:31 AM

    Hey guys, I'm just putting my map out there

    Im thinking of submitting it for the Mapcore + Reddit competition but I'm not sure that I will make it before the deadline

    Please check out the map and say your thoughts

    Workshop Link : http://steamcommunity.com/sharedfiles/fi…s/?id=496631222

    V1 Overview

    V2 Overview


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